Slay the Spire

Slay the Spire

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Palworld
   
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File Size
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Updated
43.852 MB
1 May @ 11:33pm
21 May @ 6:36am
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Palworld

Description
Only support Simplified Chinese language

Opening the game in another language will meet missing words

Looking forward to someone helping with the translation

Below are translated by Google

This mod attempts to incorporate elements from the game "PalWorld," such as capturing monsters to fight for you, commanding them to work, breeding and breeding them, and developing technology, into Slay the Spire.

The core of this mod is the bonfire, which serves as the base similar to "Pal the Mythical Beast."

At the bonfire, you can spend coins to make Pal Balls, which are used to capture monsters with less than 20% health remaining.

The captured Pal will come with 1-3 positive or negative traits (there are hundreds of them in total).

You can summon them in battle to help you fight (monsters will take turns attacking you and your Pal ).

The captured monsters can help you forge at the bonfire or farm (harvest random fruits/plants), and you can also let them rest to recover health.

If you have empty Pal Balls and two Pal , you can breed them to produce a random monster, inheriting traits, with health being 1.5 times the average of the parents.

You can also research technology at the bonfire to obtain some Pal -related items or enhance the strength of Pal .

This mod also adds a special challenge relic and enhances the heart to provide players with some fun.

This mod also adds 16 new relics, 5 new cards, and 1 new monster.

Compatibility:
Most mod monsters are compatible
exclude:
isaac
Library of Ruina
Gensokyo
However, the following situations may occur:


If another mod has its own summon system, there may be situations where summons attack each other.
If monsters in the mod have card-casting behavior, as Pal , they will cast the owner.
If monsters in the mod have direct damage similar to rhythm attacking the player, as Pal , they will hit the owner.
If the monster has paired monsters, as Pal , it may crash (specifically how it is written).
Bosses in ruins as friendly monsters will only play one card per turn, and they will end the turn when summoned.
Not compatible with:
Isaac mod

More feedback is welcome.
Popular Discussions View All (2)
3
18 May @ 10:50am
PINNED: Report Bugs/Bug报告
eternity 染色体
1
3 May @ 4:41am
兼容性问题
Crimson
37 Comments
AgentPhil 15 May @ 1:12pm 
Not really a bug, but this mod does something to certain enemies and the wandering minibosses mod that prevents enemies from running away. They just say "I NEVER SHRINK BACK" and continue trying to run away. I saw something very similar in the isaac mod, though oddly isaacmodextend had something that stopped it from happening.
AgentPhil 14 May @ 8:07pm 
Finished my bug report.
eternity 染色体  [author] 13 May @ 8:18pm 
Okay,i made a discussion for bug reports just now
AgentPhil 13 May @ 7:10pm 
java.util.ConcurrentModificationException
at java.util.ArrayList.forEach(ArrayList.java:1252)
at spireMapOverhaul.zones.divinitiesgaze.divinities.impl.Jurors$1.update(Jurors.java:73)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:283)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:28)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
AgentPhil 13 May @ 6:07pm 
You might want to consider making a discussion for bug reports so we can fit the entire error message
AgentPhil 13 May @ 3:56pm 
Update: A lot of my problems are coming from wandering minibosses. Powers like noxious fumes are crashing at the start of the turn.
eternity 染色体  [author] 13 May @ 6:55am 
感谢反馈,我最新版本已经修复了你说的这几个bug
Mask 12 May @ 6:08am 
非常有意思的mod但是有以下bug:
1.帕鲁球捉完宠物放生后依然显示有误,与帕鲁血量为零时显示一致。
2.帕鲁配种后,出现大量(十几条)词条,但是有多个重复词条。
3.帕鲁球捕捉后仍然可以在战斗中使用帕鲁球,此时若实施抓捕,则会覆盖原先帕鲁
4.其余有待补充.....
AgentPhil 11 May @ 9:50pm 
Oh, definitely. Over 180 mods to be exact. I'll try and turn mods on and off until I find the culprit, though that might take a while.
eternity 染色体  [author] 11 May @ 8:51pm 
It looks like this crash was caused by an unreasonable buff timing.Did you add any other mods besides this one?If you could provide more specific information about the crash, I would greatly appreciate it.:celeste_bird: