Space Engineers

Space Engineers

VC Transfer Station
25 Comments
Time_of_Day 12 Nov, 2017 @ 6:29pm 
@[38NC.K] Cpl. John That's likely because your ship or the station was either unowned by you or the factions did not match, causing the station's security systems to retaliate, which involves self destruction. Watch the video he provided for more information.
raevt 25 Mar, 2016 @ 10:04am 
I docked the mining barge and the entire connector and area exploded, destroying my barge.
taswell 10 Apr, 2015 @ 5:32pm 
Well its annoying as (INSERT SWEAR WORD HERE) so its best to get rid of it to improve the experience. or at least make a separate version without the trap
EdgarAllanPwn  [author] 9 Apr, 2015 @ 7:47pm 
You can deactivate (or change the settings for) the enemy detection sensor by accessing the station’s systems via the lower Gatling turret without it exploding. I meant this as a possible entry to be added to the game’s exploration mode so the idea was that it was a trap. I’m glad it is working for you!
taswell 9 Apr, 2015 @ 10:06am 
nevermind it worked the second time i tried it but it appears to explode when i get near it
i think you may have set it to a faction making the station un-usable in creative
EdgarAllanPwn  [author] 8 Apr, 2015 @ 7:13pm 
I’m sorry to hear there is an issue, but I don’t think it is with the blueprint. You’re the first to say anything about it crashing a game (it doesn’t use mods so it certainly shouldn’t), and I just pasted a new one in a new world without issue.
Thanks for checking it out – I hope you can get it working!
taswell 8 Apr, 2015 @ 12:02pm 
It crashed my game.....
You might wanna put it on the incompatible list until it is fixed.
EdgarAllanPwn  [author] 16 Feb, 2015 @ 7:25pm 
Thanks everyone! @Pro Commando – I’ll be doing more with the pirates in the near future, and more with multiplayer too.
Venixer 16 Feb, 2015 @ 3:01pm 
I liked the very simple, nothing-fancy design of this station. All too often too many builds are just too big and convolulted, and its refreshing to find a simple, practical design!

Well done!
RealityCheck 16 Feb, 2015 @ 2:40pm 
nice
3.141592653589793238462643383279 16 Feb, 2015 @ 2:05pm 
cool !!
Procommando 16 Feb, 2015 @ 11:32am 
I just wish this was on a server and they did events and stuff and posted youtube videos to anounce them,for instance,the pirates
EdgarAllanPwn  [author] 15 Feb, 2015 @ 7:27pm 
@[LapFox] Cupcake Goat: you’re probably right; the only reason I didn’t is that a trap isn’t much fun if everyone knows exactly what it is, where it is, and how to defeat it – that said, again you’re probably right :)
EdgarAllanPwn  [author] 15 Feb, 2015 @ 7:25pm 
I have not put this on a server.

Thanks everyone!
EdgarAllanPwn  [author] 15 Feb, 2015 @ 7:24pm 
The only mod here is the skybox – the blueprint uses no mods

Skybox: New Donbass (Star Wolves 2 The Civil War)

Thank you for pointing that out Crytis, I didn't realize that I had forgotten to attribute!
Procommando 15 Feb, 2015 @ 7:04pm 
Is this on a server
Sr.450 15 Feb, 2015 @ 4:55am 
good job
C R Y T I S 14 Feb, 2015 @ 7:08pm 
can you put the skybox in the description plz?
pinballmachine 14 Feb, 2015 @ 6:28pm 
what mod is this
Drug Cyborg, FBI 14 Feb, 2015 @ 11:15am 
That seems like kind of an important detail to put on the page.
EdgarAllanPwn  [author] 13 Feb, 2015 @ 11:32pm 
It exploded because sensors onboard detected your presence as neutral or enemy. You can set ownership to you by accessing the interface panel on the lower Gatling turret and/or you could deactivate the enemy presence sensors to disarm the countermeasures.
Thanks for checking it out!
CheekyHusky 13 Feb, 2015 @ 2:24pm 
Its great, BUT after about 5 minutes it seems to explode. no idea why. i thin kit might be because it has ore inside & it might be ejecting it, i really cnt understand why but its the only thing that remains when i delete it. Its mainly on the connection arms, the ends will randomly just explode off. any ideas?
fishbone 12 Feb, 2015 @ 5:05am 
Wery functional thing!
fishbone 12 Feb, 2015 @ 5:04am 
Great work!
fishbone 12 Feb, 2015 @ 5:02am 
W