RimWorld

RimWorld

Mechanical Humanlikes Core
263 Comments
Server_333 20 hours ago 
why make it separate again?
Salmonussy 9 Jul @ 1:48am 
looks like i checked at the right time. thanks man, keep up the good work :D
Killathon  [author] 8 Jul @ 1:45pm 
To whom it may concern:
The 1.5 version of this mod is separate and has been released: https://steamproxy.net/sharedfiles/filedetails/?id=3284097810

This version will remain in 1.4 only and will receive updates only if/when GitHub pull requests are submitted and accepted (such as for translations). My other submods will be brought to 1.5 as new versions under a new "brand" name to continue the decoupling from Android Tiers. The current ETA for those versions is sometime this next weekend.

As always, please bring all feedback to Discord, as I do not monitor the Steam workshop.
alfiehaine2013 7 Jul @ 2:52am 
PLEASE add 1.5 support
Server_333 4 Jul @ 4:37pm 
its not just android tiers, its a framework mod for robots
Am or FMMMMMM 3 Jul @ 4:30pm 
so.... why has this mod been squeezed out and rebranded 6 times maybe we would actually have something on time if we didnt recode the whole damn thing for 2% more efficiency like jfc absurd that this mod has gotten this broken at this point used to be so solid and bug free tragic experience
Snuggl 23 Jun @ 7:27am 
FG_Remastered: Thanks! I found it. Weird, i couldn't find it before but now there's the charging station again. Maybe a mod of mine made it invisible.
PurpleJeet 22 Jun @ 12:47am 
No but they're making a new version that does.
xbriank 21 Jun @ 4:54pm 
Does this work on 1.5?
FG_Remastered  [author] 18 Jun @ 1:18pm 
@Snuggl: What you're looking for is the wireless charger.
Snuggl 17 Jun @ 7:58am 
Great mod, thanks for your hard work!

Question though: Isn't there charging station anymore like in the old mod? I can only find the charging pod, meaning i have to either have as many charging pods (or carry in my caravans) as i have androids or charge each of them manually using one pod - because the charging pod always gets occupied by an owner since it's a bed and only that one android then uses it. The charging station solved this issue and made it possible to charge 8 androids at once. 🤔
FG_Remastered  [author] 14 Jun @ 11:26am 
@Ad: Uhhh, what? That's a first. Post a log pls. Here or on Discord doesn't matter.
Ad 13 Jun @ 8:02am 
uhh does anyone have this weird thing where your pawns will waste all your repair stims on humans??
meesh 10 Jun @ 11:35am 
Will have an eye out for the update! This was my first favorite mod, all the way back during 1.3 :)
FG_Remastered  [author] 9 Jun @ 1:57am 
@LarsSvengard: Artificial Beings Framework will be the successor to this mod for 1.5. While the name change is only cosmetic, there have been numerous changes under the hood as well.

@Gameking117: This mod does not work in 1.5, in case that's what you tried. If you're having issues in 1.4, try un- and re-subscribing to any mods you recently downloaded/updated. Steam sometimes doesn't download mods correctly.
Gameking117 8 Jun @ 2:59am 
i think this mod is somehow messing with debug menu, any ideas why or fixes?
LarsSvengard 7 Jun @ 4:58pm 
what is ABF
FG_Remastered  [author] 5 Jun @ 9:10pm 
Blame Killa. His reforgering cannot be stopped.
WJSabey 5 Jun @ 4:05am 
It's a shame, I really loved these mods, but the continual reworking and even renaming is just too much.
FG_Remastered  [author] 2 Jun @ 6:54pm 
@Terisu: This version is 1.4 only. ABF replaces MHC. Do not run 1.4 mods in 1.5 unless you know for sure it works.

@Укус за попку: MH:AT (now called Civilian Synstructs) is still in development. The rest of the collection has either been integrated into their dependencies or replaced (by a mod of a new name but same function).

This switch breaks saves.
Укус за попку 1 Jun @ 9:58am 
How we can test GitHub version, if there is no MH: Android Tiers Core 1.5 upgrade
Terisu 31 May @ 4:04pm 
Just to be clear, can you run this and the new 1.5 test build one together? Or should I use the test build one and just forge through the errors RimPy throws?
FG_Remastered  [author] 31 May @ 2:51pm 
A test version for 1.5 can be found on Killathon's github page.

