RimWorld
More Gene Information
51 件のコメント
Kathanon  [作成者] 5月27日 15時57分 
I'll give some thought on how that could fit in.
juako 5月27日 15時56分 
very helpful mod. however could you include ghouls as a colonist so it pulls up their germline genes? or maybe instead of creating xeno per person, you could add create for germline and it'll show all available races such as create for impid, yttakin etc.
Kathanon  [作成者] 5月16日 16時00分 
Update:
- RimWorld 1.5 support.
- Fixed bug where the "Back" button on the info card could overlap with the tags.
It's very exciting to hear that you are working on this mod update, my hero
Tutankhamun 5月14日 1時34分 
1.5
Hykal 5月10日 0時29分 
o7 Godspeed
Kathanon  [作成者] 5月10日 0時27分 
It will be. It's the one I'm currently working on updating.
Hykal 5月9日 20時19分 
Someone namedropped you on MysteriousFawx latest RimWorld rundown video now I'm sad this isn't 1.5!
cnnick 5月2日 22時25分 
very useful ,thanks
Kathanon  [作成者] 4月29日 19時25分 
Won't do anything until I've updated it. It'll come, but it's a complicated mod.
Three 4月29日 13時40分 
Is it safe to use this in version 1.5? :guard:
AngryCarp 4月19日 7時19分 
Making new races is a big pain in the ass without this fantastic mod.
Kathanon  [作成者] 4月17日 14時50分 
Yes.
XPsycho 4月17日 10時51分 
1.5?
Kathanon  [作成者] 2023年12月12日 23時45分 
Sorry, I'm not sure what window you are referring to by "selected genes". The one visible in the preview window is already scrollable in vanilla if you have enough banked genepacks.
anothername 2023年12月11日 11時32分 
Instead of resizing the window, would it be possible to add a scroll bar to the "selected genes" window?
Kathanon  [作成者] 2023年10月25日 22時56分 
Update:
* Fixed bug in "Potential Offspring" dialog when no genes are tagged.
Kathanon  [作成者] 2023年10月19日 7時01分 
@k47
Sure, I think I have a decent plan for how I could do that.

@Suzan
I realized I was a bit ti terse and unclear in my previous reply.
This mod alters several vanilla windows and adds 2 new ones. I think both the new ones are already resizable.
If you mean the one visible in the preview image, then I could try, but I'm not sure how well it would work. Making the window resizable is very easy, but making the contents work well with the new size is hard if it wasn't already made adaptible. Even if I get the vanilla stuff to adapt properly to the size, any other mods adding content to it are likely not to work properly with a different size.
Sorry, but there is no easy fix.
k47 2023年10月16日 22時07分 
Any way of tweaking the search function so it can for genes added by a specific mod? Say if I type "Alpha Genes" it'd only filter for those coming from that mod.
hottt3 2023年10月15日 16時16分 
Thanks!
Kathanon  [作成者] 2023年10月13日 4時52分 
Which window? There are several.
Suzan 2023年10月12日 19時24分 
is there any chance to make the window resizable or larger? Heavily modded it becomes very cramped and hard to work with
Ruiji 2023年9月28日 5時44分 
It worked for me too. Thanks! Excellent mod!
Kessap 2023年9月9日 17時44分 
The 5 icons the most on the right are not clic-able when going on the gene page from the gene bank, because they underlap (does this word exist?) the "back" button in term of clicability (and this one?).
Kessap 2023年9月5日 10時34分 
Problem fixed for me, you rock!
Kathanon  [作成者] 2023年9月5日 7時35分 
I'm pretty sure I've fixed it now. If you force an update it should work.
Kessap 2023年9月5日 7時00分 
Yay thanks, tell me if you need more logs or anything =)
Kathanon  [作成者] 2023年9月5日 6時55分 
I'll look into it.
Kessap 2023年9月5日 6時39分 
Well I don't know if it updated the mod or not but I still have the problem, with a freshly cooked "slowrunner+gray eyes" xenogerm.
Kathanon  [作成者] 2023年9月5日 3時52分 
That looks like the bug that I fixed shortly before Kessap's first message. You may not have the latest version. Please try unsubscribing and subscribing again. That usually makes steam update the mod.
Ruiji 2023年9月4日 9時53分 
Hi, I have the same problem as Kessap since the last update of the mod. I can't implant xenogerms.

