Source Filmmaker

Source Filmmaker

Skyranger (XCOM 2)
12 Comments
Karate Walrus 28 Jan, 2023 @ 6:56am 
thanks
K Corp. Director  [author] 27 Jan, 2023 @ 11:07pm 
@Karate Walrus
Get the "umodel" to extract them from the game packages, find the plugin for your 3D software to import them into, then you can work on them for Source Engine. This is very short and fast explanation and tl;dr of the guides I can think of.. If you need more information - you can contact me or other modders for that, they also might help.
Karate Walrus 26 Jan, 2023 @ 9:22am 
Also I don't suppose you know where to start with porting models over from enemy unknown? I also wanted the interceptor but I don't know where to start. I know it's unreal 3 engine model. But that's it :p
Karate Walrus 26 Jan, 2023 @ 8:41am 
Could I use the original skyranger from xcom1 instead because this doesn't work?
Karate Walrus 26 Jan, 2023 @ 8:36am 
well I tried to add it to a map and I got a too many vertices error so I guess it's not even possible. Like you can spawn it in, but hammer won't let you add it to a map file.
K Corp. Director  [author] 26 Jan, 2023 @ 3:41am 
@Karate Walrus
Sure
Karate Walrus 25 Jan, 2023 @ 8:05pm 
Hey would you mind if I used this on a gmod map? I'd give you credit.
StarButterFly276 16 Jul, 2016 @ 5:23am 
port them to gmod
Huedkip 26 Apr, 2016 @ 3:36pm 
You know what we want...We want Ethereals...Please Import the Ethereals
it go down 11 Mar, 2016 @ 9:13pm 
Nice.
Memesoon 11 Mar, 2016 @ 10:33am 
Nice port, thanks.
USSR-Lokomotiv 11 Mar, 2016 @ 6:54am 
Give the thumb first!:steammocking: