RimWorld

RimWorld

More Gene Information
51 Comments
Kathanon  [author] 27 May @ 3:57pm 
I'll give some thought on how that could fit in.
juako 27 May @ 3:56pm 
very helpful mod. however could you include ghouls as a colonist so it pulls up their germline genes? or maybe instead of creating xeno per person, you could add create for germline and it'll show all available races such as create for impid, yttakin etc.
Kathanon  [author] 16 May @ 4:00pm 
Update:
- RimWorld 1.5 support.
- Fixed bug where the "Back" button on the info card could overlap with the tags.
It's very exciting to hear that you are working on this mod update, my hero
Tutankhamun 14 May @ 1:34am 
1.5
Hykal 10 May @ 12:29am 
o7 Godspeed
Kathanon  [author] 10 May @ 12:27am 
It will be. It's the one I'm currently working on updating.
Hykal 9 May @ 8:19pm 
Someone namedropped you on MysteriousFawx latest RimWorld rundown video now I'm sad this isn't 1.5!
cnnick 2 May @ 10:25pm 
very useful ,thanks
Kathanon  [author] 29 Apr @ 7:25pm 
Won't do anything until I've updated it. It'll come, but it's a complicated mod.
Three 29 Apr @ 1:40pm 
Is it safe to use this in version 1.5? :guard:
AngryCarp 19 Apr @ 7:19am 
Making new races is a big pain in the ass without this fantastic mod.
Kathanon  [author] 17 Apr @ 2:50pm 
Yes.
XPsycho 17 Apr @ 10:51am 
1.5?
Kathanon  [author] 12 Dec, 2023 @ 11:45pm 
Sorry, I'm not sure what window you are referring to by "selected genes". The one visible in the preview window is already scrollable in vanilla if you have enough banked genepacks.
anothername 11 Dec, 2023 @ 11:32am 
Instead of resizing the window, would it be possible to add a scroll bar to the "selected genes" window?
Kathanon  [author] 25 Oct, 2023 @ 10:56pm 
Update:
* Fixed bug in "Potential Offspring" dialog when no genes are tagged.
Kathanon  [author] 19 Oct, 2023 @ 7:01am 
@k47
Sure, I think I have a decent plan for how I could do that.

@Suzan
I realized I was a bit ti terse and unclear in my previous reply.
This mod alters several vanilla windows and adds 2 new ones. I think both the new ones are already resizable.
If you mean the one visible in the preview image, then I could try, but I'm not sure how well it would work. Making the window resizable is very easy, but making the contents work well with the new size is hard if it wasn't already made adaptible. Even if I get the vanilla stuff to adapt properly to the size, any other mods adding content to it are likely not to work properly with a different size.
Sorry, but there is no easy fix.
k47 16 Oct, 2023 @ 10:07pm 
Any way of tweaking the search function so it can for genes added by a specific mod? Say if I type "Alpha Genes" it'd only filter for those coming from that mod.
hottt3 15 Oct, 2023 @ 4:16pm 
Thanks!
Kathanon  [author] 13 Oct, 2023 @ 4:52am 
Which window? There are several.
Suzan 12 Oct, 2023 @ 7:24pm 
is there any chance to make the window resizable or larger? Heavily modded it becomes very cramped and hard to work with
Ruiji 28 Sep, 2023 @ 5:44am 
It worked for me too. Thanks! Excellent mod!
Kessap 9 Sep, 2023 @ 5:44pm 
The 5 icons the most on the right are not clic-able when going on the gene page from the gene bank, because they underlap (does this word exist?) the "back" button in term of clicability (and this one?).
Kessap 5 Sep, 2023 @ 10:34am 
Problem fixed for me, you rock!
Kathanon  [author] 5 Sep, 2023 @ 7:35am 
I'm pretty sure I've fixed it now. If you force an update it should work.
Kessap 5 Sep, 2023 @ 7:00am 
Yay thanks, tell me if you need more logs or anything =)
Kathanon  [author] 5 Sep, 2023 @ 6:55am 
I'll look into it.
Kessap 5 Sep, 2023 @ 6:39am 
Well I don't know if it updated the mod or not but I still have the problem, with a freshly cooked "slowrunner+gray eyes" xenogerm.
Kathanon  [author] 5 Sep, 2023 @ 3:52am 
That looks like the bug that I fixed shortly before Kessap's first message. You may not have the latest version. Please try unsubscribing and subscribing again. That usually makes steam update the mod.
Ruiji 4 Sep, 2023 @ 9:53am 
Hi, I have the same problem as Kessap since the last update of the mod. I can't implant xenogerms.

