Total War: WARHAMMER

Total War: WARHAMMER

Chaos Agent Changes
6 comentário(s)
NosesCan'tSleep (Max)  [autor(a)] 31/jul./2016 às 19:28 
might consider extending this to beastmen as they are hordes too and would also not have many agents
NosesCan'tSleep (Max)  [autor(a)] 5/jul./2016 às 7:45 
i just tried it out again and it worked on a preexisting save. it must be a mod conflict or some problem with your game files.

maybe try unsubscribing, verify integrity of game cache (thru steam), and then resubscribe and see if it works.
NosesCan'tSleep (Max)  [autor(a)] 4/jul./2016 às 10:30 
so misdirector isn't in the 4th position instead of Zealot? it might be an affect of using on an active campaign but i really doubt it cuz i did the same thing and the skills swapped.

are you using other mods that might affect agents? also what type of sorcerer is yours?
fire metal or death?
Radical Spoon 4/jul./2016 às 2:20 
I did notice though that on my playthrough misdirector and zealot arent actaully swapped. All the other extra's are present though. Could that be an effect of being used on an active campaign?
NosesCan'tSleep (Max)  [autor(a)] 3/jul./2016 às 23:19 
No problem :)
Radical Spoon 3/jul./2016 às 19:28 
Just what I needed. Thank you!