XCOM 2
NevikTheStoryteller's XCOM 2024 Modlist - Gameplay (Core Enhanced)
33 Comments
dgbboon 6 Sep @ 9:49am 
I played a mission where I had to kill all enemys, but after that nothing happened and I couldn"t end the game or plce an evac....
DThorstein4 21 Aug @ 5:58pm 
Is there a .txt file for this collection so I can save it as a profile in AML? I want to run a campaign with this modlist while my brother has a campaign with another modlist. Any information would help!
Mark 2 Jul @ 7:20pm 
Found a few things in soldier customization (accessed from the armory roster): the Torso Gear category has no <none> choice and, so, if you click on that torso equipment/accessories category you get stuck with one of the jet packs; the same is true with the Thigh category. Backing out to the soldier's equipment screen and swapping to another armor base does get rid of it, but switching back to previous chosen armor base just brings any customization back, since the customization seems attached to each base separately. Also, the Torso category seems to have clipping meshes/textures between multiple armor sets at once. Not sure if just a me thing, but I try to keep customization to a minimal due to this stuff.
Steelhawk ^S^ 30 Jun @ 4:36pm 
Seem to have a lot of missions soft lock, and not be able to be completed.

Had a rescue operatives from abandoned city that would refuse to recognize my units in the zone to trigger the second phase, and a few relay missions where after playing the X4 charges, it would ask me to kill all remaining enemies, which won't trigger because there are no enemies left. Otherwise the rest of this is fantastic!
Nevik The Storyteller  [author] 23 Feb @ 11:15am 
NEW RELEASE

[NevikTheStoryteller's XCOM 2024 Modlist - Gameplay (Optimized)]
-- Sacrificing content for stability, this modlist fleshes out the game while prioritizing balanced gameplay.
https://steamproxy.net/sharedfiles/filedetails/?id=3165178980
Nevik The Storyteller  [author] 20 Feb @ 9:32am 
@Skrangelben
I did consider using Universal Enemy Compatibility Patch but it was incompatible with Neonite Vipers which I wanted in the game to help flesh out the early encounters. Then I found the more simple All Followers Supported mod which seemed to do the same thing in a less complicated way and went with that.
Skrangelben 20 Feb @ 7:42am 
Ever tried this mod btw with the modlist? : https://steamproxy.net/sharedfiles/filedetails/?id=3034030070

Or do you do your own ini edits for the alien encounters?
Nevik The Storyteller  [author] 19 Feb @ 10:20pm 
@JCQuiinn
I was finally able to test the faction base raids, they indeed seem to fail to initialize and stick the camera halfway under the map while never triggering the mission scripts. Possibly this has something to do with some factions being converted into Lost.

Removed Mod:
Raider Faction Bases
Skrangelben 19 Feb @ 12:30am 
Interesting and fun modlist. I ran into a problem a few hours in to the campaign.
It happens in mission where Im supposed to kill all enemies. Those missions never finnish. I think it started once I had unlocked Support strikes: This mod https://steamproxy.net/sharedfiles/filedetails/?id=2809424187

At the same time I got another bug where the game does not recognize that my soldiers have no more moves and I have to manually end turn.

Did you remove any mods lately? Any one else have this bugs? I will continue to try and find the cause as well.
conbo9 18 Feb @ 3:03am 
Really liking this mod-pack so far but I've now got an issue with trying to load into a retaliation. Completed one and before the mission ended the game crashed out. trying to load into the mission save crashes and going back to before the mission starts is fine but trying to load the mission from the world map crashes out. Anyone encountered this?
FeeST 17 Feb @ 2:32pm 
Solved
Need to turn off Squad Based Roster
After this mission have normal start
FeeST 17 Feb @ 12:59pm 
Hello guys!
Maybe someone encountered a bug in the mission recover intel from raiders bug. When at the start the camera is underground and nothing happens? Rebooting doesn't help, loading to save earlier leads to the same thing. This mission cannot be canceled or skipped, I am currently blocked by this bug.
I need help, I would be very grateful!
Pawmee 11 Feb @ 2:35am 
It works now :) do you maybe have a RPGO Modlist aswell ? ^^
JCQuiinn 9 Feb @ 1:49pm 
Additionally, guerrilla ops against Raider factions that are generated by Covert Actions seem to be completely broken. It loads in with a glitched out graphic where the camera seems to be partially submerged in the ground, and never finishes adding in enemies or giving you control.
JCQuiinn 9 Feb @ 11:22am 
Trying to build the Elerium Phase Cannon Spark upgrade causes a crash to desktop for me.
Nevik The Storyteller  [author] 9 Feb @ 9:25am 
@Pawmee
It works fine for me, are you using Alternate Mod Launcher or have the "-log" command on?
Pawmee 8 Feb @ 3:24am 
The game is installed in an SSD but it just wont start with these mods activated even if i wait 20 to 30 minutes :/
Rusty #DopeRust 7 Feb @ 10:01am 
@Nevik The Storyteller thank you so much for the quick reply and for your time.
Okay i will try that one.
Best regards.
Nevik The Storyteller  [author] 7 Feb @ 9:15am 
@Rusty #DopeRust
This modlist is built for regular WOTC, but I do have a modlist I made specifically for LWOTC. If it's LWOTC that you are looking for, you can find my list for that here: https://steamproxy.net/sharedfiles/filedetails/?id=3006126879
Rusty #DopeRust 7 Feb @ 6:30am 
Hello @Nevik The Storyteller.

