Space Engineers

Space Engineers

Azimuth Assembler~(DX-11 Ready)
Komentarzy: 57
SEModder4  [autor] 8 stycznia 2024 o 8:54 
Azimuth Assembler Update Notes(Update: January 1/8/2024): Mod Update: Assembler Code Update
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=>Fixed the assemblers being broken after a game update. YAY!
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SEModder4  [autor] 24 kwietnia 2021 o 14:06 
Azimuth Assembler Update Notes(Update: April 4/24/2021): Mod Update: Assembler Code Update
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=>Small Ship Assembler now builds everything large ship does and now builds ammos and everything else.
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[KaP] Salat 5 marca 2021 o 9:26 
thank you man, looking forward to use this on my ship :)
SEModder4  [autor] 4 marca 2021 o 16:06 
They use the default values it seems, so I will have to add in a easy code adjustment to make it work :)
[KaP] Salat 4 marca 2021 o 10:38 
that would be realy helpfull, thanks for your support m8
SEModder4  [autor] 3 marca 2021 o 13:06 
I'd have to check the code to be sure.
[KaP] Salat 3 marca 2021 o 11:36 
Is this faster than an vanilla assembler with 4 speed modules?
SEModder4  [autor] 10 grudnia 2020 o 9:41 
Azimuth Assembler Update Notes(Update: December 12/10/2020): Mod Update:Script Update
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=>Fixed the Blocks not showing in the g-menu on Xbox/PC sometimes- All Fixed :D
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BlackRedDead 2 listopada 2019 o 21:26 
nah, no texture editing required! - i don't remember a certain block atm that use it and can't just check ingame atm, but i'm pretty certain that texture exists! (or at least had back in the day!) - so all you need is to find it in the gamefiles! ;-)
(it is basicly half the same texture, with that "loading circle" just without the keypad)
SEModder4  [autor] 2 listopada 2019 o 7:28 
I could probably scale the image to fit but I am not good at textures. :(
SEModder4  [autor] 2 listopada 2019 o 7:28 
nah, always been that way. :)
BlackRedDead 2 listopada 2019 o 4:37 
idk if already fixed - but what about the crumped button panel image? - iirc there does exist a square version of it to wich could be refered instead of the default one ;-)
SEModder4  [autor] 1 września 2019 o 7:38 
Azimuth Assembler Update Notes(Update: September 9/1/2019): Mod Update: Code Fix Update.
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=>Temporarily Fixed The new game items not showing up in-game with this mod enabled.
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Queue 29 czerwca 2018 o 0:24 
the only thing about this that i can find that makes it different from vanilla is that it can go on small ships. other than that it is inferior as it cant take modules, is an akward shape and is modded meaning any saved ship that is loaded into a work without this mod will have missing peices
SEModder4  [autor] 18 czerwca 2018 o 9:42 
Same code, but I think faster.
Goshen 17 czerwca 2018 o 20:04 
Is it smarter then the vanilla assembler that I hate?
SEModder4  [autor] 17 czerwca 2018 o 17:27 
It's an assembler.
Goshen 16 czerwca 2018 o 22:03 
What does this mod do? There is no information about why one would add it, other then you can color it.
Copper Boltwire 20 grudnia 2017 o 17:12 
Uuhh, yes you can - Look at Industrial Sized mod: http://steamproxy.net/sharedfiles/filedetails/?id=481012219 - Buffed to hell and back :P
So yes, they can be buffed, one way or another. And there is always modules ;)
SEModder4  [autor] 20 grudnia 2017 o 11:15 
Or I would have listed stats sorry. :(
SEModder4  [autor] 20 grudnia 2017 o 11:13 
I think it's a bit faster than vanilla, but you can't really buff Assemblers though.
Copper Boltwire 20 grudnia 2017 o 10:14 
Is this better or worse than vanilla large/station block version? - Notmuch information is given on this one. A bit sad i think.
rioner93 20 grudnia 2017 o 8:50 
awesome mod, is there any chance in the future you'll make the front an access point for moving items in and out? it's the only thing preventing us from properly displaying this awesome block on smaller ships with less space
Ranos 13 września 2016 o 0:56 
@krzosu18 The only new component is the Super Charger and is only used in thrusters. No new resourcess are added. As for reactors, 3 new types are added for each grid size, but they use uranium. So far I do not know of any mods that use hydrogen.
krzosu18 12 września 2016 o 19:03 
Well thats the thing - judging by the desciptions they either add way too much (aka multiple machines, more components, more new resourcess, more fuel types, more "clutter" per say) and im looking for smth very simple -> a mod with just 2 generator blocks that uses normal hydrogen and thats it :) anything more would be just... redundant/obsolete. Cheers
SEModder4  [autor] 12 września 2016 o 18:09 
Try the Azimuth reactors :)
krzosu18 12 września 2016 o 16:33 
Hello - i adore your mods - both style and their functionality :) -> im wondering would you care to make a reactor/power generator that would provide power and use a hydrogen for fuel ? im sorta looking through the workshop and i havent seen a mod that would provide just that - aka a simple mod with 2 racotrs (small,large grids) that use hydrogen (without adding additional machinery or new resources in the same mod) Cheers.
Ranos 30 kwietnia 2016 o 13:10 
I think the assembler will be useful on small ships on long travels to build bases or repairing ships.
https://www.youtube.com/watch?v=bgdHzcY88tU
Sarus 18 kwietnia 2016 o 14:45 
aw :( well the assembler will do nicely atleast :steamhappy:
SEModder4  [autor] 18 kwietnia 2016 o 10:57 
Sadly theres no refinery version :(
Sarus 18 kwietnia 2016 o 0:35 
Would there be a refinery version? if not thats fine, got this assembler atleast :) to manufacture some components out in the field :steamhappy:
SEModder4  [autor] 2 stycznia 2016 o 12:33 
I think so yes, it's determined by the Assembler Efficiency setting in the worlds settings. :)
Geeves 2 stycznia 2016 o 12:08 
Fair enough, so I can assume that it runs at the same speed a normal assembler would run?
SEModder4  [autor] 2 stycznia 2016 o 11:34 
There is no stats for the assemblers, only power consumption is change-able at this moment.

