Garry's Mod

Garry's Mod

FancyErrors
182 kommentarer
Feromon 6. nov. kl. 0:59 
Creedani, он только для серверов, откуда по твоему модели должны перекидываться
Creedani 31. aug. kl. 10:15 
если этот аддон не работает с играми по типу team fortress 2, то какой тогда от него смысл? в любом случае проще установить аддоны и видеть нормальные текстурки и модельки, а не это белое нечто.
Los tralaleritos 22. aug. kl. 0:17 
NOOO MY GARRYS MOD!!!
ⒶVERAGE ⒻAN ⒺNJOYER 27. mar. kl. 16:50 
c h a i r
cruxy 22. mar. kl. 14:50 
bnvbn
LOL DUDE 20. mar. kl. 0:16 
Does this work for models from games the host has mounted, but not players joining? Didn't seem to work for my friend who didn't have HL2 + Episodes installed when we went to a map using content from there.
Epic Xenomorph 21. feb. kl. 20:49 
damn
i need this however i dont play multiplayer
angitosmt 25. jan. kl. 9:35 
c a n y o u m a k e a s i n g l e p l a y e r v e r s i o n.



(joke :steamhappy::steamthumbsup:
888jro 12. jan. kl. 14:26 
я его руки целовал...
Thebrokenbucket 11. jan. kl. 12:22 
what if it was possible
sapbot 10. jan. kl. 7:21 
:GDNormal:
Killa 11. dec. 2024 kl. 10:33 
joke :steamhappy::GDNormal:)
LSD Dreamer 8. dec. 2024 kl. 6:52 
c a n y o u m a k e a s i n g l e p l a y e r v e r s i o n.

(joke :steamhappy::GDNormal:)
Bubblegum Steve 7. dec. 2024 kl. 14:23 
Can you make a singleplayer version
Clyde Shafer 26. nov. 2024 kl. 17:02 
actually tho... thats really useful...
LeoManni 25. okt. 2024 kl. 6:19 
this work on nps?
Joe Nathan 4. okt. 2024 kl. 9:19 
im a little late but so glad someone finally made this for the workshop, a while back i saw a $99 addon on the gmod store that does the same thing
googer_  [ophavsmand] 2. okt. 2024 kl. 16:46 
and you don't even need to, this WON'T WORK IF YOU ARE THE SERVER AND YOU DON'T HAVE THE MODELS
bananza 2. okt. 2024 kl. 13:32 
i aint opening a 2 player server just for meshes
googer_  [ophavsmand] 29. sep. 2024 kl. 17:09 
It works with pretty much anything that has model on sever and doesn't have model on client
<width=1>PackMan09 29. sep. 2024 kl. 16:32 
Does this work with mounted content?
็̶̠̌͋̕☠︎a̴s̷h̷ 27. sep. 2024 kl. 16:18 
im sorry
็̶̠̌͋̕☠︎a̴s̷h̷ 27. sep. 2024 kl. 16:18 
idk
็̶̠̌͋̕☠︎a̴s̷h̷ 27. sep. 2024 kl. 16:18 
LIKE ITS NOT IMPOSSIBLE PLES
็̶̠̌͋̕☠︎a̴s̷h̷ 27. sep. 2024 kl. 16:17 
IV SEEN A SINGLE PLAYER ERROR HIDER
็̶̠̌͋̕☠︎a̴s̷h̷ 27. sep. 2024 kl. 16:15 
WE NEED A SINGLE PLAYER VERSION PLES
:rwspear:
Leoszuk 25. sep. 2024 kl. 10:38 
yooo this actually looks good
litterow 23. sep. 2024 kl. 21:56 
nvm just read the desc :facepalm:
litterow 23. sep. 2024 kl. 21:55 
the error isnt being replaced, tf?
googer_  [ophavsmand] 21. sep. 2024 kl. 6:58 
you will have to :evil_googer:
i mean, sure, i'll add it in next update
nil 21. sep. 2024 kl. 6:38 
@googer_
A CVAR ON CLIENT,PLEASE
I DON'T WANT TO DOWNLOAD RANDOM MESH
googer_  [ophavsmand] 21. sep. 2024 kl. 6:36 
this is literally the purpose of this mod...
just wait for a bit, then it will stio lagging
nil 21. sep. 2024 kl. 6:35 
please add a cvar to disable downloading ♥♥♥♥♥ i hate ♥♥♥♥♥♥♥ lagging AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
googer_  [ophavsmand] 17. sep. 2024 kl. 17:26 
something went really wrong with networking. probably a model issue, not ours
GigaCars 17. sep. 2024 kl. 16:41 
bugged with multiplayer

[FancyErrors] lua/autorun/client/cl_fancyerrors.lua:25: attempt to get length of local 'bones' (a nil value)
1. fix_model - lua/autorun/client/cl_fancyerrors.lua:25
2. func - lua/autorun/client/cl_fancyerrors.lua:345
3. unknown - lua/includes/extensions/net.lua:38
Noob_8158 15. sep. 2024 kl. 12:05 
It's not working. I test that with my friend and its not working.
googer_  [ophavsmand] 15. sep. 2024 kl. 11:29 
it will work with anything as long as server has physics model meshes
bananza 15. sep. 2024 kl. 9:12 
ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww no single player
:steambored:
CoCoSanel 15. sep. 2024 kl. 7:49 
Does this work with hidden (banned) mods?
Robin 14. sep. 2024 kl. 21:08 
to the guy below, AFAIK (from reading the desc) it asks the server to literally construct a mesh from the model (which is on the server but not the client (so not on your pc)) and then sends that constructed mesh to the client (you, a player) so you have SOMETHING...
Niko 14. sep. 2024 kl. 19:01 
@Julían nah i guess it replaces errors with the required models but without the textures
Julian 14. sep. 2024 kl. 15:20 
What does this do does it like fix errors to make them become what the model actually is or...?
Niko 14. sep. 2024 kl. 9:44 
I NEED THIS ♥♥♥♥, ITS A TOTAL MASTERPIECE! ♥♥♥♥ errors :)
ethan 14. sep. 2024 kl. 9:36 
HI
googer_  [ophavsmand] 14. sep. 2024 kl. 9:35 
it should take as little bandwidth as it can. i can try decreasing it even more by implementing databuffer from my camcoder addon in this one, compressing and decompressing data as needed, but i don't think it would make much difference.
as of what meshes get networked - it's physmeshes, which are usually automatically generated and have low amount of polygons to optimise for physics.
ethan 14. sep. 2024 kl. 9:24 
COOI
Akimato 14. sep. 2024 kl. 2:26 
basically the high poly part by that i mean simple shapes are easier to recreate while stuff like spheres are going to have some kinda football effect shown in the previews
Akimato 14. sep. 2024 kl. 2:25 
from my estimation low amount of bandwith since uh it only takes a rough estimation of the model so dont expect high quality super giga high poly models with 4k ultra hd super duper high resolution textures with it
NULLRAD 14. sep. 2024 kl. 2:13 
how much bandwidth would this use in extreme scenarios?