Killing Floor 2

Killing Floor 2

Half-Life 2 monster pack
152 Comments
adelthesuper 19 Apr, 2023 @ 11:05pm 
crashes
FreestyleDust 24 Apr, 2021 @ 1:53pm 
doesn't work
Windows11 9 Feb, 2020 @ 9:33pm 
thanks to Tripwire!
The Renegadist 11 Jan, 2020 @ 9:15pm 
RIP, this had potential to be an awesome addon lost in time.
Vic 10 Apr, 2019 @ 9:01pm 
Hey, I know there is a mod with Half-Life 1 and 2 enemies for Killing Floor 1. Anyone knows where I can download it?
Marksman 31 Mar, 2018 @ 3:51am 
How to like change the difficulty of this mod as well as how to change whether the waves will be Short, Medium, or Long. Is this mod only compatible for Survival not Endless?
Hermit 19 Mar, 2018 @ 10:09am 
no work
Enryu 10 Mar, 2018 @ 9:46pm 
Crispy 3 Mar, 2018 @ 7:06pm 
@Free just tried the update, i guess i'm kinda late, nothing works in any map, such a same, i saw a video on the internet and this looked promising ;_;
Enryu 3 Dec, 2017 @ 11:15am 
@The Renegadist The mod works still after I updated it lol.
The Renegadist 20 Nov, 2017 @ 7:50pm 
Really sad to see this mod die, I think I know why it died but it's still a shame.
Relian 1 Nov, 2017 @ 9:13am 
that would be cool and all if the tripwire forums weren't down 24/7
NEXT 22 Oct, 2017 @ 8:52am 
crash game Update plz
Relian 17 Oct, 2017 @ 5:09pm 
crashes the game as soon as the first zed spawns
Windows11 29 Aug, 2017 @ 10:29pm 
KFHL2Monsters.ini
------------------------------------------
[HL2Monsters.HL2Mut]
ConfigVer=1
StriderStartProgress=0.800000
StriderSpawnCount=0.400000
OddsOfBossWave=0.300000
bSpawnHL2Zeds=True
bSpawnStriders=True
Lionheart 29 Aug, 2017 @ 10:03pm 
Hi,Marco,I really love your KF2 HalfLife Monster mutator,and I found it does not have an ini file,can you help me plz?
AiVo7z 25 Aug, 2017 @ 11:34am 
Why did you let the mod create an ini file ? If i write my own I don't even have a clue what to put in there. Atm it seems to be 1/3 replacement of the "normal" zeds.
Yool 15 Aug, 2017 @ 3:43am 
KFHL2Monsters.ini file upload plz
LordMaca 13 Jul, 2017 @ 5:56pm 
Someone can share how I transfer the mod to my dedicated server?
Windows11 6 Jul, 2017 @ 10:40am 
@NEXT open KFHL2Monsters.ini (\KFGame\Config) and set "OddsOfBossWave=1"
Windows11 6 Jul, 2017 @ 10:38am 
@Rick trash is your brain :2016whoadude:
dougdi 24 Jun, 2017 @ 8:48pm 
NEXT, you have that create a list of spawn custom and add lines with number of the wave and which monster will drop rsrs
R3AKT3M 24 Jun, 2017 @ 7:19pm 
its weird becuase kf1/2 use unreal engine yet looks like source
NEXT 24 Jun, 2017 @ 1:30pm 
I want 10th wave always Gunship and Chopper
Wolf 21 Jun, 2017 @ 12:16am 
Subbed to your mod. Downloaded. Lauched game. Copy and pasted the command into console. Brought me into the farmhouse map. No custom enemies. Nice.
PERAS 15 Jun, 2017 @ 12:30pm 
this mod is trash
Amadeus 20 May, 2017 @ 12:56pm 
Nice MOD
dougdi 9 May, 2017 @ 1:50pm 
i'm happy, the comand line serveractor in the file kfengine don't is reading, i add in the menu option of the webadmin opened browser, after restart server its ready
dougdi 8 May, 2017 @ 6:31pm 
hey man, i need your or someone help, i make download file, i subscrible, add command line in start .bat of the server, and dont spawn monsters in my server, do you help? dont show error in my server log about this mutator.
The Renegadist 3 May, 2017 @ 12:57am 
Really too bad development stopped on this, I probably know the reason why and I hope that reason is resolved in the future with proper mod support.
Novadawn 23 Apr, 2017 @ 8:30am 
It was a great mod, shame we have to rely on Devs who just throw the towel in.
Kaniche_DawG 17 Apr, 2017 @ 1:08am 
Well. That was extremely scary. :D
BoJack 7 Apr, 2017 @ 11:51am 
To compile the HL2 files, do I need some other mutator together?
When I compile only the HL2 files, the size is smaller than the original
ChemSiR 6 Apr, 2017 @ 6:20am 
Is there any way to wipe out the custom spawn rate of this mutator? Cause I hate to see strider, gunship and chopper stuck in every indoor maps.
Mestre Funen 4 Apr, 2017 @ 10:01pm 
How i download ?
WhirlingOsprey 6 Mar, 2017 @ 1:49pm 
I love this mod! It was so fun to play! The headcraps were a bit of a pain, but when I threw grenades at them and started the slo-mo thing, I thought it was fun to watch them slowly glide across the screen. I was very impressed by the fact that I found Poison Headcraps that can shoot their poison. And, don't get me started on the Hunters! Those guys were freaky at first, but I still found it cool to actually see them in KF 2. I wish I could have found the Antlion Queen from HL2 Ep1, have either the Patriarch or Volter be the queen. Or have Husks be Combine soldiers.
This works on Prison and Black Forest as well.

SyndicateZulu 26 Feb, 2017 @ 10:05pm 
Is there anyway to make this work with Versus Zeds? I mean it's already unbalanced but why not add more fun to that ;D
SɅV☣ 13 Feb, 2017 @ 5:17pm 
Thanks for your time and effort marco
SkyliNe_52 🔰 5 Feb, 2017 @ 4:56am 
lol
Timeseye 3 Feb, 2017 @ 6:10am 
Yes, many a good coder has fallen by the wayside cause of twi. I hope you decide to fix it Marco. Your effort is appreciated but we will understand either way, as you say its ongoing and probably not an easy fix.
Windows11 3 Feb, 2017 @ 6:00am 
Unfortunately...
Marco  [author] 3 Feb, 2017 @ 5:26am 
I would love to continue update/fix this but it's not very motivating to continue on it when TWI keeps introducing these mod breaking glitches with every KF2 update.
Novadawn 2 Feb, 2017 @ 5:37pm 
Marco are you going to update a fix or is it sayonara for HL2
Ka Hong 29 Jan, 2017 @ 1:25pm 
Yes, there is a bug in 1050 version
The sound effect only play in left channel.
Hoping for update
Windows11 29 Jan, 2017 @ 6:00am 
Sound effect playing only left channel, I think it is KF2 issue
Maybe KF2 is can not upmix of mono source.. damn TW
Windows11 26 Jan, 2017 @ 2:44am 
Whitelist does not exist in KF2
Schereka Gamer 25 Jan, 2017 @ 7:09pm 
This mutator is whitelist?
Timeseye 24 Jan, 2017 @ 10:34pm 
Had to remove it from server marco. The update ruined the sound once again. All hl2 come thru left side only.
=[BS]=(Gti) 8 Jan, 2017 @ 5:02am 
Great work you are super saiyan god of KF:steamhappy:
Timeseye 7 Jan, 2017 @ 4:46am 
Hello, Marco is it possible to adjust the number of hl2 so that, say 10 striders appear in one wave. cheers