Crusader Kings III

Crusader Kings III

Found Custom Hegemony
62 comentarios
Guildar_  [autor] 21 NOV a las 10:44 
@Sergio I can do that but I've been so busy that it has been hard to do anything this last month, sorry.
Guildar_  [autor] 21 NOV a las 10:43 
@aura.cedric Do you mean like a shattered world type mod? If so, I think there are many on the workshop that might work for what you want. If not, could you tell me exactly what you mean by no empires?
Guildar_  [autor] 21 NOV a las 10:42 
@Gooner That is an interesting vanilla bug. I did not realize that was a thing.
Sergio 21 NOV a las 4:46 
@Scyobi_Empire I think by changing the line ai_will_do to base 0 in the decision file of the mod might prevent ai from checking the decision
aura.cedric 20 NOV a las 10:30 
Hi, a quick off-topic question: could you create a mod that lets you start the game without the Japanese, Chinese, etc. empires, so you can experience the conquest and creation of empires? It would change the gameplay a bit compared to current power-based games, with a greater focus on building strong alliances and strengthening your own kingdom
Gooner 19 NOV a las 15:58 
Even in a vanilla run it does the same for feudal, I made a bug report but not sure if its fixable with a mod or if its hard coded. Last post lol
Gooner 19 NOV a las 15:17 
I think it is tied to administrative government type since I just tested a swap and the penalty went away for the fuedal and administrative vassals inside the hegemony de jure but remains for those outside of it which is expected.

I tested another save of the roman empire vanilla hegemony making it as fuedal instead of admin and the .75x for dukes remains. So its probably hard coded into hegemonies for fuedal or something idk.
Gooner 19 NOV a las 15:02 
Am I the only one getting a 0.75x not rightful liege for duke vassals as a hegemon? Im fuedal and according to all the maps they are in the dejure kingdom/empire/hegemony. Wiki says the immediate dejure liege requirement doesnt exsist for hegemonies and empires for duke vassals, but maybe its not hard coded to the title tier or maybe being fuedal is the problem?
Hunting 17 NOV a las 11:44 
currently doesnt work
Guildar_  [autor] 16 NOV a las 21:07 
@Elizalexa Jones I can. I just have not had much time recently to do it so I have not yet but I promise I'll make it by the end of next week since it is such a simple change.
Elizalexa Jones 16 NOV a las 0:44 
I'll have a look at the code (been awhile) but i'm pretty sure you can set the AI weight to null for the decision and they won't ever take it as they see it as completely useless to do
ColdCristal 15 NOV a las 8:48 
yah dontt work
Lupin Angelord 13 NOV a las 15:52 
somehow the mod dont work in my game
Guildar_  [autor] 13 NOV a las 11:10 
@Dknight While I like the idea, the only problem is that a player in Europe might not be able to reach that amount of realm size easily and might have trouble with the three empire requirement given how large the empires tend to be. I think I might just make a variation of this mod that will not have the A.I. be able to form the hegemonies.
Dknight 13 NOV a las 10:58 
Personally would increase the realm size requirement to 200/235 if you don't have at least 3 empires—at least this way it'll make it more difficult for the ai to form a hegemony.
Guildar_  [autor] 13 NOV a las 9:09 
@Scyobi_Empire There is no way to prevent the A.I. from forming a hegemony. The only way to disable this feature is to disable the game rule for custom empires and kingdoms but it would disable it for you too. Sorry.
Guildar_  [autor] 13 NOV a las 9:07 
@無壹 I added your link to the description and I added the translations to this mod as well. Thank you for the translations.
Scyobi_Empire 13 NOV a las 5:30 
is there a way to prevent the AI from forming a custom Hegemony?
無壹 12 NOV a las 21:27 
@Guildar_ Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://steamproxy.net/sharedfiles/filedetails/?id=3090564070
Guildar_  [autor] 12 NOV a las 11:02 
@Clinton Bot 9000 Yes, and taking the decision to split the Eastern Roman Empire as the hegemony of Rome allows an Eastern Roman Empire hegemony to be formed!
Clinton Bot 9000 12 NOV a las 8:18 
Fun fact, restoring Rome in vanilla forms a Hegemony!
Guildar_  [autor] 11 NOV a las 19:03 
@Lonely Sora Oh, okay. It is a vanilla bug then. Thank you for testing and letting me know.
Lonely Sora 11 NOV a las 14:22 
@Guildar_ @Xherdos The same was the case when i played the vanilla indian hegemony.
Guildar_  [autor] 10 NOV a las 13:15 
@TurtleShroom This mod should not overwrite anything. All it does is add a decision to make a custom hegemony in the same way you would make a custom empire.
TurtleShroom 10 NOV a las 12:44 
What does this Mod overwrite?
Xherdos 10 NOV a las 7:32 
When i was playing as China i sadly never had the Chance of getting it.
Guildar_  [autor] 10 NOV a las 4:59 
@Xherdos I'll look into that to see if I can fix it. From what it sounds like, it just sounds like the tributary system not being compatible with the custom hegemonies. Does this happen if you are playing China?
Xherdos 9 NOV a las 6:58 
i think i noticed a Bug when some Ai Rulers try to become my Tributary i can only dismiss them instead of accepting it.

