RimWorld

RimWorld

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Homunculus
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Mod, 1.4
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1.003 MB
5 Mar @ 11:36am
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Homunculus

Description


What would be the lab of a mad scientist without a crime against nature peacefully dozing off in the corner, the chewed up remains of the latest deceased test subject littering the ground around it.

With this mod we introduce you to the homunculus, an artificially created life-form, which while mostly harmless and benign in it's young years could experience drastic growth over the course of its unnatural life.

While many researchers are convinced that creating a homunculus yields a perfectly humanoid, if behaviourily odd, lab companion and are subsequently dissappointed in the beautifully rotund results, they might want to reconsider and instead invest in a more sophisticated avenue of growing humanoid bodies.

With this we bid you farewell and wish you the best of luck with your new best friend.




While using this mod you may create Tissue Samples at your local drug lab by combining one Glitterworld medicine with 25 units of neutroamine.
This may only be done by a sufficiently mad and medicinally skilled scientist, meaning you'll need 10 levels in medicine to work on the aforementioned project.

After some time a freshly minted homunculus will greet the hopefully sterile confines of your completely legal and government funded laboratory.

Due to strict cleanliness concerns in prior Glitterworld universities the standard recipe for a homunculus makes them practiclally self-cleaning, having them not produce a single bit of dirt.




Sovereign did the xml
Visandar made the art
DetVisor did nothing
SirVan is evil and french
Elseud and Feldoh helped with the hurdles which arose while coding

Sarg Bjornson, the creator of Alpha Animals and the associated Mature Fleshbeast, which has been a grand inspiration and motivation for this creature
The body plan from the homunculus is a copy of the Flesh-beast, created by Sarg
55 Comments
CTH2004 3 May @ 11:27am 
fair enough. of course, some sort of incubator, if done well, would be able to make this even more mad-scientist-y! but, that's neat as an egg as well!
EvilCrayfish 3 May @ 11:01am 
Could you please update to 1.5?
Visandar the Unliving  [author] 3 May @ 10:45am 
@CTH2004
fine sir or madam, it is quite simple, simply craft the capsule and let it sit in room temperature until the creature emerges. You can basically treat this as an egg that you craft, need no nest or incubator, it will hatch all on its own
CTH2004 3 May @ 9:48am 
How does it grow? Does the flesh “hatch”? Or is there some sort of incubator?

Thanks!
Mike 21 Apr @ 12:42pm 
Cant wait to see this mod interact with the other freaks and weirdos in 1.5 rimworld XD
Visandar the Unliving  [author] 13 Apr @ 2:35am 
@marshmellowtree28
thank you very much for the information
marshmellowtree28 12 Apr @ 6:34pm 
I tested it out still works you create the "egg" at a drug lab in 6 days it "hatches" then its just a normal animal as far as I saw, looks cool but that's about it. can also be trained and does 15 damage a hit (decent damage)
Naptime Yeen 22 Mar @ 8:04am 
well think of it this way
it will just be a fun little project when the dlc comes out to make this guy fit :P