Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See you in 2025.
I love my eevee pawns, thanks so much for updating!!!
Abilities were disabled due to my time constrains
Maybe the ones involved with the rebalance submod
for this issue you need to use "Nuff's Auto-Patcher for Combat Extended" select the mods that need patching (such as Yanzihkos stuff) and turn off some of the auto patchers in CE's mod settings relating to it.
This was given directly by CE devs, which I still find funny as Nuff is one the devs. Although this auto patcher mod was made for a reason of customizing balance, but it also helps add the missing gizmos.
I got the same problem too for all eeveelution mods. And they have compatibility issues with CE. the shooting mode and ammo state disappear for eeveelution races.
Zoroark, Lombax and Braixen were able to transplant all the genes.
I'll still maintain my mods anyway.
I haven't played since 2022 xd
I agree that balance is completely ducked. I will see what i can do but it's hard considering that i don't play rimworld anymore.
Darn it, no Evee ability hybrids huh?
Well, good to know at least.
Ok, i see now.
I will take a look at this at weekends i hope.
Here's two examples of the feline traits overwriting other xenotypes. With the eeveelutions it doesn't keep the same race, but switches what you're rerolling into a glacion or such very quickly and then continues to roll eeveelutions.
https://imgur.com/a/Unl1PcG
https://imgur.com/a/CPoLMZS
and my modlist, if that helps.
https://imgur.com/a/8PGwIBB
It really shoudln't happen because each race has one single whitelisted trait that only they can use.
Same with xenotypes. Each race has only one whitelisted xenotype exclusive to them. But i could've screwed up.
It would be great if you have provided a modliist and a full screenshot. I'm not a telepath haha.
Right now I'm using a patcher Nuff (one of the devs for the CE mod) made for these situations, and it works great.
But I wanted to inform you in case you want to get to that at some point, because I don't know how easy/hard it is to do that.
Update the core module and all the races you've installed. Issue should be fixed now.
On the mod screen, clicking the "Advanced" then Mod Options on HAR, there was a checked box called "Randomize Starting Pawns", I unchecked it and it fixed all the xenotypes.
Thanks for replying, I appreciate it! (And thanks for the mods too)
That's because HAR races are not xenotypes. It's an entirely different thing.
From what i understand, one of my races spawns with Strigoi xenotype, but they should spawn only with their whitelisted one.
I will take a look, but if you have issues, simply change race's xenotype to a corresponding one.
Your races are almost replacing every other xenotype i have (I have the Vanilla Expanded ones + a few others) for example, I have an Strigoi (A xenophage race from VE) and while mechanically it has every single one of its things, visually it either looks like one of your races, has some aspect of them (like a Espeon head on a human body) or end up with invisible heads completely.
Testing things around I noticed its because the unique traits of your races (IE: the "Espeon" trait) are appearing on pawns that are not part of your races
Ive tried different load orders but it still happens.
Would love to have the races on my save, cause they look great, but dunno how to fix this
If I ever lean enough C to know, I'll tell ya!
I do not have necessary C knowledge for that :)
But i am always open for contributions.
I am trying to use the xenotypes, but I can't feasibly as all your mods are making humans almost never occur (:
Just wondering!