Cities: Skylines

Cities: Skylines

Highway Ramp Pieces x4
18 Comments
Sergio 29 Jan, 2017 @ 11:13pm 
Great!!!
Judazzz 4 Apr, 2016 @ 1:26pm 
@mistahlova: if I'm not mistaken you can raise intersections the same way as you raise roads (PageUp/Down).
mistahlova 16 Mar, 2016 @ 2:23am 
This is very useful. Would you be willing to do the raised highway pieces also?
Orchid  [author] 20 May, 2015 @ 8:44am 
Thanks for the notice! I will update this very soon!
GordonDry 20 May, 2015 @ 8:40am 
Now you could use the new patched game to shrink the file size.
yayie 26 Apr, 2015 @ 1:39am 
Owh this is useful. +1
Orchid  [author] 19 Apr, 2015 @ 11:36am 
Dan, I put the link to the guide in the description before you asked, not sure how you missed it. Anyway, thanks for the feedback.
Dan 19 Apr, 2015 @ 7:42am 
From Dan. Not only was this a big help, but even more delightful was that when in loaded into my roads content, I could actually see what it was in the selection menu. I was wondering if you could share with the rest of those who contribute how you got it to be an actual picture, instead of the default icon. Thanks for your hard work.
agusingnavy 18 Apr, 2015 @ 11:12pm 
thought when I saw the game table 6 coordinates generated by segment but the nine data pairs belong to the same coordinates . My mistake . Numbers and letters are generated randomly or are the same for each cell ? .. Make a coordinate plane !!! :)
Orchid  [author] 18 Apr, 2015 @ 10:51pm 
That's correct agusingnavy. A segment, or path, has three control points. The middle point controls the spline while the spline locus is generated automatically. Only three points are stored per path. That's how path data are serialized in the file. There would be no way to change that without rewriting the game mechanics.
agusingnavy 18 Apr, 2015 @ 8:13pm 
Really interesting Sims. I`m making an Excel spreadsheet to try to understand the ccordinates of an intersection and at first sight there is a correlation between coordinates (obviously) , but I would like to draw it in AutoCad . Only three coordinates for each street segment ?... I'll wait for your explanation. Awesome work btw !!
Katalepsis 18 Apr, 2015 @ 11:04am 
Awesome asset Sims firehouse, I too cannot wait, am literally jumping out of my chair in anticipation of your insights into how you Hex roads! And thank you for the mention!
sniggledigit 18 Apr, 2015 @ 10:04am 
Great. Can't wait for your explanation on how to use the hex editor! and thanks.
Londsw 18 Apr, 2015 @ 9:21am 
nice exactly what i wanted
Orchid  [author] 18 Apr, 2015 @ 8:47am 
You can google a software named HxD. It's the most popular editor out there.
sniggledigit 18 Apr, 2015 @ 8:33am 
How might one access this hex editor? I looked in the asset editor and I couldn't find it.
Orchid  [author] 18 Apr, 2015 @ 8:16am 
Hex editing is limited to assets. Apparently, a city save file is too large, and there are too many objects to single out the one you're interested in. That is to say, it's impractical to hex-edit a city save file because things are more complicated than in an asset file.
sniggledigit 18 Apr, 2015 @ 8:10am 
There are a few things that I have been waiting for with this game...smoother, more realistic onramps is up there with my wish for tunnels (coming in a month or so btw). Please share how you did this and I will delete all my cities and start them over :D.