Space Engineers

Space Engineers

Azimuth Assembler~(DX-11 Ready)
57 kommentarer
SEModder4  [ophavsmand] 8. jan. 2024 kl. 8:54 
Azimuth Assembler Update Notes(Update: January 1/8/2024): Mod Update: Assembler Code Update
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=>Fixed the assemblers being broken after a game update. YAY!
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SEModder4  [ophavsmand] 24. apr. 2021 kl. 14:06 
Azimuth Assembler Update Notes(Update: April 4/24/2021): Mod Update: Assembler Code Update
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=>Small Ship Assembler now builds everything large ship does and now builds ammos and everything else.
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[KaP] Salat 5. mar. 2021 kl. 9:26 
thank you man, looking forward to use this on my ship :)
SEModder4  [ophavsmand] 4. mar. 2021 kl. 16:06 
They use the default values it seems, so I will have to add in a easy code adjustment to make it work :)
[KaP] Salat 4. mar. 2021 kl. 10:38 
that would be realy helpfull, thanks for your support m8
SEModder4  [ophavsmand] 3. mar. 2021 kl. 13:06 
I'd have to check the code to be sure.
[KaP] Salat 3. mar. 2021 kl. 11:36 
Is this faster than an vanilla assembler with 4 speed modules?
SEModder4  [ophavsmand] 10. dec. 2020 kl. 9:41 
Azimuth Assembler Update Notes(Update: December 12/10/2020): Mod Update:Script Update
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=>Fixed the Blocks not showing in the g-menu on Xbox/PC sometimes- All Fixed :D
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BlackRedDead 2. nov. 2019 kl. 21:26 
nah, no texture editing required! - i don't remember a certain block atm that use it and can't just check ingame atm, but i'm pretty certain that texture exists! (or at least had back in the day!) - so all you need is to find it in the gamefiles! ;-)
(it is basicly half the same texture, with that "loading circle" just without the keypad)
SEModder4  [ophavsmand] 2. nov. 2019 kl. 7:28 
I could probably scale the image to fit but I am not good at textures. :(
SEModder4  [ophavsmand] 2. nov. 2019 kl. 7:28 
nah, always been that way. :)
BlackRedDead 2. nov. 2019 kl. 4:37 
idk if already fixed - but what about the crumped button panel image? - iirc there does exist a square version of it to wich could be refered instead of the default one ;-)
SEModder4  [ophavsmand] 1. sep. 2019 kl. 7:38 
Azimuth Assembler Update Notes(Update: September 9/1/2019): Mod Update: Code Fix Update.
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=>Temporarily Fixed The new game items not showing up in-game with this mod enabled.
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Queue 29. juni 2018 kl. 0:24 
the only thing about this that i can find that makes it different from vanilla is that it can go on small ships. other than that it is inferior as it cant take modules, is an akward shape and is modded meaning any saved ship that is loaded into a work without this mod will have missing peices
SEModder4  [ophavsmand] 18. juni 2018 kl. 9:42 
Same code, but I think faster.
Goshen 17. juni 2018 kl. 20:04 
Is it smarter then the vanilla assembler that I hate?
SEModder4  [ophavsmand] 17. juni 2018 kl. 17:27 
It's an assembler.
Goshen 16. juni 2018 kl. 22:03 
What does this mod do? There is no information about why one would add it, other then you can color it.
Copper Boltwire 20. dec. 2017 kl. 17:12 
Uuhh, yes you can - Look at Industrial Sized mod: http://steamproxy.net/sharedfiles/filedetails/?id=481012219 - Buffed to hell and back :P
So yes, they can be buffed, one way or another. And there is always modules ;)
SEModder4  [ophavsmand] 20. dec. 2017 kl. 11:15 
Or I would have listed stats sorry. :(
SEModder4  [ophavsmand] 20. dec. 2017 kl. 11:13 
I think it's a bit faster than vanilla, but you can't really buff Assemblers though.
Copper Boltwire 20. dec. 2017 kl. 10:14 
Is this better or worse than vanilla large/station block version? - Notmuch information is given on this one. A bit sad i think.
rioner93 20. dec. 2017 kl. 8:50 
awesome mod, is there any chance in the future you'll make the front an access point for moving items in and out? it's the only thing preventing us from properly displaying this awesome block on smaller ships with less space
Ranos 13. sep. 2016 kl. 0:56 
@krzosu18 The only new component is the Super Charger and is only used in thrusters. No new resourcess are added. As for reactors, 3 new types are added for each grid size, but they use uranium. So far I do not know of any mods that use hydrogen.
krzosu18 12. sep. 2016 kl. 19:03 
Well thats the thing - judging by the desciptions they either add way too much (aka multiple machines, more components, more new resourcess, more fuel types, more "clutter" per say) and im looking for smth very simple -> a mod with just 2 generator blocks that uses normal hydrogen and thats it :) anything more would be just... redundant/obsolete. Cheers
SEModder4  [ophavsmand] 12. sep. 2016 kl. 18:09 
Try the Azimuth reactors :)
krzosu18 12. sep. 2016 kl. 16:33 
Hello - i adore your mods - both style and their functionality :) -> im wondering would you care to make a reactor/power generator that would provide power and use a hydrogen for fuel ? im sorta looking through the workshop and i havent seen a mod that would provide just that - aka a simple mod with 2 racotrs (small,large grids) that use hydrogen (without adding additional machinery or new resources in the same mod) Cheers.
Ranos 30. apr. 2016 kl. 13:10 
I think the assembler will be useful on small ships on long travels to build bases or repairing ships.
https://www.youtube.com/watch?v=bgdHzcY88tU
Sarus 18. apr. 2016 kl. 14:45 
aw :( well the assembler will do nicely atleast :steamhappy:
SEModder4  [ophavsmand] 18. apr. 2016 kl. 10:57 
Sadly theres no refinery version :(
Sarus 18. apr. 2016 kl. 0:35 
Would there be a refinery version? if not thats fine, got this assembler atleast :) to manufacture some components out in the field :steamhappy:
SEModder4  [ophavsmand] 2. jan. 2016 kl. 12:33 
I think so yes, it's determined by the Assembler Efficiency setting in the worlds settings. :)
Geeves 2. jan. 2016 kl. 12:08 
Fair enough, so I can assume that it runs at the same speed a normal assembler would run?
SEModder4  [ophavsmand] 2. jan. 2016 kl. 11:34 
There is no stats for the assemblers, only power consumption is change-able at this moment.

