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It seems to be interacting with several mods, but I can't fully test, since I get different results depending on if I am starting a new game or loading an existing game, and depending on which order I do that in, and as I remove more mods, my existing game will no longer load.
That is not how it works now. If you make red plans at 10% opacity, and then change it to 80%, the red plans are locked at 10%, and any new red plans will still be created at 10%, and the opacity button does not affect them. If you make new plans of another color, they will be 80%, but then lowering the opacity will not affect new plans or the old plans for that color. Once you make a plan with a color, that opacity is locked in for that color.
I also have Dubs Mint menu and when I turn "Planning Visibility" on, my Debug log also shows:
'Root level exception in Update(): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 7A763989]'
followed by the same message 99 times with "Duplicate stacktrace. see ref for original" added at the end.
I can check by removing Dub's Mint Menu Mod, but that'll be tomorrow. Until then, I would second the log Phoenix-D posted.
Even copying structures won't work. Trying to import from <matteobononi.it> only imports empty spaces removing my previous layout. Reloading the game ended up removing my entire layout, except a small part.
Created the log right after trying to Copy remaining planning and trying to drawn new ones.
https://gist.github.com/HugsLibRecordKeeper/4c19e4501c9ee015c05860ae32f814d9
This plus Dub's Mint Menus in 1.6 causes an infinite loop of errors.
https://gist.github.com/HugsLibRecordKeeper/a1779d89a7252ab678f414868d837535
order doesn't seem to make a difference.