It is still hard-coded into the game engine currently.
Geeves 2 stycznia 2016 o 9:57 
So, compared to the vanilla item, how does this one fare? Equal, better, details?
It would be nice if the description section of the mod gives me some stats to work with.
Specially if the game already has a simular block/item.
Med288 19 grudnia 2015 o 3:53 
How bout a small refiney. just a idea there *hint hint:steamhappy:*
SEModder4  [autor] 23 października 2015 o 9:22 
That will be fixed today, once I am back home.
RangerOfTheOrder 23 października 2015 o 2:42 
For some reason it won't pull or push materials. I can't even move materials in or out of it using my conveyers.
SEModder4  [autor] 2 lipca 2015 o 11:39 
TumbleTV made the models everyone, not me :)
StealthCharm 2 lipca 2015 o 0:34 
you should also make a small ship refinery! love your work
PuddingPresse 29 czerwca 2015 o 21:25 
Hey I find it really here the things now for DX 11 what has made I to me yet would wish mine is big mod stack for DX 11 thus mod does not list is so long, is also better for the server of my mates thanks in advance
SEModder4  [autor] 29 czerwca 2015 o 19:24 
Go to your mod folder and allow it to redownload the mod :)

Sometimes when I do updates the dedicated server does not download the update properly which results in you getting that error, but to be on the safe side I will check it myself right now :D
SEModder4  [autor] 29 czerwca 2015 o 18:19 
LOL,

From the looks of it, it seems so doesn't it :D

I begin to wonder why Keen hasn't hired me or invited me to participate in the closed early alpha like a few people are :P
DARKNESS 29 czerwca 2015 o 18:18 
Wow ur fast. Are you sure that you aren't an assembler instead of a human?
SEModder4  [autor] 29 czerwca 2015 o 18:11 
Fixed it, uploading patch right now :D

noo your ok, I am glad you mentioned it :D

It makes me better to learn from my mistake :D
DARKNESS 29 czerwca 2015 o 18:09 
No worries SEModder! You are doing an excellent job and these things are bound to happen considering the amount of work going on between multiple projects.

Don't take my "bug" reports as complaints...just trying to help you with a solution with the hope that I can save you some time getting to the issue : )
SEModder4  [autor] 29 czerwca 2015 o 18:06 
Fixing that right now, sorry about that :(

With all this stuff I am doing in a short amount of time so you all can enjoy it theres bound to be some bugs :D :D
DARKNESS 29 czerwca 2015 o 18:06 
There's an error with one of the texture's location:

MOD_ERROR: Azimuth Assembler~(DX-11 Ready), in file:
Resource not found, setting to null or error model: Textures\Cockpit\SquareWindowDirt.dds


File reference is wrong since the texture is actually located in Textures\Models\Cubes\ and hence the error.
mos 22 czerwca 2015 o 12:38 
Wow, you're making great progress!

Say, do you have any plans to give the thrusters some love? Especially the sloped ones look really unique :)
SEModder4  [autor] 21 czerwca 2015 o 18:01 
Here is what I have done so far everyone. :D I have a bunch more to finish but it should all be ready for upload tomorrow I promise :D

Sneak Peak of what is to come Tomorrow