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Laporkan kesalahan penerjemahan
It would be nice to see skills specifically so that skill genes can be used effectively.
- RimWorld 1.5 support.
- Fixed bug where the "Back" button on the info card could overlap with the tags.
* Fixed bug in "Potential Offspring" dialog when no genes are tagged.
Sure, I think I have a decent plan for how I could do that.
@Suzan
I realized I was a bit ti terse and unclear in my previous reply.
This mod alters several vanilla windows and adds 2 new ones. I think both the new ones are already resizable.
If you mean the one visible in the preview image, then I could try, but I'm not sure how well it would work. Making the window resizable is very easy, but making the contents work well with the new size is hard if it wasn't already made adaptible. Even if I get the vanilla stuff to adapt properly to the size, any other mods adding content to it are likely not to work properly with a different size.
Sorry, but there is no easy fix.
An error that seems to come from MoreGeneInfo.Patch_MetabolismPrediction.NonOverriddenGenes, which prevents to open the list of potential patients for the implant
* Added window listing all embryos and pawns in growth vats, available through a new button on growth vats.
* Added a new "lister" (i.e. tooltip) in "Potential Offspring" window that shows all possible number of resulting tagged genes, along with the chance of getting that number.
* Added ability to exclude specific pawns from table in "Potential Offspring" window.
* Fixed bug when clicking in table of "Potential Offspring" dialog.
* Added probability calculation to "Potential Offspring" dialog.
* Settings for "Potential Offspring" dialog are now saved in game save file.
Whenever you click any "potential offspring" from two pawns, the UI will permanently disappear (unless you hold alt for some reason).
Furthermore, the log is swamped with errors.
Verified the issue while using only this mod and it's dependencies.
Reproduction is as simple as starting a new colony having pawns of both genders, opening the tab, setting "all possibilities" and then clicking any "intersection"
* Added display of the number of genes tagged with each tag when inspecting genes.
* Added "Potential Offspring" dialog.
* Fixed max complexity not being shown in create xenogerm dialog.
@Srst:
Thanks, I hadn't noticed that I accidentally removed that.
One thing wanna ask, it looks like the max cap HUD, showing how high gene complexity and metabolic efficiency can be, disappears when the mod is loaded (like the image above in the mod page)
Is there a way to show those info with this mod loaded?
* Added embryo list dialog.
* Added Numbers integration: a column showing tagged endogenes (under "Misc").
* Added tagging of genes.
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.