RimWorld
More Planning (Continued)
31 comentarios
Mlie  [autor] hace 17 horas 
@Risa Koizumi Im sure your input will be missed by those that have the issue. But hopefully there are others more inclined to help out
Risa Koizumi hace 17 horas 
@Mlie I was coming back to give you a step by step repro but whatever
Mlie  [autor] hace 19 horas 
@Risa Koizumi Please dont comment unless you have something helpful to add to those that are trying to find the issue.
Risa Koizumi hace 20 horas 
Count me as another having the opacity issue.
VitaKaninen 24 NOV a las 17:58 
I am using all of those mods as well.
HighFlyer96 24 NOV a las 17:55 
I also experienced the same since today or yesterday and with my full mod list, it's likely an interaction issue. Following mods in my list have been updated since the 22. of November.
Use This Instead (irrelevant, ik, just wanted to list for full transparency)
Vanilla Expanded Framework
TD Enhancement Pack - Continued
TDS Bug Fixes - Continued
TD Find Lib - Continued
and then of course
More Planning (Continued)

VitaKaninen, do you have an overlap in some or all these mods?
VitaKaninen 24 NOV a las 17:16 
There are no errors in the log, but here is my current mods list: https://rentry.org/byo95458
VitaKaninen 24 NOV a las 17:14 
In my current mods list, in my current game, the opacity setting does not work at all, the setting starts at 0% opacity, which is not a valid setting, and it is actually working at 10%. As I start to remove mods from my list, I can get the opacity setting to work as stated previously, where it locks at your first chosen level, but that only works on a new game. If I load my current game, it breaks again, and also stops working on new games. As I remove even more mods, several of the colors stop working altogether if I start a new game first, and then load an existing game.

It seems to be interacting with several mods, but I can't fully test, since I get different results depending on if I am starting a new game or loading an existing game, and depending on which order I do that in, and as I remove more mods, my existing game will no longer load.
VitaKaninen 24 NOV a las 17:12 
The way the mod used to work, is that all plans had the same opacity, and that was controlled by the opacity button. If you made plans at 10%, they were dim, and if you wanted to brighten them, you could change the opacity, and all the plans would be effected.

That is not how it works now. If you make red plans at 10% opacity, and then change it to 80%, the red plans are locked at 10%, and any new red plans will still be created at 10%, and the opacity button does not affect them. If you make new plans of another color, they will be 80%, but then lowering the opacity will not affect new plans or the old plans for that color. Once you make a plan with a color, that opacity is locked in for that color.
VitaKaninen 24 NOV a las 14:00 
Must be a mod conflict, then. I am unable to change to opacity either. I will see if I can narrow down the cause.
Mlie  [autor] 24 NOV a las 10:13 
Tested the mod and had no issues changing the opacity
KAPPAROTO 24 NOV a las 5:08 
+1 to @Disorder's comment below. As of latest update, opacity seems to be at the lowest value regardless of what I choose.
Disorder 23 NOV a las 16:54 
having an issue with the opacity not changing since lastest update anyone else getting this issue?
HighFlyer96 24 OCT a las 1:55 
Update to my bug. Today I dared to completely remove the planning on my second map. On that basis, I was able to use the planning again and it displays properly too. So it was corrupted. Possibly by the import from matteobononi.it, as the planning from 1.5 on the main map is still working.
HighFlyer96 21 OCT a las 13:48 
@Mlie I feared so. But if I'm not mistaken, I might have the same issue as Phoenix-D reported.

I also have Dubs Mint menu and when I turn "Planning Visibility" on, my Debug log also shows:

'Root level exception in Update(): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 7A763989]'

followed by the same message 99 times with "Duplicate stacktrace. see ref for original" added at the end.

I can check by removing Dub's Mint Menu Mod, but that'll be tomorrow. Until then, I would second the log Phoenix-D posted.
Mlie  [autor] 21 OCT a las 8:57 
@HighFlyer96 Way to many mods in that log for me to be able to recreate any issues. Please see the Reporting Issues section above.
HighFlyer96 21 OCT a las 7:16 
Addition: The laying apparently hasn't been removed completely, but doesn't appear most of the time. Only fully zoomed in on some specific positions, the layout appears. Still can't edit it at all though.
HighFlyer96 21 OCT a las 6:45 
Updating to 1.6 retained the layouts created in 1.5, but I can't draw new planning with the mod, only with the vanilla planning.
Even copying structures won't work. Trying to import from <matteobononi.it> only imports empty spaces removing my previous layout. Reloading the game ended up removing my entire layout, except a small part.

Created the log right after trying to Copy remaining planning and trying to drawn new ones.
https://gist.github.com/HugsLibRecordKeeper/4c19e4501c9ee015c05860ae32f814d9
WarKittyKat 27 SEP a las 9:54 
Thanks for the update! The new vanilla planning is great but the contrast isn't quite high enough for me to see clearly.
Lurra 12 SEP a las 3:46 
Sweet ty :steamhappy:
opalescent_cube 1 SEP a las 7:50 
thank you so much!
ambi 28 AGO a las 11:11 
omg ty
beetlecat 26 AGO a las 15:40 
Still the best one.
SegmentFault 26 AGO a las 3:17 
Thanks a lot for your working! Having waiting this for a long time
Maximillian_Polarii 25 AGO a las 19:46 
goat
Meep42 25 AGO a las 12:57 
The new vanilla planning is constantly just slightly annoying to use. Thanks Mlie!
VitaKaninen 25 AGO a las 2:51 
Thanks so much for updating this!
Phoenix-D 24 AGO a las 17:12 
Thanks for updating. One potential new incompatibility found:

This plus Dub's Mint Menus in 1.6 causes an infinite loop of errors.
https://gist.github.com/HugsLibRecordKeeper/a1779d89a7252ab678f414868d837535

order doesn't seem to make a difference.
Mlie  [autor] 23 AGO a las 21:59 
@Rev Please see the Reporting Issues section described above
Genaeve 23 AGO a las 21:54 
Mlie, Once again, you have come to my rescue! :MysteriaGodOfDeathHappy:
Rev 23 AGO a las 18:17 
Hi Mlie, thanks for updating! When I use the mod my UI disappears, and if I try to start a new colony I can't use my mouse on the tile selection at all