We cannot link Github pages at the moment, so you need to use your favourite search engine for that. His Github username is "RWDevathon" and the new version is called "Artificial Beings Framework". Please provide feedback on Discord. (Link in the description.)
EvilNecroid 31 May @ 9:01am 
sooo an update is on the way?
nice :)
FG_Remastered  [author] 23 May @ 6:52am 
@Latex Santa: I use both of those mods without issue, so it's either Steam being weird again or you have another mod conflict. (Or the 1.5 update of those mods somehow broke 1.4)

In either case: Hugslog pls. Either here or on Discord will do.
Latex Santa 22 May @ 11:32pm 
@FG_Remastered
I was getting some very sinister bugs in 1.4 with this mod.
The androids would act as if they were hauling materials to constructions but no materials were being added (power cables containing copper from Expanded Materials).
They were building electric smithies, but upon completing construction, the building VANISHED.
I implore you to include in-built compatibility with Complex Jobs and Work Tab.
I haven't the faintest clue what caused it, I have never seen such bugs before, and I hope to God I never do again.
FG_Remastered  [author] 21 May @ 12:30pm 
@ttv.TheAlethian: I AM THE GUIDE. All our guides, tips and tricks are saved, discussed and continuously improved upon on our Discord. (Link in description.) If you have questions, feel free to post them there, since I only check this page about once a day . :)
No Fakes Only Mistakes 21 May @ 12:27am 
Ya'll got a guide for all the mods?
I'm loving this- i downgraded my Rimworld to 1.4 and it was well worth it to play with this mod set ( All MH mods avail for 1.4)
The only thing is theres some parts that are confusing me, Any guides/Links? thanks!
FG_Remastered  [author] 20 May @ 2:17pm 
@абама: My rough estimate is that it's just over halfway finished.
абама 20 May @ 4:19am 
how much work left?
koohuhin 13 May @ 9:23pm 
@eRRoRed
im not trying to demand for a 1.5 port im just asking what are some of the issues devs have whale porting to other version
FG_Remastered  [author] 12 May @ 10:55pm 
@koohuhin: The current main issues are IRL obligations and Killa's desire to set the code on fire. Both will go down with time (I hope.)
eRRoRed 12 May @ 9:18am 
@koohuhin They're already working on it bro. Just wait a bit - it's not a quick task
koohuhin 12 May @ 8:25am 
what are some of the issuess devs face whale trying to port to newer versions?
chrisque1 10 May @ 12:04pm 
Keep up the good work :cozybethesda:
FG_Remastered  [author] 9 May @ 2:23pm 
@ImTheLichBruh: Read my last message.
ImTheLichBruh 8 May @ 11:01am 
is this for 1.5
FG_Remastered  [author] 6 May @ 11:44pm 
What @hashbrownselfie said. We're working on it. (An early build can be found on Killathon's Github)
hashbrownselfie 5 May @ 12:01pm 
@Drex Non, le mod n'est pas mort. Il est en train d'être refait
Drex 5 May @ 1:50am 
je suis perdu le mods est mort?
Soviet The Cat Thing 4 May @ 11:28am 
Does it still work?
Meemlord 4 May @ 11:08am 
just wanted to say that I love this mod. those T1 fellas might be slow but they are the lifeblood of my colonies
hashbrownselfie 28 Apr @ 12:50pm 
I hopped in the discord and have been perusing some of the progress y'all have been making. Gotta say can't wait for it! Sounds like it'll be more than just a remaster, but a whole restructure. Which of course means that we need to be patient, Killa and his gang are cooking at the moment.
Anubis5719 26 Apr @ 2:37pm 
Thanks for the hard work keeping the mod alive =D much appreciated from us small folk.
FG_Remastered  [author] 26 Apr @ 1:43pm 
@Rosen Ritter: It was all Killathon. He just likes to set his code on fire every few weeks. That's just how he likes it. No need to feel sorry for anyone. (Except for me, who decided it would be a good idea to be the one who reads all the comments and condenses user feedback into a readable format. I probably lost a few thousand brain cells in the process... /s)
Rosen Ritter 26 Apr @ 9:58am 
Androids and tiers will no longer exist? ..then what precisely's the point? The mod was originally 'Android tiers'. Now it's 'No idea, and coming whenever.' Honestly at this point someone else might as well just port reforged, at least there'd be a mod. Honestly I feel sorry for whoever else worked on this refactor only for it to be turfed into the bin.
BTDubs 25 Apr @ 4:01pm 
take all the time u need to update, thanks for keeping it up to date 👍
FG_Remastered  [author] 22 Apr @ 2:59am 
There is a very high chance the game will die when trying to open the world map for the first time, and since you need to select a tile to play on upon game creation, that's where it will end. It is currently not playable in 1.5, but you can roll RW back to 1.4.
Doctor Neetzow 20 Apr @ 4:35am 
is it broke for 1.5 + anomaly for now? Can you run a game with it, even if glitchy, or the game won't work at all?
FG_Remastered  [author] 19 Apr @ 5:04am 
@noob get rekt: The code is on fire. Work is progressing at a slow and steady pace.