Arma 3
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Weapon Slinging
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Data Type: Mod
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
37.446 KB
28 Jan, 2023 @ 2:01pm
4 May, 2023 @ 4:06am
10 Change Notes ( view )

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Weapon Slinging

Description
This mod contains:
The ability to sling your weapon...


(...A glorified holster.)

To use, set a keybind in the vanilla controls menu under "Weapon Slinging" or enable Auto Sling in the CBA addon options.

To swap sling point, you can find the dropdown menu in CBA addon options under "Weapon Slinging"

Mod makers - you can define sling points/offsets for any weapon individually via a config (see weapon_slinging_configs.pbo)

I remade this mod from the ground up because it was completely broken beforehand.

New "features"/bug fixes:
> Preserves weapon data
> No longer duplicates magazines
> Uses default weapon swapping behaviour for a smooth experience
> Ability to define sling data on a per weapon basis
> Vanilla keybinding system
> Ability to sling in crouch/prone
> Auto sling

Q: "Is this mod clientside?"
A: Kind of. Everything should work as normal minus the preventions in place to prevent people messing with the sling (This requires all clients to have the mod).

You can reupload this mod if there are credits visible for all authors.

[www.bohemia.net]
Popular Discussions View All (2)
37
28 Jan @ 12:54pm
PINNED: Bug Reports
Silence
142 Comments
Silence  [author] 13 May @ 12:56pm 
If you can figure out a way, let me know
As far as I know, pretty much all the other mods that do something similar have the same problem
DG 13 May @ 3:59am 
is it possible to change the 'object' to something else? or shrink its size? or put it somewhere else?
i don't know if this has something to do with lambs danger or not but when my weapon is slung, i'm basically invisible to AI. my guess is the game thinks that i was behind a wall so AI stops reacting to my actions. so i hopped on zeus and noticed my slung weapon created an 'object' which i guess this is how you made weapon sling possible, but it's blocking AI detection
Stfan_Clarck 25 Feb @ 12:28pm 
My experience so far has been that it doesn't work very well with the ACE 3, when switching equipment to the AA they don't lock the aim on the vehicles, to work you have to take the main weapon out of the inventory for the AA to be able to lock onto the targets. It took me a while to figure it out, but I'll keep the detail to see if I can fix it
GhostJB 8 Dec, 2023 @ 9:14am 
It's fairly straightforward, as arma-related scripting goes. Picture directories are stored in the weapons config, and then you just need to figure out the IDC (control ID #) for the weapon image part of the inventory UI, and then use ctrlSetText to change it to the directory of the weapon's picture. (The text of a picture element is the directory of the image)
Silence  [author] 8 Dec, 2023 @ 5:44am 
Might work, can't say i've dabbled in that though
GhostJB 8 Dec, 2023 @ 2:43am 
I put some thought on this months back, and while I haven't ever tested it, it should be fairly simple to just change the relevant control (interface element) to have the picture of the "slung" weapon. Trickiest part is probably attaching the script so that it runs each time you open the inventory, and I don't *think* that'd be too hard
nanner 7 Dec, 2023 @ 7:22pm 
Is there anyway to make the slinged weapon still appear in the primary weapon slot in the inventory menu?
Musclebust 15 Oct, 2023 @ 6:12am 
Awesome, thanks for the quick reply.
Great mod btw i love it! <3
Silence  [author] 14 Oct, 2023 @ 9:19am 
link is fine
Musclebust 14 Oct, 2023 @ 8:22am 
Hey @Silence, i want to repack this mod into my units mod. Is it enough to link this modpage or do you want me to credit the original Authors more precisely?