An error that seems to come from MoreGeneInfo.Patch_MetabolismPrediction.NonOverriddenGenes, which prevents to open the list of potential patients for the implant
Kessap 2023年9月4日 2時17分 
For exemple, a xenogerm with only slow runner and gray eyes can't be implanted.
Kessap 2023年9月4日 2時16分 
Hey there, I think your mod is involved into a bug, for some reason some xenogerms do not want to get implanted, neither from the xenogerm button or from the operation pannel on a pawn. Here are my logs, this mod is mentionned in the last line I get : https://gist.github.com/HugsLibRecordKeeper/25a4b74f81e059c13451831755ac4827
Kessap 2023年9月3日 12時33分 
This is awesome, thankk you.
Kathanon  [作成者] 2023年9月2日 23時04分 
Update:
* Added window listing all embryos and pawns in growth vats, available through a new button on growth vats.
* Added a new "lister" (i.e. tooltip) in "Potential Offspring" window that shows all possible number of resulting tagged genes, along with the chance of getting that number.
* Added ability to exclude specific pawns from table in "Potential Offspring" window.
Kathanon  [作成者] 2023年8月25日 12時46分 
Update:
* Fixed bug when clicking in table of "Potential Offspring" dialog.
* Added probability calculation to "Potential Offspring" dialog.
* Settings for "Potential Offspring" dialog are now saved in game save file.
Virathas 2023年8月15日 13時04分 
It seems that the "Potential Offspring" tab causes severe issues:
Whenever you click any "potential offspring" from two pawns, the UI will permanently disappear (unless you hold alt for some reason).
Furthermore, the log is swamped with errors.
Verified the issue while using only this mod and it's dependencies.
Reproduction is as simple as starting a new colony having pawns of both genders, opening the tab, setting "all possibilities" and then clicking any "intersection"
Kathanon  [作成者] 2023年8月3日 19時45分 
Update:
* Added display of the number of genes tagged with each tag when inspecting genes.
Kathanon  [作成者] 2023年7月22日 8時35分 
Update:
* Added "Potential Offspring" dialog.
Kathanon  [作成者] 2023年7月1日 10時04分 
Update:
* Fixed max complexity not being shown in create xenogerm dialog.

@Srst:
Thanks, I hadn't noticed that I accidentally removed that.
SRA 2023年6月25日 6時18分 
Thanks for the mod:)

One thing wanna ask, it looks like the max cap HUD, showing how high gene complexity and metabolic efficiency can be, disappears when the mod is loaded (like the image above in the mod page)

Is there a way to show those info with this mod loaded?
Kathanon  [作成者] 2023年6月23日 20時27分 
Update:
* Added embryo list dialog.
地狱拖拉机 2023年6月21日 9時45分 
useful mod . thanks!:steamhappy:
Kathanon  [作成者] 2023年6月7日 14時51分 
Update:
* Added Numbers integration: a column showing tagged endogenes (under "Misc").
Kathanon  [作成者] 2023年5月20日 21時27分 
Update:
* Added tagging of genes.
Three 2023年4月10日 5時46分 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
Kathanon  [作成者] 2023年3月11日 3時49分 
Thanks. Fixed.
klvlt 2023年3月11日 3時31分 
I can't wait to get to the point in my current game where I can try the filters. I've been waiting for something like this. (Btw, this workshop entry is missing the mod dependencies.)
yirny.g 2023年3月8日 23時15分 
The function to diff endogenes and xenogerms is exactly what I wanted. Thank you!
Kathanon  [作成者] 2023年3月6日 4時05分 
Thank you. :)