Cities: Skylines
Highway Ramp Pieces x4
Коментарів: 18
Sergio 29 січ. 2017 о 23:13 
Great!!!
Judazzz 4 квіт. 2016 о 13:26 
@mistahlova: if I'm not mistaken you can raise intersections the same way as you raise roads (PageUp/Down).
mistahlova 16 берез. 2016 о 2:23 
This is very useful. Would you be willing to do the raised highway pieces also?
Orchid  [автор] 20 трав. 2015 о 8:44 
Thanks for the notice! I will update this very soon!
GordonDry 20 трав. 2015 о 8:40 
Now you could use the new patched game to shrink the file size.
yayie 26 квіт. 2015 о 1:39 
Owh this is useful. +1
Orchid  [автор] 19 квіт. 2015 о 11:36 
Dan, I put the link to the guide in the description before you asked, not sure how you missed it. Anyway, thanks for the feedback.
Dan 19 квіт. 2015 о 7:42 
From Dan. Not only was this a big help, but even more delightful was that when in loaded into my roads content, I could actually see what it was in the selection menu. I was wondering if you could share with the rest of those who contribute how you got it to be an actual picture, instead of the default icon. Thanks for your hard work.
agusingnavy 18 квіт. 2015 о 23:12 
thought when I saw the game table 6 coordinates generated by segment but the nine data pairs belong to the same coordinates . My mistake . Numbers and letters are generated randomly or are the same for each cell ? .. Make a coordinate plane !!! :)
Orchid  [автор] 18 квіт. 2015 о 22:51 
That's correct agusingnavy. A segment, or path, has three control points. The middle point controls the spline while the spline locus is generated automatically. Only three points are stored per path. That's how path data are serialized in the file. There would be no way to change that without rewriting the game mechanics.
agusingnavy 18 квіт. 2015 о 20:13 
Really interesting Sims. I`m making an Excel spreadsheet to try to understand the ccordinates of an intersection and at first sight there is a correlation between coordinates (obviously) , but I would like to draw it in AutoCad . Only three coordinates for each street segment ?... I'll wait for your explanation. Awesome work btw !!
Katalepsis 18 квіт. 2015 о 11:04 
Awesome asset Sims firehouse, I too cannot wait, am literally jumping out of my chair in anticipation of your insights into how you Hex roads! And thank you for the mention!
sniggledigit 18 квіт. 2015 о 10:04 
Great. Can't wait for your explanation on how to use the hex editor! and thanks.
Londsw 18 квіт. 2015 о 9:21 
nice exactly what i wanted
Orchid  [автор] 18 квіт. 2015 о 8:47 
You can google a software named HxD. It's the most popular editor out there.
sniggledigit 18 квіт. 2015 о 8:33 
How might one access this hex editor? I looked in the asset editor and I couldn't find it.
Orchid  [автор] 18 квіт. 2015 о 8:16 
Hex editing is limited to assets. Apparently, a city save file is too large, and there are too many objects to single out the one you're interested in. That is to say, it's impractical to hex-edit a city save file because things are more complicated than in an asset file.
sniggledigit 18 квіт. 2015 о 8:10 
There are a few things that I have been waiting for with this game...smoother, more realistic onramps is up there with my wish for tunnels (coming in a month or so btw). Please share how you did this and I will delete all my cities and start them over :D.