"Ackowledge Hegemon" can only deny it.
Xherdos 9 NOV a las 2:14 
Well for me it works totally Fine, maybe it's a Mod conflict?
Filo 9 NOV a las 0:06 
Still doesn't work
Guildar_  [autor] 8 NOV a las 16:10 
@delan211 Thank you for the suggestion. When I make another mod, I'll add that as one of the custom hegemonies. As for this mod, I will add that localization for a hegemon since you included it.
delan211 8 NOV a las 14:31 
In Poland we had something like a "Hegemony" during the period called the "District Disintegration" (Ruthenia had something like that too). Poland was ruled by many princes, each with its own province-princedom, but formally they all answered to the Duke of Krakow, the so-called Superior Prince. In terms of West Slavic culture, the Hegemon can be called a Zwierzchnik (Superior), a Zwierzcniczka (female), and the name of the Hegemony is the Rzeczpospolita (Commonwelth).
Guildar_  [autor] 8 NOV a las 12:53 
@Myphicbowser @nraxer No problem. I am glad that you both are enjoying the mod.
Guildar_  [autor] 8 NOV a las 12:52 
@Milsugione Make sure the game rule for custom empires/kingdoms is on. If it is and you are playing an empire and it still does not show up, then I suggest validating your game files to make sure everything is working.
Guildar_  [autor] 8 NOV a las 12:51 
@Sourenics The way to disallow that is to turn off the game rule for custom kingdoms/empires but obviously that would disable your decision too. If enough people want it, I can make a version of this mod where the A.I. does not do the decision.
Xherdos 8 NOV a las 11:32 
@Milsugione Dumb question from me but is your Character a Emperor?
Milsugione 8 NOV a las 2:07 
the decision doesnt show up for me, strange
Sourenics 8 NOV a las 2:03 
Is there a game rule to disallow AI forming custom hegemonies?
Sgt. Slamcakes 7 NOV a las 22:26 
THANK YOU!
Myphicbowser 7 NOV a las 21:03 
Byzantine Empire turned themselves green on the map, 10/10 DLC
Guildar_  [autor] 7 NOV a las 7:50 
@Falubo If it works without the dlc then that's cool. I added it as a requirement since I was pretty sure that hegemonies were from the All Under Heaven dlc but if it works without then that's great. Thank you for letting me know.
Falubo2008 7 NOV a las 7:16 
I tested it and it doesnt
Falubo2008 7 NOV a las 7:08 
is the dlc really neccesery
Guildar_  [autor] 6 NOV a las 13:01 
@Verinozo Thank you for the praise. I also hope Paradox adds this as a feature. Until then, enjoy the mod!
Verinozo 6 NOV a las 7:56 
What an awesome "little" mod. It is a shame that creating a custom hegemony title is not present in the DLC content. Hopefully in the future the devs see this as a very requested feature and make it so.
Guildar_  [autor] 5 NOV a las 13:20 
@Geneva I'm going to paste what I said to @Xerdos when asked what the differences are:

The main difference between the mod I linked and this one is that I changed some of the requirements, allowed the A.I. to form hegemonies on their own (granted the A.I. is stupid sometimes and decides not to), and I made it so that Japan can form a hegemony.
Geneva 5 NOV a las 4:18 
What’s the difference between this one and the original
Filo 4 NOV a las 14:21 
I had it in since the beginning, I'll try validating game files later
Guildar_  [autor] 4 NOV a las 13:35 
@Filo Maybe try validating your game files? That tends to fix any broken files you might have. Also, if you are trying to play a save that you already had, this mod might not work. If that does not work then I don't know what the issue could be.
Filo 4 NOV a las 3:56 
Yes. Empire of Japan