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Ilmoita käännösongelmasta
Mods in stacktrace:
- AventurineMod (1.7.3)
Cause:
java.lang.NullPointerException
at actions.StraightBetAction.update(StraightBetAction.java:57)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
1、我的想法是:虽然砂金是个赌徒,但崩铁中碍于存护的定位,设计上显然不能采用有风险的玩法。这个mod的核心概念是参考了砂金原版技能而衍生出的,更契合"赌徒"主题的玩法。
2、赌徒的设计绕不开"风险与回报",赌注往往伴随着一定的代价。你可以把"盲注"的自伤理解为赌徒为了追求更高收益而采取的冒险举动,盲注和风险同时增长,使赌徒需要在风险与回报之间做出权衡。与之相对的,枪口以右我给了较高的数值,称得上是一次赌注胜利的回馈。这个mod中包括盲注、骰子等等高随机性的设计,都是为了契合主题而做的一种玩法上的融合。
3、当然,衍生玩法是加入了我个人的理解而产生的,和你所想的砂金有出入是正常的,如果这个设计让你感到不适,我很抱歉。
Mods in stacktrace:
- AventurineMod (1.5.6)
Cause:
java.lang.ArrayIndexOutOfBoundsException: 2
at cards.Aventurine._11_Yibenwanli.use(_11_Yibenwanli.java:38)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
at cards.Aventurine._11_Yibenwanli.use(_11_Yibenwanli.java:38)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
(Beacon Coloring Paste) common relic: you are guaranteed to see at least 1 upgraded card in every card reward.
(Shattered Star Bait) rare relic: once per combat right click to activate, end your turn and take an extra turn.
(Mysterious Magnetism) rare relic: the next 2 normal combats are replaced with elite combats that drop 100 gold in addition to the standard rewards from an elite combat.
(Dimension Reduction Dice) boss relic: all combat rewards contain 1 extra card reward to pick from, but you have 1 card less to choose from in all card rewards.
(Fortune Glue) shop relic: upon pickup choose 1 of 3 rare cards to add to your deck.
这套卡组脑子一热就做了!做的时候很嗨,质量什么的……毕竟我不是尖塔的高玩,游戏理解可能不太够,可能就比较一言难尽~
我一开始想做Mod本来是想做遗物Mod的,就是把模拟宇宙的那些奇物全都抄进来(
后来厨上砂金了,就寻思着做一个他的Mod玩,老实说一直在等有大佬能做星铁的Mod等了一整年都无,枯了
这个Mod可能还会更新一阵子,主要是完善和修复残留的bug嘛,然后加一些好玩的遗物玩一下,也有点想做事件和新BOSS啥的
之后会尝试做更多的Mod的,感谢反馈和支持!
有个bug,在打出非本职业牌时骰数不会被移除,不知道把onPlayCard方法改成onAttack和onGainedBlock会不会凑效。
第一把本能下注爽局,但没注意生死局被秒了;第二把金币无限但没有优质输出,靠妙计対掌劣质无限和砂金版火焰屏障打到甜八,一张攻击牌都没出,跟甜八大战了二十回合。最后靠着能力药给的金色能力版肚皮过了心脏。
最后想问下作者的后续打算,在此Mod完善后会做其他Mod吗?
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NoSuchFieldError: Aventurine_COLOR
at demoMod.selesMod.<init>(selesMod.java:60)
at demoMod.selesMod.initialize(selesMod.java:70)
... 8 more