RimWorld
Mechanical Humanlikes Core
273 comentarios
FG_Remastered  [autor] 6 SEP a las 6:34 a. m. 
@supasaiyajinrosekaiokenx: Killathon is knee-deep in work and can't deal with reading comments atm. Until this situation improves, only minor fixes will be implemented.

If industrial androids were possible, we'd have them by now. That was too much fun for Killathon - Balance is king for him.
supasaiyajinrosekaiokenx 6 SEP a las 6:27 a. m. 
i dont get why 1. we cant comment on synstructs and 2. why they were made to be spacer tech when the basic ones made sense to be in industrial. why cant we criticise the new one?
FG_Remastered  [autor] 3 AGO a las 5:06 a. m. 
@jpgamer132008 Scroll down 10 messages.
jpgamer132008 2 AGO a las 10:54 a. m. 
can you make this mod for 1.5
P.S it's all mods of mh androids can you make this
FG_Remastered  [autor] 29 JUL a las 12:19 a. m. 
@Spoodwaigon: Medicine does not work for artificial life (unless you enable it in the settings). You need repair stims (machining table).
Spoodwaigon 27 JUL a las 1:39 a. m. 
he also meets the crafting requirements and i'm running my game on 1.4 beta branch. anyone know the solution to this issue?
Spoodwaigon 27 JUL a las 1:32 a. m. 
can't install victual assistant to my T2 android, I have no idea what's causing the issue. Like, seriously? I have more medicine than you could buy with the profit you get from selling human leather chairs, with a character that has 15+ in intellectual, and yet I still require 2 medicine to do a surgery. Checked the android's and pawn's medicine restriction, no problem here. Relocated the medicine to shelves, to stockpile zones, still nothing. What do I do here?
FG_Remastered  [autor] 26 JUL a las 3:04 p. m. 
@Server_333: To avoid breaking saves. If you loaded an MHC save with ABF, your game would crash - A lot of things changed under the hood, hence we decided it would be for the best. Plus, Killa wanted to rebrand it to be more flexible.
Reel Mann™ 26 JUL a las 11:25 a. m. 
because new one sucks
Reel Mann™ 26 JUL a las 11:25 a. m. 
stop making it separate just update
Server_333 25 JUL a las 12:22 p. m. 
why make it separate again?
Salmonussy 9 JUL a las 1:48 a. m. 
looks like i checked at the right time. thanks man, keep up the good work :D
Killathon  [autor] 8 JUL a las 1:45 p. m. 
To whom it may concern:
The 1.5 version of this mod is separate and has been released: https://steamproxy.net/sharedfiles/filedetails/?id=3284097810

This version will remain in 1.4 only and will receive updates only if/when GitHub pull requests are submitted and accepted (such as for translations). My other submods will be brought to 1.5 as new versions under a new "brand" name to continue the decoupling from Android Tiers. The current ETA for those versions is sometime this next weekend.

As always, please bring all feedback to Discord, as I do not monitor the Steam workshop.
alfiehaine2013 7 JUL a las 2:52 a. m. 
PLEASE add 1.5 support
Server_333 4 JUL a las 4:37 p. m. 
its not just android tiers, its a framework mod for robots
PenisWineDrinker 3 JUL a las 4:30 p. m. 
so.... why has this mod been squeezed out and rebranded 6 times maybe we would actually have something on time if we didnt recode the whole damn thing for 2% more efficiency like jfc absurd that this mod has gotten this broken at this point used to be so solid and bug free tragic experience
Snuggl 23 JUN a las 7:27 a. m. 
FG_Remastered: Thanks! I found it. Weird, i couldn't find it before but now there's the charging station again. Maybe a mod of mine made it invisible.
PurpleJeet 22 JUN a las 12:47 a. m. 
No but they're making a new version that does.
Xck 21 JUN a las 4:54 p. m. 
Does this work on 1.5?
FG_Remastered  [autor] 18 JUN a las 1:18 p. m. 
@Snuggl: What you're looking for is the wireless charger.
Snuggl 17 JUN a las 7:58 a. m. 
Great mod, thanks for your hard work!

Question though: Isn't there charging station anymore like in the old mod? I can only find the charging pod, meaning i have to either have as many charging pods (or carry in my caravans) as i have androids or charge each of them manually using one pod - because the charging pod always gets occupied by an owner since it's a bed and only that one android then uses it. The charging station solved this issue and made it possible to charge 8 androids at once. 🤔
FG_Remastered  [autor] 14 JUN a las 11:26 a. m. 
@Ad: Uhhh, what? That's a first. Post a log pls. Here or on Discord doesn't matter.
Ad 13 JUN a las 8:02 a. m. 
uhh does anyone have this weird thing where your pawns will waste all your repair stims on humans??
tokayboxe 10 JUN a las 11:35 a. m. 
Will have an eye out for the update! This was my first favorite mod, all the way back during 1.3 :)
FG_Remastered  [autor] 9 JUN a las 1:57 a. m. 
@LarsSvengard: Artificial Beings Framework will be the successor to this mod for 1.5. While the name change is only cosmetic, there have been numerous changes under the hood as well.