It is still hard-coded into the game engine currently.
Geeves 2. jan. 2016 kl. 9:57 
So, compared to the vanilla item, how does this one fare? Equal, better, details?
It would be nice if the description section of the mod gives me some stats to work with.
Specially if the game already has a simular block/item.
Med288 19. dec. 2015 kl. 3:53 
How bout a small refiney. just a idea there *hint hint:steamhappy:*
SEModder4  [ophavsmand] 23. okt. 2015 kl. 9:22 
That will be fixed today, once I am back home.
RangerOfTheOrder 23. okt. 2015 kl. 2:42 
For some reason it won't pull or push materials. I can't even move materials in or out of it using my conveyers.
SEModder4  [ophavsmand] 2. juli 2015 kl. 11:39 
TumbleTV made the models everyone, not me :)
StealthCharm 2. juli 2015 kl. 0:34 
you should also make a small ship refinery! love your work
PuddingPresse 29. juni 2015 kl. 21:25 
Hey I find it really here the things now for DX 11 what has made I to me yet would wish mine is big mod stack for DX 11 thus mod does not list is so long, is also better for the server of my mates thanks in advance
SEModder4  [ophavsmand] 29. juni 2015 kl. 19:24 
Go to your mod folder and allow it to redownload the mod :)

Sometimes when I do updates the dedicated server does not download the update properly which results in you getting that error, but to be on the safe side I will check it myself right now :D
SEModder4  [ophavsmand] 29. juni 2015 kl. 18:19 
LOL,

From the looks of it, it seems so doesn't it :D

I begin to wonder why Keen hasn't hired me or invited me to participate in the closed early alpha like a few people are :P
DARKNESS 29. juni 2015 kl. 18:18 
Wow ur fast. Are you sure that you aren't an assembler instead of a human?
SEModder4  [ophavsmand] 29. juni 2015 kl. 18:11 
Fixed it, uploading patch right now :D

noo your ok, I am glad you mentioned it :D

It makes me better to learn from my mistake :D
DARKNESS 29. juni 2015 kl. 18:09 
No worries SEModder! You are doing an excellent job and these things are bound to happen considering the amount of work going on between multiple projects.

Don't take my "bug" reports as complaints...just trying to help you with a solution with the hope that I can save you some time getting to the issue : )
SEModder4  [ophavsmand] 29. juni 2015 kl. 18:06 
Fixing that right now, sorry about that :(

With all this stuff I am doing in a short amount of time so you all can enjoy it theres bound to be some bugs :D :D
DARKNESS 29. juni 2015 kl. 18:06 
There's an error with one of the texture's location:

MOD_ERROR: Azimuth Assembler~(DX-11 Ready), in file:
Resource not found, setting to null or error model: Textures\Cockpit\SquareWindowDirt.dds


File reference is wrong since the texture is actually located in Textures\Models\Cubes\ and hence the error.
mos 22. juni 2015 kl. 12:38 
Wow, you're making great progress!

Say, do you have any plans to give the thrusters some love? Especially the sloped ones look really unique :)
SEModder4  [ophavsmand] 21. juni 2015 kl. 18:01 
Here is what I have done so far everyone. :D I have a bunch more to finish but it should all be ready for upload tomorrow I promise :D

Sneak Peak of what is to come Tomorrow