Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
你说的问题我试了下,但是试不出来啊,我这里是只要勾上就能无限敲,要不你取消订阅,重新订阅试试
很多帕鲁会把负面buff上个自己,比如说塞眩晕和腐蚀的;
帕鲁回血没有基础值,很多时候残了就是死了,放生也只能放生一次,很亏,如果可以每一层都刷新一次放生机会就好了
at java.util.ArrayList.forEach(ArrayList.java:1252)
at spireMapOverhaul.zones.divinitiesgaze.divinities.impl.Jurors$1.update(Jurors.java:73)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:283)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
1.帕鲁球捉完宠物放生后依然显示有误,与帕鲁血量为零时显示一致。
2.帕鲁配种后,出现大量(十几条)词条,但是有多个重复词条。
3.帕鲁球捕捉后仍然可以在战斗中使用帕鲁球,此时若实施抓捕,则会覆盖原先帕鲁
4.其余有待补充.....
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at com.megacrit.cardcrawl.monsters.MonsterGroup.applyEndOfTurnPowers(MonsterGroup.java:418)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:431)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:183)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
from reading the description the mod looks pretty cool and fleshed out :)