RimWorld

RimWorld

Ducks' No Limits - Ideology (Continued)
123 Comments
Mlie  [author] 21 Sep @ 12:52pm 
@Incursion No other mod has been reported as conflicting with it so far
Incursion 21 Sep @ 11:33am 
Sorry to bother, but is there any other known mods other than VE ideology (which I had but removed mid save to replace it with this mod) which overwrite the meme limit? I have this mod loaded at the very bottom of my load order, but it still seems to be getting overwritten by something else, and I don't see anything which would be specifically doing that.
Drestalos 16 Sep @ 8:05am 
Alrighty, thanks for the information; I appreciate the help! :p03:
Mlie  [author] 16 Sep @ 6:12am 
@Drestalos that is what people are reporting anyway
Drestalos 16 Sep @ 6:09am 
Okay, thank you, Miles. So that means if I load after VIE, it still takes priority anyways I suppose?
Mlie  [author] 15 Sep @ 1:55pm 
@Drestalos Vie overrides this
Drestalos 15 Sep @ 1:52pm 
Doesn't Vanilla Ideology Expanded cover similar ground? I recall in the settings it allowed me to increase the number of precepts to like 10, and number of Relics to 5 or 6, is this compatible, doesn't it override what VIE does, or what?
Kigsfoo 9 Jul @ 2:38pm 
right that works thanks
Kigsfoo 9 Jul @ 2:34pm 
oh... i missed that part, skipping it thinking it was more "adverts". ill see if it works then
Mlie  [author] 9 Jul @ 1:43pm 
@Kigsfoo I think the top of the description could help you
Kigsfoo 9 Jul @ 1:40pm 
or do i have to dev mode it?
Kigsfoo 9 Jul @ 1:40pm 
when creating new colony. it doesnt seem to let me choose more that the base four. is there something im missing?
Turbotowns 1 Jul @ 11:45am 
@Arkitekt Origins That shouldn't be possible. If quality just effects the range, then you must have SHIT luck!
Mlie  [author] 28 Jun @ 8:58pm 
@Arkitekt Origins All features are listed in the description
Arkitekt Origins 28 Jun @ 3:52pm 
does this mod make it so that you can get a ritual above 100%? I'm tired of getting back to back "terrible ritual" with 100% quality bonus
Bacaniel 21 Jun @ 7:23pm 
Another thing: if anyone is having any problems with fluid ideos being capped to 4 memes when reforming, all you need to do is load another save (I just open a dev quicktest and it works every time), then reload the original save. When you return, the game will allow you to add more than 4 memes when reforming.
Bacaniel 21 Jun @ 7:20pm 
Something I noticed: the prisoner/animal sacrifice rituals are not able to be added above the limit of 6 rituals, and do not appear in the list if you already have 6 rituals defined. In case anyone else is having this issue, the fix is simple; just add the prisoner and animal sacrifice ritual first, and then any other rituals you want afterwards. Not a huge issue, but I wanted to post this in case anyone else was stumped by these rituals being missing.
マイスリー 14 Jun @ 4:38am 
Is there a way, so that on creating a new Ideology the game dosent fill the rolls tab with ervery singe Vanilla expanded roll like Firekeeper and such?
atomic0726 3 May @ 10:28am 
Does vanilla ideo also override The roles?
👁 27 Apr @ 5:15pm 
I want to be able to have my ideology structures outdoors because NATURE PRIMACY NUDIST HIGH CULTURE DRYAD SUPREMACY TREE CONNECTION
Mlie  [author] 21 Apr @ 12:30pm 
@MOX Please read the description
tink 21 Apr @ 12:27pm 
Can I use it with Vanilla Ideology Expanded? I still have a limit of 4 main ideas there
MrXarous 18 Apr @ 9:40pm 
@mlie I think they were talking about https://steamproxy.net/sharedfiles/filedetails/?id=2006396200 and in my testing there was no issue with clean modlist.
Mlie  [author] 18 Apr @ 9:26pm 
@Reboot Please see the Reporting Issues section described above
Mlie  [author] 18 Apr @ 9:25pm 
@Reboot Can you link to that mod?
Reboot 18 Apr @ 2:27pm 
that or this mod just doesnt work cause i tested with only this and it didnt work
Reboot 18 Apr @ 1:52pm 
No skill decay by heister conflicts with this mod and prevents it from working
DragonKing lDCCl 27 Mar @ 5:10pm 
Oh boy, the "only unlock for player" setting was not ticked in my options, is that default or did I change it ages ago? - anyway, all the factions on the planet have unplayable ideologies as a result now xD