I wonder if this can be used or is to be used with LWOTC?
I'm new to this kind of stuff, so bare with me.

Thank you in advance, best regards.
Nevik The Storyteller  [author] 6 Feb @ 2:59pm 
@JCQuiinn
Right you are, I suppose I haven't had a Gunslinger in my party for a bit as I hadn't noticed that missing. Thank you for pointing that out.

Removed Mod:
Three Tier Claymores
JCQuiinn 6 Feb @ 2:14pm 
My gunslinger doesn't appear to be able to use Claymores. I do see on the modpage that it may have a hard incompatibility with the Claymore tier mod?
Nevik The Storyteller  [author] 5 Feb @ 1:24pm 
Removed Mod:
Project LAZOR : A Proficiency Sparks Rebalance (BETA)

Mod was causing missing/error items to show up as build options in engineering due to the absence of the Spark Minigun mod.
Nevik The Storyteller  [author] 4 Feb @ 9:00pm 
@Kyrnn
@JCQuiinn
Oh wow, you're totally right. I apparently added the auto-detect on accident and not the original fix. Thank you for alerting to the issue, I have removed it from this collection and it is now properly included solely with the cosmetic collections.

Removed Mods:
[WOTC] Sparks T-Pose Auto-detecter
JCQuiinn 4 Feb @ 4:48pm 
The Sparks T-Pose Fix is missing from this collection, though I think it is in both of the cosmetic collections listed. I also determined that my weird save corruption issue was caused by AML loading all of my mods twice, so that issue should be fixed on my end.
Kyrnn 4 Feb @ 11:47am 
I had the same problem with @AvatarPictureOfReggie, and I did a search on your collection page, and Sparks T-Pose Fix wasn't on the list. That is why I originally asked my question about whether it is safe to ignore dependencies. I had to download "Sparks T-Pose Fix" to even launch the game.
Nevik The Storyteller  [author] 4 Feb @ 8:37am 
@AvatarPictureOfReggie
Sparks T-Pose Fix is a part of the collection, I'm guessing not all of the mods loaded into AML on the first try. Sometimes, with a lot of new mods all at once, AML can get a little overwhelmed and miss a few, but restarting it a few times allows it to properly index all of the new mods.
AvatarPictureOfReggie 4 Feb @ 6:48am 
I just tried to launch the modlist using the XCOM AML, and kept getting an error followed by a crash!

The error message was "error detected attempting load of package [WOTC]SparksT-PoseAuto-Detecter." That mod apparently has "Sparks T-Pose Fix" as a dependency, so I downloaded it and the error went away. Now the list launches and seemingly runs fine!

Has anyone else experienced this issue? Or did I make a mistake during the installation process somehow? All I did was subscribe to the collection, set up the XCOM AML by following their instructions, then enable all the mods in the manager before launching.
Nevik The Storyteller  [author] 4 Feb @ 12:26am 
Removed Mods:
[WOTC] Inventory Cleanup
[WOTC] Iridar's Five Tier Weapon Overhaul - Vanilla Balance
Coilguns for War of the Chosen
Long War Laser Pack - WotC (unofficial)
[WOTC] Iridar's LW2 Laser and Coil Weapons - Ghost Templates
[WoTC] Mercenary Plasma Weapons
[WoTC] Mercenary Plasma Hero Weapons
Spark Minigun (+ Laser & Coil)

Added Mods:
[WOTC] XpanD's Abilities And Assets
[WOTC] Mass Effect Weapon Overhaul
[WOTC]Mass Effect Weapon Pack
[WOTC] Mass Effect: Cerberus Armory
[WOTC] Mass Effect N7 Weaponry
[WOTC] Mass Effect Advanced Weaponry
[WOTC] M3 Predator Pistol
[WOTC] M23 Katana Shotgun
[WOTC] M97 Viper Sniper Rifle
[WOTC] M96 Mattock Assault Rifle
[WOTC] M8 Avenger Assault Rifle
[WOTC] M-5 Phalanx Heavy Pistol
Mass Effect Weapon Overhaul Bridge for TeslaRage's Loot Mod
[WOTC] Gremlins Grab Loot
Interchangeable Upgrades/PCS By Default
[WOTC] Cut Content Ammo
[WOTC] PGO Bridge: Cut Content Ammo
Remove Weapon Upgrades
Nevik The Storyteller  [author] 3 Feb @ 10:38pm 
@JCQuiinn
After testing myself I did find the lack of weapon upgrade effect issue and that it was consistent, sorry about that. I'm looking to change the modlist a little to overhaul weapons in a different way, I think the issue might be some interaction between 5 Tier Weapon Overhaul, TLP Tier Replacer, and possibly Inventory Cleaner. I will notify what mods are removed.

I also tested the corrupt saves issue and couldn't replicate it myself, my saves always seemed to function after restarting.

@Kyrnn
Yes, those missing dependencies are safe, they are either substituted by another mod or not actually required.
JCQuiinn 3 Feb @ 6:43pm 
I need to experiment with it some more, but when I fired up the game to start a second session all of my saves from the first session were corrupted and gone, so there appears to be an issue there as well. The saves were usable before fully reloading the game.
Kyrnn 3 Feb @ 12:50pm 
On XCOM AML, it shows there are 25 missing dependencies; safe to ignore those?
JCQuiinn 3 Feb @ 7:45am 
Am I missing something about research and weapon progression? I researched Magnetic Weapons and then did the one time purchase in engineering for each of them as normal, but all of my soldiers are still stuck using the default weapons and i can't see the magnetic weapons anywhere.