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=>Fixed the assemblers being broken after a game update. YAY!
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=>Small Ship Assembler now builds everything large ship does and now builds ammos and everything else.
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=>Fixed the Blocks not showing in the g-menu on Xbox/PC sometimes- All Fixed :D
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(it is basicly half the same texture, with that "loading circle" just without the keypad)
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=>Temporarily Fixed The new game items not showing up in-game with this mod enabled.
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So yes, they can be buffed, one way or another. And there is always modules ;)
https://www.youtube.com/watch?v=bgdHzcY88tU
It is still hard-coded into the game engine currently.
It would be nice if the description section of the mod gives me some stats to work with.
Specially if the game already has a simular block/item.
Sometimes when I do updates the dedicated server does not download the update properly which results in you getting that error, but to be on the safe side I will check it myself right now :D
From the looks of it, it seems so doesn't it :D
I begin to wonder why Keen hasn't hired me or invited me to participate in the closed early alpha like a few people are :P
noo your ok, I am glad you mentioned it :D
It makes me better to learn from my mistake :D
Don't take my "bug" reports as complaints...just trying to help you with a solution with the hope that I can save you some time getting to the issue : )
With all this stuff I am doing in a short amount of time so you all can enjoy it theres bound to be some bugs :D :D
MOD_ERROR: Azimuth Assembler~(DX-11 Ready), in file:
Resource not found, setting to null or error model: Textures\Cockpit\SquareWindowDirt.dds
File reference is wrong since the texture is actually located in Textures\Models\Cubes\ and hence the error.
Say, do you have any plans to give the thrusters some love? Especially the sloped ones look really unique :)
Sneak Peak of what is to come Tomorrow