Garry's Mod
Combine Tactical Variants
86 件のコメント
JFK 2023年10月29日 4時32分 
can this be used with VJ base??
CasperTheRamKnight 2022年7月9日 2時53分 
what tactics does it do? also @mj-samael can i see ur combines plz
MalikArsYasakani 2022年4月25日 9時17分 
Can I use this code for my custom Combines?
melomelo 2021年5月22日 23時58分 
Wait, does this still work with Enhanced NPCs? Will there be a coinciding of codes or something? Thank you!
seabazian 2021年5月19日 13時09分 
Hey, look at this cool rifle-looking machine I swiped from work! HEY! THAT'S MINE!
Black Mesa 2021年3月24日 13時13分 
Shotgunners will have no fear of getting into your face and spraying you.
BosnianNationalist 2021年2月24日 16時08分 
you mean they flank
Black Mesa 2020年12月28日 18時34分 
Privacy? Nah. I don't think so.
- Any unit
Luciferius(RU) 2019年11月28日 6時09分 
Not work.
Blazbo Babbins 2019年10月26日 19時58分 
Will it work on the HL2 campaign?
TWINKLY SKRIИKLY 2019年9月9日 21時14分 
the addon linked works well for that, you just need to change your skin to a combine and it will work
Blixibon  [作成者] 2019年7月6日 19時57分 
I swear there's already an addon on the workshop for something like this, but I can't find any. In any case, Enhanced Sandbox NPCs lets you make NPCs friendly to the player that spawned them, so while you probably won't be able to do any complicated faction stuff like making rebels attack other players, you could at least have "personal combine soldiers" attacking other players or something:
https://steamproxy.net/sharedfiles/filedetails/?id=1489377853
Lucksman 2019年7月6日 19時52分 
Hey I have an addon request. Me and my large group of friends are looking for a working addon that have you choose your faction/relationships with NPCs. INPC is buggy with addons like these. Maybe that is something that you are interested in?
Blixibon  [作成者] 2019年2月9日 9時37分 
Enhanced Sandbox NPCs can give soldiers tactical variants automatically, which would override the soldiers in this addon, but if that option is set to 0, it won't change any soldiers' existing tactical variants.
bruh hell nah wtf man 2019年2月9日 2時16分 
Will this cause problems with Enchanced Sandbox Npcs mod? :lunar2019wavingpig:
Blixibon  [作成者] 2019年1月23日 7時05分 
No, but Enhanced Sandbox NPCs can do that.

https://steamproxy.net/sharedfiles/filedetails/?id=1489377853
Jimmy 2019年1月23日 6時26分 
can they shoot more than 2 times at once
Blixibon  [作成者] 2018年5月23日 23時01分 
It allows you to spawn soldiers that are more aggressive. They have their own section in the NPCs tab and do not affect any other soldiers.
SNetzach =w= 2018年5月23日 20時31分 
So this mod can make the solidiers more aggressive?
A Social Guarantee 2017年12月18日 5時42分 
Fixed it like that! Thancc my man.
Blixibon  [作成者] 2017年12月17日 14時09分 
Well, if you're spawning the right number of NPCs under the right category and giving them enough time, I'm not sure what your issue could possibly be. I've never seen this before. I'm sorry for the inconvenience.
A Social Guarantee 2017年12月17日 12時42分 
Nope, i do not. Except for dificulty changers
as in how many shots it takes and such
Blixibon  [作成者] 2017年12月17日 12時32分 
And there's nothing that could possibly influence how they act? You're not hovering, you don't have any other AI-changing mods, etc.?
A Social Guarantee 2017年12月15日 3時12分 
All the maps i've been on had NPC nodes, Anyways heres the list: Gm_construct, Various NPC battle maps, And also Gm_amsterville.
Blixibon  [作成者] 2017年12月14日 13時07分 
What map(s) are you playing on?
A Social Guarantee 2017年12月14日 5時10分 
Combine don't appear to run at me consistantly or at all at times, Yet i don't even use iNPC
Any suggestions for help?
th3litgods 2017年10月5日 16時36分 
Hail the Universal Union. Glory to the Combine.
{Glass Lemonade} 2017年7月11日 7時11分 
can you make this work on all combine npcs
Blixibon  [作成者] 2017年5月14日 8時43分 
Citizens probably have the animations for it, but how would I implement it?

Also, Combine tactics were based on blitzkrieg.
✪U.S✪MarshalMarc ☠♚☤ 2017年5月14日 8時40分 
Crouching and While using a gun in close range they do the combine style kick ass. outflanking enemies
Blixibon  [作成者] 2017年5月14日 7時51分 
How?
✪U.S✪MarshalMarc ☠♚☤ 2017年5月14日 6時13分 
Can you add a WW2 U.S. Army Tactical attacks For (Citizens) or rebels used for NPCs
Blixibon  [作成者] 2017年4月16日 15時13分 
If the soldiers won't move at all, the map you're playing on may not have the navigation stuff NPCs need.

Try this on gm_construct if you don't know which maps have it.
bleedman 2017年4月16日 14時10分 
all the combines are standing still, its the simple combines all over again.
T0xic Topher 2017年2月4日 6時24分 
Ok thank you
Blixibon  [作成者] 2017年2月3日 17時02分 
No. They actually already do that. Trust me.

If you're talking about crouchwalking, try Combine Units Plus . Or play the generator plaza battle in Half-Life 2.

All/most human NPCs can already open human-sized doors.
T0xic Topher 2017年2月3日 16時43分 
Does this mod make the combine able to open doors and crouch?
Blixibon  [作成者] 2017年1月28日 22時16分 
You don't seem to understand. I'm saying that the Improved Combine NPCs replaced the default NPCs 2 years ago. This mod and Improved Combine NPCs were basically already combined in the first place.
Loreknight 2017年1月28日 21時24分 
merrrr
how about making combines that uses the ai of both this mod and that other mod combined
Blixibon  [作成者] 2017年1月24日 16時02分 
@Loreknight

That waas made by a different person long ago.
https://steamproxy.net/sharedfiles/filedetails/?id=476997621
It's been merged with the main Garry's Mod code for almost 2 years, which means it's already part of the game. You don't need the addon.

If you want to see what the Combine was like before the improvement, click here .
Loreknight 2017年1月24日 15時48分 
No legit improved combine npc's?
Is that in the works?
NDMO 2016年12月15日 15時35分 
nice
Blixibon  [作成者] 2016年12月15日 15時22分 
@Egg

Yes.
NDMO 2016年12月15日 15時13分 
is this compatable with inpc?
maximz4 2016年11月13日 7時14分 
круто
Mocny Pan 2016年10月23日 12時45分 
А чё круто
Salmon man 2016年9月19日 10時45分 
LOL thanks
Blixibon  [作成者] 2016年9月19日 8時36分 
@Virus86

The soldiers in this mod hate you more.
Salmon man 2016年9月19日 6時18分 
i dont understand??
Chaosvolt 2016年7月18日 10時41分 
And interesting concept. It's an entry in the spawn list though? If it works via editing the AI settings for spawned NPCs, it'd be interesting if there was a way to shift this function to a utility/option section instead, alloing all combine-derived NPCs to be spawned with this setting available to them.

Unsure how such a thing would work though.