An error that seems to come from MoreGeneInfo.Patch_MetabolismPrediction.NonOverriddenGenes, which prevents to open the list of potential patients for the implant
Kessap 4 Sep, 2023 @ 2:17am 
For exemple, a xenogerm with only slow runner and gray eyes can't be implanted.
Kessap 4 Sep, 2023 @ 2:16am 
Hey there, I think your mod is involved into a bug, for some reason some xenogerms do not want to get implanted, neither from the xenogerm button or from the operation pannel on a pawn. Here are my logs, this mod is mentionned in the last line I get : https://gist.github.com/HugsLibRecordKeeper/25a4b74f81e059c13451831755ac4827
Kessap 3 Sep, 2023 @ 12:33pm 
This is awesome, thankk you.
Kathanon  [author] 2 Sep, 2023 @ 11:04pm 
Update:
* Added window listing all embryos and pawns in growth vats, available through a new button on growth vats.
* Added a new "lister" (i.e. tooltip) in "Potential Offspring" window that shows all possible number of resulting tagged genes, along with the chance of getting that number.
* Added ability to exclude specific pawns from table in "Potential Offspring" window.
Kathanon  [author] 25 Aug, 2023 @ 12:46pm 
Update:
* Fixed bug when clicking in table of "Potential Offspring" dialog.
* Added probability calculation to "Potential Offspring" dialog.
* Settings for "Potential Offspring" dialog are now saved in game save file.
Virathas 15 Aug, 2023 @ 1:04pm 
It seems that the "Potential Offspring" tab causes severe issues:
Whenever you click any "potential offspring" from two pawns, the UI will permanently disappear (unless you hold alt for some reason).
Furthermore, the log is swamped with errors.
Verified the issue while using only this mod and it's dependencies.
Reproduction is as simple as starting a new colony having pawns of both genders, opening the tab, setting "all possibilities" and then clicking any "intersection"
Kathanon  [author] 3 Aug, 2023 @ 7:45pm 
Update:
* Added display of the number of genes tagged with each tag when inspecting genes.
Kathanon  [author] 22 Jul, 2023 @ 8:35am 
Update:
* Added "Potential Offspring" dialog.
Kathanon  [author] 1 Jul, 2023 @ 10:04am 
Update:
* Fixed max complexity not being shown in create xenogerm dialog.

@Srst:
Thanks, I hadn't noticed that I accidentally removed that.
SRA 25 Jun, 2023 @ 6:18am 
Thanks for the mod:)

One thing wanna ask, it looks like the max cap HUD, showing how high gene complexity and metabolic efficiency can be, disappears when the mod is loaded (like the image above in the mod page)

Is there a way to show those info with this mod loaded?
Kathanon  [author] 23 Jun, 2023 @ 8:27pm 
Update:
* Added embryo list dialog.
地狱拖拉机 21 Jun, 2023 @ 9:45am 
useful mod . thanks!:steamhappy:
Kathanon  [author] 7 Jun, 2023 @ 2:51pm 
Update:
* Added Numbers integration: a column showing tagged endogenes (under "Misc").
Kathanon  [author] 20 May, 2023 @ 9:27pm 
Update:
* Added tagging of genes.
Three 10 Apr, 2023 @ 5:46am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
Kathanon  [author] 11 Mar, 2023 @ 3:49am 
Thanks. Fixed.
klvlt 11 Mar, 2023 @ 3:31am 
I can't wait to get to the point in my current game where I can try the filters. I've been waiting for something like this. (Btw, this workshop entry is missing the mod dependencies.)
yirny.g 8 Mar, 2023 @ 11:15pm 
The function to diff endogenes and xenogerms is exactly what I wanted. Thank you!
Kathanon  [author] 6 Mar, 2023 @ 4:05am 
Thank you. :)