I just got 3 of the same ideology, and the game gave me 15 messages of new specialist roles available ;_; - which means, that they now have tons of -5 debuffs for not having all those roles in the colony. Their mod basically instant plummets, and is non-sutainable, so my only options are to 1. edit all ideologies, 2.not have more than 2 of same ideology, or 3. start over xD

Ticking the box does resolve the issue from what I can tell, but only for a new game obviously ^^'
Mlie  [author] 26 Mar @ 10:34am 
@BobRusk Sure does
BobRusk 26 Mar @ 10:13am 
####################
###DOESN'T WORK###
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Cringe Shaymin 16 Feb @ 5:12pm 
When using Vanilla Factions Extended - Tribal, you need to have "Only unlock for player" unchecked in this mod's settings in order for it to work when you form your ideology. Not sure if there's anything that can be done about that, just letting people know in case you went hunting for answers like me.
Mlie  [author] 29 Jan @ 9:43am 
@I3eauLeBoi Ive written a summary of the last comments in the description now to make it less of a burden to reply to the same question multiple times
I3eauLeBoi 29 Jan @ 9:40am 
Yeah that says admittingly nothing. Safely assuming you don't know either as you're referring me to trouble-shoot it myself.

Cheers for responding though.
Mlie  [author] 29 Jan @ 9:29am 
@I3eauLeBoi See my reply just before you post
I3eauLeBoi 29 Jan @ 8:30am 
Going to add this as well, doesn't remove meme restriction.
Mlie  [author] 6 Jan @ 2:32pm 
@Anida Dickenme Please read the other comments about this
SnowBallz 6 Jan @ 1:39pm 
Its doesn't remove the max number of memes I can add.
Shas'O O'Kais 29 Dec, 2023 @ 8:36pm 
Does this mod let you stack multiple roles on a single pawn?
So a leader could also be the moral guide AND a sharpshooter as well?
I don't get why this isn't in the game by default, but it's a feature i'm looking for.
cdavies210813 24 Dec, 2023 @ 3:06am 
so thats why it didnt work
cdavies210813 24 Dec, 2023 @ 3:06am 
thanks also i kinda realized that it dont work with vanilla expanded :(
Mlie  [author] 23 Dec, 2023 @ 12:27pm 
@cdavies210813 Please see the Reporting Issues section described above
cdavies210813 23 Dec, 2023 @ 12:25pm 
the unlimited memes doesnt work for me -_-
Mlie  [author] 17 Dec, 2023 @ 9:04am 
@Scyobi_Empire You should probably ask on that mod-page instead of this one
Scyobi_Empire 17 Dec, 2023 @ 8:27am 
Does the cherry picker mod allow you to change the limits? I only want the more relic limits and nothing else, but Rimworld modding is nothing like PDX modding...
MadEorlanas 2 Dec, 2023 @ 6:13am 
@Demi: it is configurable I'm pretty sure, in the mod options
Demi 2 Dec, 2023 @ 3:35am 
ok thx
Mlie  [author] 2 Dec, 2023 @ 2:42am 
@Demi No, you should better ask them to make it optional or more configurable
Demi 2 Dec, 2023 @ 1:23am 
Could you please patch removes specialists limits of Vanilla Ideology Expanded specialists?
Arkar1234 1 Dec, 2023 @ 5:38am 
@Caldery

Vanilla Ideology Expanded has its own de-limit settings for player ideologies. You *can* use both together but the things that VIE touches (like meme count and such) will be handled by VIE instead of this one.
Caldery 11 Nov, 2023 @ 10:46am 
Are there any known incompatibilities? It worked well for a while for me then the precepts locked again. Haven't noticed any weird logs or red flags either so thought I might ask before running through each mod individually