@Gameking117: This mod does not work in 1.5, in case that's what you tried. If you're having issues in 1.4, try un- and re-subscribing to any mods you recently downloaded/updated. Steam sometimes doesn't download mods correctly.
Gameking117 8 JUN a las 2:59 a. m. 
i think this mod is somehow messing with debug menu, any ideas why or fixes?
LarsSvengard 7 JUN a las 4:58 p. m. 
what is ABF
FG_Remastered  [autor] 5 JUN a las 9:10 p. m. 
Blame Killa. His reforgering cannot be stopped.
WJSabey 5 JUN a las 4:05 a. m. 
It's a shame, I really loved these mods, but the continual reworking and even renaming is just too much.
FG_Remastered  [autor] 2 JUN a las 6:54 p. m. 
@Terisu: This version is 1.4 only. ABF replaces MHC. Do not run 1.4 mods in 1.5 unless you know for sure it works.

@Укус за попку: MH:AT (now called Civilian Synstructs) is still in development. The rest of the collection has either been integrated into their dependencies or replaced (by a mod of a new name but same function).

This switch breaks saves.
Укус за попку 1 JUN a las 9:58 a. m. 
How we can test GitHub version, if there is no MH: Android Tiers Core 1.5 upgrade
Terisu 31 MAY a las 4:04 p. m. 
Just to be clear, can you run this and the new 1.5 test build one together? Or should I use the test build one and just forge through the errors RimPy throws?
FG_Remastered  [autor] 31 MAY a las 2:51 p. m. 
A test version for 1.5 can be found on Killathon's github page.

We cannot link Github pages at the moment, so you need to use your favourite search engine for that. His Github username is "RWDevathon" and the new version is called "Artificial Beings Framework". Please provide feedback on Discord. (Link in the description.)
EvilNecroid 31 MAY a las 9:01 a. m. 
sooo an update is on the way?
nice :)
FG_Remastered  [autor] 23 MAY a las 6:52 a. m. 
@Latex Santa: I use both of those mods without issue, so it's either Steam being weird again or you have another mod conflict. (Or the 1.5 update of those mods somehow broke 1.4)

In either case: Hugslog pls. Either here or on Discord will do.
Latex Santa 22 MAY a las 11:32 p. m. 
@FG_Remastered
I was getting some very sinister bugs in 1.4 with this mod.
The androids would act as if they were hauling materials to constructions but no materials were being added (power cables containing copper from Expanded Materials).
They were building electric smithies, but upon completing construction, the building VANISHED.
I implore you to include in-built compatibility with Complex Jobs and Work Tab.
I haven't the faintest clue what caused it, I have never seen such bugs before, and I hope to God I never do again.
FG_Remastered  [autor] 21 MAY a las 12:30 p. m. 
@ttv.TheAlethian: I AM THE GUIDE. All our guides, tips and tricks are saved, discussed and continuously improved upon on our Discord. (Link in description.) If you have questions, feel free to post them there, since I only check this page about once a day . :)
Chronically Edging 21 MAY a las 12:27 a. m. 
Ya'll got a guide for all the mods?
I'm loving this- i downgraded my Rimworld to 1.4 and it was well worth it to play with this mod set ( All MH mods avail for 1.4)
The only thing is theres some parts that are confusing me, Any guides/Links? thanks!
FG_Remastered  [autor] 20 MAY a las 2:17 p. m. 
@абама: My rough estimate is that it's just over halfway finished.
абама 20 MAY a las 4:19 a. m. 
how much work left?
koohuhin 13 MAY a las 9:23 p. m. 
@eRRoRed
im not trying to demand for a 1.5 port im just asking what are some of the issues devs have whale porting to other version
FG_Remastered  [autor] 12 MAY a las 10:55 p. m. 
@koohuhin: The current main issues are IRL obligations and Killa's desire to set the code on fire. Both will go down with time (I hope.)
eRRoRed 12 MAY a las 9:18 a. m. 
@koohuhin They're already working on it bro. Just wait a bit - it's not a quick task
koohuhin 12 MAY a las 8:25 a. m. 
what are some of the issuess devs face whale trying to port to newer versions?
chrisque1 10 MAY a las 12:04 p. m. 
Keep up the good work :cozybethesda:
FG_Remastered  [autor] 9 MAY a las 2:23 p. m. 
@ImTheLichBruh: Read my last message.
ImTheLichBruh 8 MAY a las 11:01 a. m. 
is this for 1.5
FG_Remastered  [autor] 6 MAY a las 11:44 p. m. 
What @hashbrownselfie said. We're working on it. (An early build can be found on Killathon's Github)
hashbrownselfie 5 MAY a las 12:01 p. m. 
@Drex Non, le mod n'est pas mort. Il est en train d'être refait
Drex 5 MAY a las 1:50 a. m. 
je suis perdu le mods est mort?