Garry's Mod
FancyErrors
182 comentarii
Feromon 6 nov. la 0:59 
Creedani, он только для серверов, откуда по твоему модели должны перекидываться
Creedani 31 aug. la 10:15 
если этот аддон не работает с играми по типу team fortress 2, то какой тогда от него смысл? в любом случае проще установить аддоны и видеть нормальные текстурки и модельки, а не это белое нечто.
Los tralaleritos 22 aug. la 0:17 
NOOO MY GARRYS MOD!!!
ⒶVERAGE ⒻAN ⒺNJOYER 27 mart. la 16:50 
c h a i r
cruxy 22 mart. la 14:50 
bnvbn
LOL DUDE 20 mart. la 0:16 
Does this work for models from games the host has mounted, but not players joining? Didn't seem to work for my friend who didn't have HL2 + Episodes installed when we went to a map using content from there.
Epic Xenomorph 21 febr. la 20:49 
damn
i need this however i dont play multiplayer
angitosmt 25 ian. la 9:35 
c a n y o u m a k e a s i n g l e p l a y e r v e r s i o n.



(joke :steamhappy::steamthumbsup:
888jro 12 ian. la 14:26 
я его руки целовал...
Thebrokenbucket 11 ian. la 12:22 
what if it was possible
sapbot 10 ian. la 7:21 
:GDNormal:
Killa 11 dec. 2024 la 10:33 
joke :steamhappy::GDNormal:)
LSD Dreamer 8 dec. 2024 la 6:52 
c a n y o u m a k e a s i n g l e p l a y e r v e r s i o n.

(joke :steamhappy::GDNormal:)
Bubblegum Steve 7 dec. 2024 la 14:23 
Can you make a singleplayer version
Clyde Shafer 26 nov. 2024 la 17:02 
actually tho... thats really useful...
LeoManni 25 oct. 2024 la 6:19 
this work on nps?
Joe Nathan 4 oct. 2024 la 9:19 
im a little late but so glad someone finally made this for the workshop, a while back i saw a $99 addon on the gmod store that does the same thing
googer_  [autor] 2 oct. 2024 la 16:46 
and you don't even need to, this WON'T WORK IF YOU ARE THE SERVER AND YOU DON'T HAVE THE MODELS
bananza 2 oct. 2024 la 13:32 
i aint opening a 2 player server just for meshes
googer_  [autor] 29 sept. 2024 la 17:09 
It works with pretty much anything that has model on sever and doesn't have model on client
<width=1>PackMan09 29 sept. 2024 la 16:32 
Does this work with mounted content?
็̶̠̌͋̕☠︎a̴s̷h̷ 27 sept. 2024 la 16:18 
im sorry
็̶̠̌͋̕☠︎a̴s̷h̷ 27 sept. 2024 la 16:18 
idk
็̶̠̌͋̕☠︎a̴s̷h̷ 27 sept. 2024 la 16:18 
LIKE ITS NOT IMPOSSIBLE PLES
็̶̠̌͋̕☠︎a̴s̷h̷ 27 sept. 2024 la 16:17 
IV SEEN A SINGLE PLAYER ERROR HIDER
็̶̠̌͋̕☠︎a̴s̷h̷ 27 sept. 2024 la 16:15 
WE NEED A SINGLE PLAYER VERSION PLES
:rwspear:
Leoszuk 25 sept. 2024 la 10:38 
yooo this actually looks good
litterow 23 sept. 2024 la 21:56 
nvm just read the desc :facepalm:
litterow 23 sept. 2024 la 21:55 
the error isnt being replaced, tf?
googer_  [autor] 21 sept. 2024 la 6:58 
you will have to :evil_googer:
i mean, sure, i'll add it in next update
nil 21 sept. 2024 la 6:38 
@googer_
A CVAR ON CLIENT,PLEASE
I DON'T WANT TO DOWNLOAD RANDOM MESH
googer_  [autor] 21 sept. 2024 la 6:36 
this is literally the purpose of this mod...
just wait for a bit, then it will stio lagging
nil 21 sept. 2024 la 6:35 
please add a cvar to disable downloading ♥♥♥♥♥ i hate ♥♥♥♥♥♥♥ lagging AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
googer_  [autor] 17 sept. 2024 la 17:26 
something went really wrong with networking. probably a model issue, not ours
GigaCars 17 sept. 2024 la 16:41 
bugged with multiplayer

[FancyErrors] lua/autorun/client/cl_fancyerrors.lua:25: attempt to get length of local 'bones' (a nil value)
1. fix_model - lua/autorun/client/cl_fancyerrors.lua:25
2. func - lua/autorun/client/cl_fancyerrors.lua:345
3. unknown - lua/includes/extensions/net.lua:38
Noob_8158 15 sept. 2024 la 12:05 
It's not working. I test that with my friend and its not working.
googer_  [autor] 15 sept. 2024 la 11:29 
it will work with anything as long as server has physics model meshes
bananza 15 sept. 2024 la 9:12 
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww no single player
:steambored:
CoCoSanel 15 sept. 2024 la 7:49 
Does this work with hidden (banned) mods?
Robin 14 sept. 2024 la 21:08 
to the guy below, AFAIK (from reading the desc) it asks the server to literally construct a mesh from the model (which is on the server but not the client (so not on your pc)) and then sends that constructed mesh to the client (you, a player) so you have SOMETHING...
Niko 14 sept. 2024 la 19:01 
@Julían nah i guess it replaces errors with the required models but without the textures
Julian 14 sept. 2024 la 15:20 
What does this do does it like fix errors to make them become what the model actually is or...?
Niko 14 sept. 2024 la 9:44 
I NEED THIS ♥♥♥♥, ITS A TOTAL MASTERPIECE! ♥♥♥♥ errors :)
ethan 14 sept. 2024 la 9:36 
HI
googer_  [autor] 14 sept. 2024 la 9:35 
it should take as little bandwidth as it can. i can try decreasing it even more by implementing databuffer from my camcoder addon in this one, compressing and decompressing data as needed, but i don't think it would make much difference.
as of what meshes get networked - it's physmeshes, which are usually automatically generated and have low amount of polygons to optimise for physics.
ethan 14 sept. 2024 la 9:24 
COOI
Akimato 14 sept. 2024 la 2:26 
basically the high poly part by that i mean simple shapes are easier to recreate while stuff like spheres are going to have some kinda football effect shown in the previews
Akimato 14 sept. 2024 la 2:25 
from my estimation low amount of bandwith since uh it only takes a rough estimation of the model so dont expect high quality super giga high poly models with 4k ultra hd super duper high resolution textures with it
NULLRAD 14 sept. 2024 la 2:13 
how much bandwidth would this use in extreme scenarios?