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Laporkan kesalahan penerjemahan
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓ ▓▌█▌ DO IT
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
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██████▄▄█░░░░░███▄
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▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
▓▓▓▓▓█░░░░░░░░░░░█
If we take, for example, a Turbine for comparison, on ShadowFacility there are 6 ways to get to the headspace, not to mention that there are at least 3 or more access routes to each point to be avoided.
The problem was that all the players ran around the map (because it is too open) and the main area around point C was half empty.
That's why several areas have been modified and covered with a barricade that disappears after occupying point C so that the players can get closer together.
The problem is not pyro or sniper (Harvest, for example, is much worse), near point C, here the obstacles are adjusted so that the player is 70%-75% covered and there are only a few free angles for the sniper.
So the only problem on this map is the engineer and again nothing that a demoman or a medic can't handle..
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Rather curiously, these problems didn't exist in cp_blackmesa [gamebanana.com]. If you're gonna repost other people's maps while making poor edits, the least you can do is credit and link the original.