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(Beacon Coloring Paste) common relic: you are guaranteed to see at least 1 upgraded card in every card reward.
(Shattered Star Bait) rare relic: once per combat right click to activate, end your turn and take an extra turn.
(Mysterious Magnetism) rare relic: the next 2 normal combats are replaced with elite combats that drop 100 gold in addition to the standard rewards from an elite combat.
(Dimension Reduction Dice) boss relic: all combat rewards contain 1 extra card reward to pick from, but you have 1 card less to choose from in all card rewards.
(Fortune Glue) shop relic: upon pickup choose 1 of 3 rare cards to add to your deck.
这套卡组脑子一热就做了!做的时候很嗨,质量什么的……毕竟我不是尖塔的高玩,游戏理解可能不太够,可能就比较一言难尽~
我一开始想做Mod本来是想做遗物Mod的,就是把模拟宇宙的那些奇物全都抄进来(
后来厨上砂金了,就寻思着做一个他的Mod玩,老实说一直在等有大佬能做星铁的Mod等了一整年都无,枯了
这个Mod可能还会更新一阵子,主要是完善和修复残留的bug嘛,然后加一些好玩的遗物玩一下,也有点想做事件和新BOSS啥的
之后会尝试做更多的Mod的,感谢反馈和支持!
有个bug,在打出非本职业牌时骰数不会被移除,不知道把onPlayCard方法改成onAttack和onGainedBlock会不会凑效。
第一把本能下注爽局,但没注意生死局被秒了;第二把金币无限但没有优质输出,靠妙计対掌劣质无限和砂金版火焰屏障打到甜八,一张攻击牌都没出,跟甜八大战了二十回合。最后靠着能力药给的金色能力版肚皮过了心脏。
最后想问下作者的后续打算,在此Mod完善后会做其他Mod吗?