Cities: Skylines

Cities: Skylines

Highway Ramp Pieces x4
18 件のコメント
Sergio 2017年1月29日 23時13分 
Great!!!
Judazzz 2016年4月4日 13時26分 
@mistahlova: if I'm not mistaken you can raise intersections the same way as you raise roads (PageUp/Down).
mistahlova 2016年3月16日 2時23分 
This is very useful. Would you be willing to do the raised highway pieces also?
Orchid  [作成者] 2015年5月20日 8時44分 
Thanks for the notice! I will update this very soon!
GordonDry 2015年5月20日 8時40分 
Now you could use the new patched game to shrink the file size.
yayie 2015年4月26日 1時39分 
Owh this is useful. +1
Orchid  [作成者] 2015年4月19日 11時36分 
Dan, I put the link to the guide in the description before you asked, not sure how you missed it. Anyway, thanks for the feedback.
Dan 2015年4月19日 7時42分 
From Dan. Not only was this a big help, but even more delightful was that when in loaded into my roads content, I could actually see what it was in the selection menu. I was wondering if you could share with the rest of those who contribute how you got it to be an actual picture, instead of the default icon. Thanks for your hard work.
agusingnavy 2015年4月18日 23時12分 
thought when I saw the game table 6 coordinates generated by segment but the nine data pairs belong to the same coordinates . My mistake . Numbers and letters are generated randomly or are the same for each cell ? .. Make a coordinate plane !!! :)
Orchid  [作成者] 2015年4月18日 22時51分 
That's correct agusingnavy. A segment, or path, has three control points. The middle point controls the spline while the spline locus is generated automatically. Only three points are stored per path. That's how path data are serialized in the file. There would be no way to change that without rewriting the game mechanics.
agusingnavy 2015年4月18日 20時13分 
Really interesting Sims. I`m making an Excel spreadsheet to try to understand the ccordinates of an intersection and at first sight there is a correlation between coordinates (obviously) , but I would like to draw it in AutoCad . Only three coordinates for each street segment ?... I'll wait for your explanation. Awesome work btw !!
Katalepsis 2015年4月18日 11時04分 
Awesome asset Sims firehouse, I too cannot wait, am literally jumping out of my chair in anticipation of your insights into how you Hex roads! And thank you for the mention!
sniggledigit 2015年4月18日 10時04分 
Great. Can't wait for your explanation on how to use the hex editor! and thanks.
Londsw 2015年4月18日 9時21分 
nice exactly what i wanted
Orchid  [作成者] 2015年4月18日 8時47分 
You can google a software named HxD. It's the most popular editor out there.
sniggledigit 2015年4月18日 8時33分 
How might one access this hex editor? I looked in the asset editor and I couldn't find it.
Orchid  [作成者] 2015年4月18日 8時16分 
Hex editing is limited to assets. Apparently, a city save file is too large, and there are too many objects to single out the one you're interested in. That is to say, it's impractical to hex-edit a city save file because things are more complicated than in an asset file.
sniggledigit 2015年4月18日 8時10分 
There are a few things that I have been waiting for with this game...smoother, more realistic onramps is up there with my wish for tunnels (coming in a month or so btw). Please share how you did this and I will delete all my cities and start them over :D.