Space Engineers

Space Engineers

VC Transfer Station
25 Yorum
Time_of_Day 12 Kas 2017 @ 18:29 
@[38NC.K] Cpl. John That's likely because your ship or the station was either unowned by you or the factions did not match, causing the station's security systems to retaliate, which involves self destruction. Watch the video he provided for more information.
raevt 25 Mar 2016 @ 10:04 
I docked the mining barge and the entire connector and area exploded, destroying my barge.
taswell 10 Nis 2015 @ 17:32 
Well its annoying as (INSERT SWEAR WORD HERE) so its best to get rid of it to improve the experience. or at least make a separate version without the trap
EdgarAllanPwn  [yaratıcı] 9 Nis 2015 @ 19:47 
You can deactivate (or change the settings for) the enemy detection sensor by accessing the station’s systems via the lower Gatling turret without it exploding. I meant this as a possible entry to be added to the game’s exploration mode so the idea was that it was a trap. I’m glad it is working for you!
taswell 9 Nis 2015 @ 10:06 
nevermind it worked the second time i tried it but it appears to explode when i get near it
i think you may have set it to a faction making the station un-usable in creative
EdgarAllanPwn  [yaratıcı] 8 Nis 2015 @ 19:13 
I’m sorry to hear there is an issue, but I don’t think it is with the blueprint. You’re the first to say anything about it crashing a game (it doesn’t use mods so it certainly shouldn’t), and I just pasted a new one in a new world without issue.
Thanks for checking it out – I hope you can get it working!
taswell 8 Nis 2015 @ 12:02 
It crashed my game.....
You might wanna put it on the incompatible list until it is fixed.
EdgarAllanPwn  [yaratıcı] 16 Şub 2015 @ 19:25 
Thanks everyone! @Pro Commando – I’ll be doing more with the pirates in the near future, and more with multiplayer too.
Venixer 16 Şub 2015 @ 15:01 
I liked the very simple, nothing-fancy design of this station. All too often too many builds are just too big and convolulted, and its refreshing to find a simple, practical design!

Well done!
RealityCheck 16 Şub 2015 @ 14:40 
nice
3.141592653589793238462643383279 16 Şub 2015 @ 14:05 
cool !!
Procommando 16 Şub 2015 @ 11:32 
I just wish this was on a server and they did events and stuff and posted youtube videos to anounce them,for instance,the pirates
EdgarAllanPwn  [yaratıcı] 15 Şub 2015 @ 19:27 
@[LapFox] Cupcake Goat: you’re probably right; the only reason I didn’t is that a trap isn’t much fun if everyone knows exactly what it is, where it is, and how to defeat it – that said, again you’re probably right :)
EdgarAllanPwn  [yaratıcı] 15 Şub 2015 @ 19:25 
I have not put this on a server.

Thanks everyone!
EdgarAllanPwn  [yaratıcı] 15 Şub 2015 @ 19:24 
The only mod here is the skybox – the blueprint uses no mods

Skybox: New Donbass (Star Wolves 2 The Civil War)

Thank you for pointing that out Crytis, I didn't realize that I had forgotten to attribute!
Procommando 15 Şub 2015 @ 19:04 
Is this on a server
Sr.450 15 Şub 2015 @ 4:55 
good job
C R Y T I S 14 Şub 2015 @ 19:08 
can you put the skybox in the description plz?
pinballmachine 14 Şub 2015 @ 18:28 
what mod is this
Drug Cyborg, FBI 14 Şub 2015 @ 11:15 
That seems like kind of an important detail to put on the page.
EdgarAllanPwn  [yaratıcı] 13 Şub 2015 @ 23:32 
It exploded because sensors onboard detected your presence as neutral or enemy. You can set ownership to you by accessing the interface panel on the lower Gatling turret and/or you could deactivate the enemy presence sensors to disarm the countermeasures.
Thanks for checking it out!
CheekyHusky 13 Şub 2015 @ 14:24 
Its great, BUT after about 5 minutes it seems to explode. no idea why. i thin kit might be because it has ore inside & it might be ejecting it, i really cnt understand why but its the only thing that remains when i delete it. Its mainly on the connection arms, the ends will randomly just explode off. any ideas?
fishbone 12 Şub 2015 @ 5:05 
Wery functional thing!
fishbone 12 Şub 2015 @ 5:04 
Great work!
fishbone 12 Şub 2015 @ 5:02 
W