Garry's Mod

Garry's Mod

ACF Extra 2023
11 commentaires
er.vin87 26 déc. 2023 à 3h54 
ACF 2024?
Heawtu IV 3 juin 2023 à 21h03 
using ent.inputs may not be the most efficient so I suggest you update your version with the goal to replicate thrust behaviors of the original addon
Heawtu IV 3 juin 2023 à 21h01 
I am assuming particles are planned, but the "thrust" wire input seems to be analog for enabling thrust. In the original addon, thrust input was analog, ranging from 0-100. to replicate this behavior I have replaced the function at line 53 in sv_thrust with:

local thrust = ((rpm * (ent.Inputs[].Value))*self.MaxThrust)*35
--physobj:ApplyForceCenter( ( self:GetForward() or -self:GetForward() ) * self.CalculatedThrust) --apply formula to phys obj

--local thrust = rpm * self.MaxThrust * 100
physobj:ApplyForceCenter( self:GetForward() * thrust )
Bamsy 1 mai 2023 à 21h23 
same here, works fine, just no particles
Khy166 26 avr. 2023 à 9h36 
nvm they do i used the old one for some reason but anyways here is a bug... i cant see the flame from it for some reason
clock  [créateur] 25 avr. 2023 à 18h52 
it worked when i made and tested it - i cant help you without knowing *why* it doesnt work
Khy166 25 avr. 2023 à 9h41 
the pulse jet still doesnt work :(
Bamsy 19 avr. 2023 à 14h24 
o7
clock  [créateur] 18 avr. 2023 à 22h30 
yes, it should work with both acf 2 and 3
Bamsy 18 avr. 2023 à 21h45 
will this still work with acf3?
kyiscray 18 avr. 2023 à 21h43 
Cool