Killing Floor 2

Killing Floor 2

Half-Life 2 monster pack
152 opmerkingen
DemoChief 19 apr 2023 om 23:05 
crashes
FreestyleDust 24 apr 2021 om 13:53 
doesn't work
Windows11 9 feb 2020 om 21:33 
thanks to Tripwire!
The Renegadist 11 jan 2020 om 21:15 
RIP, this had potential to be an awesome addon lost in time.
Vic 10 apr 2019 om 21:01 
Hey, I know there is a mod with Half-Life 1 and 2 enemies for Killing Floor 1. Anyone knows where I can download it?
Marksman 31 mrt 2018 om 3:51 
How to like change the difficulty of this mod as well as how to change whether the waves will be Short, Medium, or Long. Is this mod only compatible for Survival not Endless?
Kermit 19 mrt 2018 om 10:09 
no work
Enryu 10 mrt 2018 om 21:46 
Crispy 3 mrt 2018 om 19:06 
@Free just tried the update, i guess i'm kinda late, nothing works in any map, such a same, i saw a video on the internet and this looked promising ;_;
Enryu 3 dec 2017 om 11:15 
@The Renegadist The mod works still after I updated it lol.
The Renegadist 20 nov 2017 om 19:50 
Really sad to see this mod die, I think I know why it died but it's still a shame.
Reliantlers 1 nov 2017 om 9:13 
that would be cool and all if the tripwire forums weren't down 24/7
NEXT 22 okt 2017 om 8:52 
crash game Update plz
Reliantlers 17 okt 2017 om 17:09 
crashes the game as soon as the first zed spawns
Windows11 29 aug 2017 om 22:29 
KFHL2Monsters.ini
------------------------------------------
[HL2Monsters.HL2Mut]
ConfigVer=1
StriderStartProgress=0.800000
StriderSpawnCount=0.400000
OddsOfBossWave=0.300000
bSpawnHL2Zeds=True
bSpawnStriders=True
Lionheart 29 aug 2017 om 22:03 
Hi,Marco,I really love your KF2 HalfLife Monster mutator,and I found it does not have an ini file,can you help me plz?
AiVo7z 25 aug 2017 om 11:34 
Why did you let the mod create an ini file ? If i write my own I don't even have a clue what to put in there. Atm it seems to be 1/3 replacement of the "normal" zeds.
𝕐𝕦𝕝𝕪 15 aug 2017 om 3:43 
KFHL2Monsters.ini file upload plz
LordMaca 13 jul 2017 om 17:56 
Someone can share how I transfer the mod to my dedicated server?
Windows11 6 jul 2017 om 10:40 
@NEXT open KFHL2Monsters.ini (\KFGame\Config) and set "OddsOfBossWave=1"
Windows11 6 jul 2017 om 10:38 
@Rick trash is your brain :2016whoadude:
dougdi 24 jun 2017 om 20:48 
NEXT, you have that create a list of spawn custom and add lines with number of the wave and which monster will drop rsrs
R3AKT3M 24 jun 2017 om 19:19 
its weird becuase kf1/2 use unreal engine yet looks like source
NEXT 24 jun 2017 om 13:30 
I want 10th wave always Gunship and Chopper
Wolf 21 jun 2017 om 0:16 
Subbed to your mod. Downloaded. Lauched game. Copy and pasted the command into console. Brought me into the farmhouse map. No custom enemies. Nice.
PERAS 15 jun 2017 om 12:30 
this mod is trash
Deus 20 mei 2017 om 12:56 
Nice MOD
dougdi 9 mei 2017 om 13:50 
i'm happy, the comand line serveractor in the file kfengine don't is reading, i add in the menu option of the webadmin opened browser, after restart server its ready
dougdi 8 mei 2017 om 18:31 
hey man, i need your or someone help, i make download file, i subscrible, add command line in start .bat of the server, and dont spawn monsters in my server, do you help? dont show error in my server log about this mutator.
The Renegadist 3 mei 2017 om 0:57 
Really too bad development stopped on this, I probably know the reason why and I hope that reason is resolved in the future with proper mod support.
Novadawn 23 apr 2017 om 8:30 
It was a great mod, shame we have to rely on Devs who just throw the towel in.
Kaniche_DawG 17 apr 2017 om 1:08 
Well. That was extremely scary. :D
BoJack 7 apr 2017 om 11:51 
To compile the HL2 files, do I need some other mutator together?
When I compile only the HL2 files, the size is smaller than the original
ChemSiR 6 apr 2017 om 6:20 
Is there any way to wipe out the custom spawn rate of this mutator? Cause I hate to see strider, gunship and chopper stuck in every indoor maps.
Mestre Funen 4 apr 2017 om 22:01 
How i download ?
WhirlingOsprey 6 mrt 2017 om 13:49 
I love this mod! It was so fun to play! The headcraps were a bit of a pain, but when I threw grenades at them and started the slo-mo thing, I thought it was fun to watch them slowly glide across the screen. I was very impressed by the fact that I found Poison Headcraps that can shoot their poison. And, don't get me started on the Hunters! Those guys were freaky at first, but I still found it cool to actually see them in KF 2. I wish I could have found the Antlion Queen from HL2 Ep1, have either the Patriarch or Volter be the queen. Or have Husks be Combine soldiers.
This works on Prison and Black Forest as well.

SyndicateZulu 26 feb 2017 om 22:05 
Is there anyway to make this work with Versus Zeds? I mean it's already unbalanced but why not add more fun to that ;D
SɅV☯ 13 feb 2017 om 17:17 
Thanks for your time and effort marco
SkyliNe_52 5 feb 2017 om 4:56 
lol
Timeseye 3 feb 2017 om 6:10 
Yes, many a good coder has fallen by the wayside cause of twi. I hope you decide to fix it Marco. Your effort is appreciated but we will understand either way, as you say its ongoing and probably not an easy fix.
Windows11 3 feb 2017 om 6:00 
Unfortunately...
Marco  [auteur] 3 feb 2017 om 5:26 
I would love to continue update/fix this but it's not very motivating to continue on it when TWI keeps introducing these mod breaking glitches with every KF2 update.
Novadawn 2 feb 2017 om 17:37 
Marco are you going to update a fix or is it sayonara for HL2
Ka Hong 29 jan 2017 om 13:25 
Yes, there is a bug in 1050 version
The sound effect only play in left channel.
Hoping for update
Windows11 29 jan 2017 om 6:00 
Sound effect playing only left channel, I think it is KF2 issue
Maybe KF2 is can not upmix of mono source.. damn TW
Windows11 26 jan 2017 om 2:44 
Whitelist does not exist in KF2
Schereka Gamer 25 jan 2017 om 19:09 
This mutator is whitelist?
Timeseye 24 jan 2017 om 22:34 
Had to remove it from server marco. The update ruined the sound once again. All hl2 come thru left side only.
=[BS]=(Gti) 8 jan 2017 om 5:02 
Great work you are super saiyan god of KF:steamhappy:
Timeseye 7 jan 2017 om 4:46 
Hello, Marco is it possible to adjust the number of hl2 so that, say 10 striders appear in one wave. cheers