Garry's Mod

Garry's Mod

ACF Extra 2023
11 Comments
er.vin87 26 Dec, 2023 @ 3:54am 
ACF 2024?
deaf and bloodless 3 Jun, 2023 @ 9:03pm 
using ent.inputs may not be the most efficient so I suggest you update your version with the goal to replicate thrust behaviors of the original addon
deaf and bloodless 3 Jun, 2023 @ 9:01pm 
I am assuming particles are planned, but the "thrust" wire input seems to be analog for enabling thrust. In the original addon, thrust input was analog, ranging from 0-100. to replicate this behavior I have replaced the function at line 53 in sv_thrust with:

local thrust = ((rpm * (ent.Inputs[].Value))*self.MaxThrust)*35
--physobj:ApplyForceCenter( ( self:GetForward() or -self:GetForward() ) * self.CalculatedThrust) --apply formula to phys obj

--local thrust = rpm * self.MaxThrust * 100
physobj:ApplyForceCenter( self:GetForward() * thrust )
Bamsy 1 May, 2023 @ 9:23pm 
same here, works fine, just no particles
Khy166 26 Apr, 2023 @ 9:36am 
nvm they do i used the old one for some reason but anyways here is a bug... i cant see the flame from it for some reason
clock  [author] 25 Apr, 2023 @ 6:52pm 
it worked when i made and tested it - i cant help you without knowing *why* it doesnt work
Khy166 25 Apr, 2023 @ 9:41am 
the pulse jet still doesnt work :(
Bamsy 19 Apr, 2023 @ 2:24pm 
o7
clock  [author] 18 Apr, 2023 @ 10:30pm 
yes, it should work with both acf 2 and 3
Bamsy 18 Apr, 2023 @ 9:45pm 
will this still work with acf3?
kyiscray 18 Apr, 2023 @ 9:43pm 
Cool