Source Filmmaker

Source Filmmaker

Skyranger (XCOM 2)
12 comentarii
Karate Walrus 28 ian. 2023 la 6:56 
thanks
W Corp. Ryōshū  [autor] 27 ian. 2023 la 23:07 
@Karate Walrus
Get the "umodel" to extract them from the game packages, find the plugin for your 3D software to import them into, then you can work on them for Source Engine. This is very short and fast explanation and tl;dr of the guides I can think of.. If you need more information - you can contact me or other modders for that, they also might help.
Karate Walrus 26 ian. 2023 la 9:22 
Also I don't suppose you know where to start with porting models over from enemy unknown? I also wanted the interceptor but I don't know where to start. I know it's unreal 3 engine model. But that's it :p
Karate Walrus 26 ian. 2023 la 8:41 
Could I use the original skyranger from xcom1 instead because this doesn't work?
Karate Walrus 26 ian. 2023 la 8:36 
well I tried to add it to a map and I got a too many vertices error so I guess it's not even possible. Like you can spawn it in, but hammer won't let you add it to a map file.
W Corp. Ryōshū  [autor] 26 ian. 2023 la 3:41 
@Karate Walrus
Sure
Karate Walrus 25 ian. 2023 la 20:05 
Hey would you mind if I used this on a gmod map? I'd give you credit.
StarButterFly276 16 iul. 2016 la 5:23 
port them to gmod
Huedkip 26 apr. 2016 la 15:36 
You know what we want...We want Ethereals...Please Import the Ethereals
it go down 11 mart. 2016 la 21:13 
Nice.
Memesoon 11 mart. 2016 la 10:33 
Nice port, thanks.
USSR-Spartak 11 mart. 2016 la 6:54 
Give the thumb first!:steammocking: