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As far as I know, pretty much all the other mods that do something similar have the same problem
i don't know if this has something to do with lambs danger or not but when my weapon is slung, i'm basically invisible to AI. my guess is the game thinks that i was behind a wall so AI stops reacting to my actions. so i hopped on zeus and noticed my slung weapon created an 'object' which i guess this is how you made weapon sling possible, but it's blocking AI detection
Great mod btw i love it! <3
For some reason when command menu is open & if its 2 or 3 you need & have a weapon in that slot it will still change weapon when selecting order.
Unless i remember to just scroll & click.
For me have to use auto sling enabled, Switch to pistol like normal but use "retrieve" key to go back to primary.
Or yes does switch fire mode up 1.
Like "it still switches your fire mod in bino and holster" - doesn't make much sense, because regardless of what you sling to, it calls on the exact same function
If you can get a concise, clear bug report made then it may make it easier to fix
@R3tro-
Basically what ghost said. It's the same reason no other modder will attempt it and if they do it's always the same method used (weapon holder).
tried again in BIS VA with only CBA_A3 and Weapon Slinging loaded, naked guy with MX and .45, do nothing, swap to .45 and then swap back, MX turned to full auto with an empty mag.
Have you tried repairing the mod?
Have you changed the vanilla keybind to swap weapons?
If you mean the keybind, yes
Presuming you last used this mod before the most recent update it's entirely possible that the weapon bug was due to a faulty script rather than the arsenal, though if this can be replicated in the most recent version i'll look into it further
My unit has had to stop using this mod due to the issue @Vagrant describes. Slung weapons would cause the camera to spaz out in 3rd person when in a moving vehicle and there was a high risk of rotor strikes. There were multiple occasions where our main rotor was taken out by a slung weapon. Returning the weapon to an unslung state could help mitigate this issue.
There was also an unrelated duplication glitch in which the primary weapon would get duplicated to the sling position. In other words, the individual would be carrying a copy of their weapon (minus any attachments) on their chest. I am not sure how to replicate this issue, but it might have had something to do with saving/loading kits. Thanks for your hard work on this lovely mod!
@Vagrant
"slinging returns to a default state"
What does this mean? You mean unsling the weapon when they enter a vehicle?
And it seems your mod is affected too. Is there a way you can script in your mod whenever the player enters a vehicle, slinging returns to a default state until the player exits a vehicle? This should prevent the issue from occurring.