Garry's Mod

Garry's Mod

FancyErrors
182 Comments
Feromon 6 Nov @ 12:59am 
Creedani, он только для серверов, откуда по твоему модели должны перекидываться
Creedani 31 Aug @ 10:15am 
если этот аддон не работает с играми по типу team fortress 2, то какой тогда от него смысл? в любом случае проще установить аддоны и видеть нормальные текстурки и модельки, а не это белое нечто.
Los tralaleritos 22 Aug @ 12:17am 
NOOO MY GARRYS MOD!!!
ⒶVERAGE ⒻAN ⒺNJOYER 27 Mar @ 4:50pm 
c h a i r
cruxy 22 Mar @ 2:50pm 
bnvbn
LOL DUDE 20 Mar @ 12:16am 
Does this work for models from games the host has mounted, but not players joining? Didn't seem to work for my friend who didn't have HL2 + Episodes installed when we went to a map using content from there.
Epic Xenomorph 21 Feb @ 8:49pm 
damn
i need this however i dont play multiplayer
angitosmt 25 Jan @ 9:35am 
c a n y o u m a k e a s i n g l e p l a y e r v e r s i o n.



(joke :steamhappy::steamthumbsup:
888jro 12 Jan @ 2:26pm 
я его руки целовал...
Thebrokenbucket 11 Jan @ 12:22pm 
what if it was possible
sapbot 10 Jan @ 7:21am 
:GDNormal:
Killa 11 Dec, 2024 @ 10:33am 
joke :steamhappy::GDNormal:)
LSD Dreamer 8 Dec, 2024 @ 6:52am 
c a n y o u m a k e a s i n g l e p l a y e r v e r s i o n.

(joke :steamhappy::GDNormal:)
Bubblegum Steve 7 Dec, 2024 @ 2:23pm 
Can you make a singleplayer version
Clyde Shafer 26 Nov, 2024 @ 5:02pm 
actually tho... thats really useful...
LeoManni 25 Oct, 2024 @ 6:19am 
this work on nps?
Joe Nathan 4 Oct, 2024 @ 9:19am 
im a little late but so glad someone finally made this for the workshop, a while back i saw a $99 addon on the gmod store that does the same thing
googer_  [author] 2 Oct, 2024 @ 4:46pm 
and you don't even need to, this WON'T WORK IF YOU ARE THE SERVER AND YOU DON'T HAVE THE MODELS
bananza 2 Oct, 2024 @ 1:32pm 
i aint opening a 2 player server just for meshes
googer_  [author] 29 Sep, 2024 @ 5:09pm 
It works with pretty much anything that has model on sever and doesn't have model on client
<width=1>PackMan09 29 Sep, 2024 @ 4:32pm 
Does this work with mounted content?
็̶̠̌͋̕☠︎a̴s̷h̷ 27 Sep, 2024 @ 4:18pm 
im sorry
็̶̠̌͋̕☠︎a̴s̷h̷ 27 Sep, 2024 @ 4:18pm 
idk
็̶̠̌͋̕☠︎a̴s̷h̷ 27 Sep, 2024 @ 4:18pm 
LIKE ITS NOT IMPOSSIBLE PLES
็̶̠̌͋̕☠︎a̴s̷h̷ 27 Sep, 2024 @ 4:17pm 
IV SEEN A SINGLE PLAYER ERROR HIDER
็̶̠̌͋̕☠︎a̴s̷h̷ 27 Sep, 2024 @ 4:15pm 
WE NEED A SINGLE PLAYER VERSION PLES
:rwspear:
Leoszuk 25 Sep, 2024 @ 10:38am 
yooo this actually looks good
litterow 23 Sep, 2024 @ 9:56pm 
nvm just read the desc :facepalm:
litterow 23 Sep, 2024 @ 9:55pm 
the error isnt being replaced, tf?
googer_  [author] 21 Sep, 2024 @ 6:58am 
you will have to :evil_googer:
i mean, sure, i'll add it in next update
nil 21 Sep, 2024 @ 6:38am 
@googer_
A CVAR ON CLIENT,PLEASE
I DON'T WANT TO DOWNLOAD RANDOM MESH
googer_  [author] 21 Sep, 2024 @ 6:36am 
this is literally the purpose of this mod...
just wait for a bit, then it will stio lagging
nil 21 Sep, 2024 @ 6:35am 
please add a cvar to disable downloading ♥♥♥♥♥ i hate ♥♥♥♥♥♥♥ lagging AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
googer_  [author] 17 Sep, 2024 @ 5:26pm 
something went really wrong with networking. probably a model issue, not ours
GigaCars 17 Sep, 2024 @ 4:41pm 
bugged with multiplayer

[FancyErrors] lua/autorun/client/cl_fancyerrors.lua:25: attempt to get length of local 'bones' (a nil value)
1. fix_model - lua/autorun/client/cl_fancyerrors.lua:25
2. func - lua/autorun/client/cl_fancyerrors.lua:345
3. unknown - lua/includes/extensions/net.lua:38
Noob_8158 15 Sep, 2024 @ 12:05pm 
It's not working. I test that with my friend and its not working.
googer_  [author] 15 Sep, 2024 @ 11:29am 
it will work with anything as long as server has physics model meshes
bananza 15 Sep, 2024 @ 9:12am 
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww no single player
:steambored:
CoCoSanel 15 Sep, 2024 @ 7:49am 
Does this work with hidden (banned) mods?
Robin 14 Sep, 2024 @ 9:08pm 
to the guy below, AFAIK (from reading the desc) it asks the server to literally construct a mesh from the model (which is on the server but not the client (so not on your pc)) and then sends that constructed mesh to the client (you, a player) so you have SOMETHING...
Niko 14 Sep, 2024 @ 7:01pm 
@Julían nah i guess it replaces errors with the required models but without the textures
Julian 14 Sep, 2024 @ 3:20pm 
What does this do does it like fix errors to make them become what the model actually is or...?
Niko 14 Sep, 2024 @ 9:44am 
I NEED THIS ♥♥♥♥, ITS A TOTAL MASTERPIECE! ♥♥♥♥ errors :)
ethan 14 Sep, 2024 @ 9:36am 
HI
googer_  [author] 14 Sep, 2024 @ 9:35am 
it should take as little bandwidth as it can. i can try decreasing it even more by implementing databuffer from my camcoder addon in this one, compressing and decompressing data as needed, but i don't think it would make much difference.
as of what meshes get networked - it's physmeshes, which are usually automatically generated and have low amount of polygons to optimise for physics.
ethan 14 Sep, 2024 @ 9:24am 
COOI
Akimato 14 Sep, 2024 @ 2:26am 
basically the high poly part by that i mean simple shapes are easier to recreate while stuff like spheres are going to have some kinda football effect shown in the previews
Akimato 14 Sep, 2024 @ 2:25am 
from my estimation low amount of bandwith since uh it only takes a rough estimation of the model so dont expect high quality super giga high poly models with 4k ultra hd super duper high resolution textures with it
NULLRAD 14 Sep, 2024 @ 2:13am 
how much bandwidth would this use in extreme scenarios?