安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I went into a mod testing map called Tumtara and played around with the gun. I also don't know if this was intentional, but the weapon also appears strangely shiny. Is it a texture bug or nah?
Hmmm, I'll check on that right away and make a patch as soon as I can. How did you manage to find that out?
https://steamproxy.net/sharedfiles/filedetails/?id=2927507062
Game was lame but at least the weapon stuff was cool.
I'm with Codiak about the Hudson's Pulse Rifle. Wouldn't mind it being a SCAR replacer but I'll leave that up to you to decide
While we're at it, you think you can port Hick's Shotgun as well?
I'm considering getting the OG Pulse Rifle, just indecisive if it should replace the SCAR or M16. (since I also planned for the Mk. 2 to be an M16 replacer.) There's also the chance of replacing it's grenade launcher model since the one in-game is so incomplete in details but that raises the question of wanting to be as unaltered to the source material as possible.
@UnstoppableMoron
I already have a variant planned for the Suppressed MAC-10, albeit with black furniture, red-dot and a suppressor, albeit it's not wholly game original since the gun can't use a suppressor.