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fine sir or madam, it is quite simple, simply craft the capsule and let it sit in room temperature until the creature emerges. You can basically treat this as an egg that you craft, need no nest or incubator, it will hatch all on its own
Thanks!
thank you very much for the information
it will just be a fun little project when the dlc comes out to make this guy fit :P
would feel nice
though i have some artistic differences with the DLC
Greetings, good sir.
The reasoning behind the homunculus only requiring neutroamine and glitterworld medicine is quite simple.
The glitterword medicine is so advanced that one might reasonably suspect it to contain components to induce tissue growth.
Now with randomly collected samples or simply spitting in a bottle you have now enough genetic material to start creating the very basic creature called a homunculus.
Originally the homunculus was a science project conducted in glitterworld universities to test the knowledge of the buddin genetic engineers, but got eventually banned and rediscovered in distant rimworld laboratories.
Your suggestions are, of course not bad and will be considered should i ever desire to expand this mod.
I do wish you a most pleasant day and farewell
I'm certain I've seen some other RimWorld mods that allow colonists to create new drugs by combining Glitterworld medicine with a certain amount of Neutroamine. (Now that I think about, I believe about a third of the new drugs added by mods require Neutroamine.)
Rather than just Glitterworld medicine and Neutroamine, shouldn't the secret and complex process of creating Homunculi (the plural form of Homunculus) also require another component? Perhaps it should also require something organic, like Nutrient paste, human Blood, or a Genepack? Or, perhaps Homunculi are a nanite-based creation and, thus, should require Luciferium? Or, perhaps it needs something from Mechanoids?
Thank you very much.
There are some absolutely beautiful textures in the mod, specifically my favourite animals as of yet, the mechalope, but many other textures in that mod make me want to tear out my eyes.
Spite alone might help me through this, even though the process of retexturing a maximum of 117 creatures might take more than a little while.
If you do make one I'll be looking forward to it!
An interesting prospect, yet even if i had the desire to do so i would lack the coding capabilities to do so.
There is a possibility of me retexturing Vanilla Genetics expanded, however, since i use it as well.
Not to worry, fine sir or madam.
As much as he has the freedom to say whetever he wants as long as it does not directly endanger anyone do i have the freedom to ignore what is said.
A freedom i have most gleefully excercised to the point where i didn't even remember anything was said at all.
thank you very much for your concern. I do wish you and all the others a most pleasant evening
they added me to rimworld
It's nice to see an experiment that isn't DARKER AND EDGIER for once.
Maybe in the far future, but i rather doubt it. I am perfectly content with this just being a simple, little critter you can grow in your lab for now.
A most valiant suggestion.
While i am at it i can make them transform into pawns with the beautiful trait and maxed out psylinks all while randomly naming them after religious creeds or figures.
jokes aside, i prefer them rather simple and even if i would like to give them some cool power i certainly do not have the coding knowledge for that.
Without the good sir Sov, this creatrue would be mere artwork