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翻訳の問題を報告
The 1.2 or 1.3 versions were the peak of Android Tiers. They were NEARLY PERFECT.
While the new versions have some decent features, I REALLY dislike the maintenance aspect.
One of the biggest strengths of these android pawns was that they basically needed NO SLEEP (or sleep equivalent).
Now I'd either have to work them in shifts, and force them to manually maintain themselves when I want to sent them on a world map adventure or to raid some fools, or sit there and watch them "sleep".
This is why I largely don't play organic colonies anymore - I have to give a damn about their PWECIOUS FEEWINGS, then sit there and watch them sleep instead of them working and fighting to advance my in-game ambitions.
Seriously lame.
And without Android Tiers, I don't give much of a damn about RimWorld anymore.
As for the locked comments: It's his way of telling everyone he currently does not have time to do modding. Once he returns, I will urge him to re-enable them.
Thank you for your patience until then.
If industrial androids were possible, we'd have them by now. That was too much fun for Killathon - Balance is king for him.
P.S it's all mods of mh androids can you make this
The 1.5 version of this mod is separate and has been released: https://steamproxy.net/sharedfiles/filedetails/?id=3284097810
This version will remain in 1.4 only and will receive updates only if/when GitHub pull requests are submitted and accepted (such as for translations). My other submods will be brought to 1.5 as new versions under a new "brand" name to continue the decoupling from Android Tiers. The current ETA for those versions is sometime this next weekend.
As always, please bring all feedback to Discord, as I do not monitor the Steam workshop.
Question though: Isn't there charging station anymore like in the old mod? I can only find the charging pod, meaning i have to either have as many charging pods (or carry in my caravans) as i have androids or charge each of them manually using one pod - because the charging pod always gets occupied by an owner since it's a bed and only that one android then uses it. The charging station solved this issue and made it possible to charge 8 androids at once. 🤔
@Gameking117: This mod does not work in 1.5, in case that's what you tried. If you're having issues in 1.4, try un- and re-subscribing to any mods you recently downloaded/updated. Steam sometimes doesn't download mods correctly.
@Укус за попку: MH:AT (now called Civilian Synstructs) is still in development. The rest of the collection has either been integrated into their dependencies or replaced (by a mod of a new name but same function).
This switch breaks saves.
We cannot link Github pages at the moment, so you need to use your favourite search engine for that. His Github username is "RWDevathon" and the new version is called "Artificial Beings Framework". Please provide feedback on Discord. (Link in the description.)
nice :)
In either case: Hugslog pls. Either here or on Discord will do.
I was getting some very sinister bugs in 1.4 with this mod.
The androids would act as if they were hauling materials to constructions but no materials were being added (power cables containing copper from Expanded Materials).
They were building electric smithies, but upon completing construction, the building VANISHED.
I implore you to include in-built compatibility with Complex Jobs and Work Tab.
I haven't the faintest clue what caused it, I have never seen such bugs before, and I hope to God I never do again.
I'm loving this- i downgraded my Rimworld to 1.4 and it was well worth it to play with this mod set ( All MH mods avail for 1.4)
The only thing is theres some parts that are confusing me, Any guides/Links? thanks!
im not trying to demand for a 1.5 port im just asking what are some of the issues devs have whale porting to other version