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Had a rescue operatives from abandoned city that would refuse to recognize my units in the zone to trigger the second phase, and a few relay missions where after playing the X4 charges, it would ask me to kill all remaining enemies, which won't trigger because there are no enemies left. Otherwise the rest of this is fantastic!
[NevikTheStoryteller's XCOM 2024 Modlist - Gameplay (Optimized)]
-- Sacrificing content for stability, this modlist fleshes out the game while prioritizing balanced gameplay.
https://steamproxy.net/sharedfiles/filedetails/?id=3165178980
I did consider using Universal Enemy Compatibility Patch but it was incompatible with Neonite Vipers which I wanted in the game to help flesh out the early encounters. Then I found the more simple All Followers Supported mod which seemed to do the same thing in a less complicated way and went with that.
Or do you do your own ini edits for the alien encounters?
I was finally able to test the faction base raids, they indeed seem to fail to initialize and stick the camera halfway under the map while never triggering the mission scripts. Possibly this has something to do with some factions being converted into Lost.
Removed Mod:
Raider Faction Bases
It happens in mission where Im supposed to kill all enemies. Those missions never finnish. I think it started once I had unlocked Support strikes: This mod https://steamproxy.net/sharedfiles/filedetails/?id=2809424187
At the same time I got another bug where the game does not recognize that my soldiers have no more moves and I have to manually end turn.
Did you remove any mods lately? Any one else have this bugs? I will continue to try and find the cause as well.
Need to turn off Squad Based Roster
After this mission have normal start
Maybe someone encountered a bug in the mission recover intel from raiders bug. When at the start the camera is underground and nothing happens? Rebooting doesn't help, loading to save earlier leads to the same thing. This mission cannot be canceled or skipped, I am currently blocked by this bug.
I need help, I would be very grateful!
It works fine for me, are you using Alternate Mod Launcher or have the "-log" command on?
Okay i will try that one.
Best regards.
This modlist is built for regular WOTC, but I do have a modlist I made specifically for LWOTC. If it's LWOTC that you are looking for, you can find my list for that here: https://steamproxy.net/sharedfiles/filedetails/?id=3006126879
I wonder if this can be used or is to be used with LWOTC?
I'm new to this kind of stuff, so bare with me.
Thank you in advance, best regards.
Right you are, I suppose I haven't had a Gunslinger in my party for a bit as I hadn't noticed that missing. Thank you for pointing that out.
Removed Mod:
Three Tier Claymores
Project LAZOR : A Proficiency Sparks Rebalance (BETA)
Mod was causing missing/error items to show up as build options in engineering due to the absence of the Spark Minigun mod.
@JCQuiinn
Oh wow, you're totally right. I apparently added the auto-detect on accident and not the original fix. Thank you for alerting to the issue, I have removed it from this collection and it is now properly included solely with the cosmetic collections.
Removed Mods:
[WOTC] Sparks T-Pose Auto-detecter
Sparks T-Pose Fix is a part of the collection, I'm guessing not all of the mods loaded into AML on the first try. Sometimes, with a lot of new mods all at once, AML can get a little overwhelmed and miss a few, but restarting it a few times allows it to properly index all of the new mods.
The error message was "error detected attempting load of package [WOTC]SparksT-PoseAuto-Detecter." That mod apparently has "Sparks T-Pose Fix" as a dependency, so I downloaded it and the error went away. Now the list launches and seemingly runs fine!
Has anyone else experienced this issue? Or did I make a mistake during the installation process somehow? All I did was subscribe to the collection, set up the XCOM AML by following their instructions, then enable all the mods in the manager before launching.
[WOTC] Inventory Cleanup
[WOTC] Iridar's Five Tier Weapon Overhaul - Vanilla Balance
Coilguns for War of the Chosen
Long War Laser Pack - WotC (unofficial)
[WOTC] Iridar's LW2 Laser and Coil Weapons - Ghost Templates
[WoTC] Mercenary Plasma Weapons
[WoTC] Mercenary Plasma Hero Weapons
Spark Minigun (+ Laser & Coil)
Added Mods:
[WOTC] XpanD's Abilities And Assets
[WOTC] Mass Effect Weapon Overhaul
[WOTC]Mass Effect Weapon Pack
[WOTC] Mass Effect: Cerberus Armory
[WOTC] Mass Effect N7 Weaponry
[WOTC] Mass Effect Advanced Weaponry
[WOTC] M3 Predator Pistol
[WOTC] M23 Katana Shotgun
[WOTC] M97 Viper Sniper Rifle
[WOTC] M96 Mattock Assault Rifle
[WOTC] M8 Avenger Assault Rifle
[WOTC] M-5 Phalanx Heavy Pistol
Mass Effect Weapon Overhaul Bridge for TeslaRage's Loot Mod
[WOTC] Gremlins Grab Loot
Interchangeable Upgrades/PCS By Default
[WOTC] Cut Content Ammo
[WOTC] PGO Bridge: Cut Content Ammo
Remove Weapon Upgrades
After testing myself I did find the lack of weapon upgrade effect issue and that it was consistent, sorry about that. I'm looking to change the modlist a little to overhaul weapons in a different way, I think the issue might be some interaction between 5 Tier Weapon Overhaul, TLP Tier Replacer, and possibly Inventory Cleaner. I will notify what mods are removed.
I also tested the corrupt saves issue and couldn't replicate it myself, my saves always seemed to function after restarting.
@Kyrnn
Yes, those missing dependencies are safe, they are either substituted by another mod or not actually required.