Total War: WARHAMMER

Total War: WARHAMMER

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Chaos Agent Changes
   
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Tags: mod, Campaign
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3 Jul, 2016 @ 3:35pm
28 Jul, 2016 @ 11:30am
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Chaos Agent Changes

Description
Tired of all siege battles when moving south? Tired of your hordes being picked on cuz yeh have no way to protect them? Other than assassination, which -> Tired of having terrible assassins when Greenskins, Empire, and VC all have great ones?

Well, I was so I made this mod.

Chaos lacks field battles after moving south unless vastly outnumbered cuz the AI always retreats into cities. Usually walled ones. Makes Lightning Strike necessary to some. Sorcerers have misdirection (block army) but it's pretty far down the blue tree when most of their campaign skills are useless.

Swaps misdirector and zealot (buff to horde income - lol wut income) on the skill tree allowing Sorcerers to block armies and hopefully ensure more field battles

No way of protecting hordes and since usually don't have vast numbers of agents - hordes get picked on alot.

So I added skill that lowers enemy agent success chance in region to Exalted Champions Inspirational ability.

LVL 1: 3% lowered enemy agent success chance to region (passive)
LVL 2: 6%
LVL 3: 10%

And finally - no dedicated assassin so I added increase assassination success chance to Exemplar for Exalted Champs
LVL 1: 2% increased chance (obviously stacks with Champion skill which adds 8%)
LVL 2: 3%
LVL 4: 4%

Note that bonuses do not add up, they replace each other. So not 3+6+10 = 19 for enemy lowered success chance.

COMPATIBILITY : Savegame compatible. However, if you already have a sorcerer that specced down the blue line for misdirector - it will eat your skillpoints since Zealot and misdirector were swapped places. This is super easy to fix by using the Save Parser tool.
http://www.twcenter.net/forums/showthread.php?637771
It works for Warhammer. Just read up how to use it. Just note where yeh spent your skillpoints and then reallocate them using the Save Parser if it eats skill points.

Compatible with every mod unless it changes Sorcerers and Exalted Champions, in which case it would probably still be compatible.

This is mostly intended for use when playing as Chaos. I leave it on all the time tho cuz the AI agents rarely spec blue. If they do - extra challenge i guess.

The enemy agent lowered success chance to region which is like spy bodyguard skill except not as strong. I originally didn't want to use this effect. I wanted to add Watcher to Chaos Champions which is the one that reduces enemy agent success chance against the army the agent is embedded in. I couldn't get it to work. I tired many things.

I reccomend "Less OP Agents - Agent level doesn't affect success chance" by Chugger Uggers
http://steamproxy.net/sharedfiles/filedetails/?id=693592647
6 Comments
NosesCan'tSleep (Max)  [author] 31 Jul, 2016 @ 7:28pm 
might consider extending this to beastmen as they are hordes too and would also not have many agents
NosesCan'tSleep (Max)  [author] 5 Jul, 2016 @ 7:45am 
i just tried it out again and it worked on a preexisting save. it must be a mod conflict or some problem with your game files.

maybe try unsubscribing, verify integrity of game cache (thru steam), and then resubscribe and see if it works.
NosesCan'tSleep (Max)  [author] 4 Jul, 2016 @ 10:30am 
so misdirector isn't in the 4th position instead of Zealot? it might be an affect of using on an active campaign but i really doubt it cuz i did the same thing and the skills swapped.

are you using other mods that might affect agents? also what type of sorcerer is yours?
fire metal or death?
Radical Spoon 4 Jul, 2016 @ 2:20am 
I did notice though that on my playthrough misdirector and zealot arent actaully swapped. All the other extra's are present though. Could that be an effect of being used on an active campaign?
NosesCan'tSleep (Max)  [author] 3 Jul, 2016 @ 11:19pm 
No problem :)
Radical Spoon 3 Jul, 2016 @ 7:28pm 
Just what I needed. Thank you!