Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I went into a mod testing map called Tumtara and played around with the gun. I also don't know if this was intentional, but the weapon also appears strangely shiny. Is it a texture bug or nah?
Hmmm, I'll check on that right away and make a patch as soon as I can. How did you manage to find that out?
https://steamproxy.net/sharedfiles/filedetails/?id=2927507062
Game was lame but at least the weapon stuff was cool.
I'm with Codiak about the Hudson's Pulse Rifle. Wouldn't mind it being a SCAR replacer but I'll leave that up to you to decide
While we're at it, you think you can port Hick's Shotgun as well?
I'm considering getting the OG Pulse Rifle, just indecisive if it should replace the SCAR or M16. (since I also planned for the Mk. 2 to be an M16 replacer.) There's also the chance of replacing it's grenade launcher model since the one in-game is so incomplete in details but that raises the question of wanting to be as unaltered to the source material as possible.
@UnstoppableMoron
I already have a variant planned for the Suppressed MAC-10, albeit with black furniture, red-dot and a suppressor, albeit it's not wholly game original since the gun can't use a suppressor.