RimWorld
PsyBlasters
51 comentários
Arquebus  [autor] 18 out. 2024 às 1:31 
Sweet! I wanted to eventually revisit this mod but for CE, but i guess 'Mind Bullets' can go to the retirement home before its birth :D
AnneThrax 16 out. 2024 às 1:51 
RealLifeHobgoblin 17 set. 2024 às 21:09 
Arquebus  [autor] 28 jul. 2024 às 13:15 
I subclassed the bullet class and overwrote the base damage method in that subclass. Check out the plaguegun tutorial on the rimwprld wiki or check the code in the github repo
CTH2004 26 jul. 2024 às 7:22 
i'm curious, how exactly did you go about makeing the power related to the sensitivity? I am planning on making a gene with similar capabilities, but I don't know where to begin...

thanks in advance!
Macky 10 mai. 2024 às 15:41 
I agree with AKEKHQ, a lot of the imperials spawn with the weapons. It would be nice to have an option in the mod settings to increase the rarity of these weapons for NPCs. Either way, I really like the mod, its really fun brain blasting enemies!
AKEKHQ 21 nov. 2023 às 9:59 
Would it be possible to lower the comonality of those weapons? since a LOT of imperials spawn with it. or maybe make it soo only pawns with psychic link can spawn with it?
Ros[É] 3 nov. 2023 às 19:42 
I agree with @Osetrokarasek an option to go over the normal "empowered" limit that's linked with psysensitivity would do wonders
L1-GH7//S33-K-3R 7 set. 2023 às 17:06 
What I'm trying to say is that the aforementioned weapons have their defaultProjectile made in ThingDefs but not actually applied to their Verbs.I think my Lv.0 social skill finally figured out how to speak properly.My apologies for any confusion.
L1-GH7//S33-K-3R 5 set. 2023 às 17:06 
The errors can be located in Thingdef/[name of the thing]/verbs/Verb_Shoot/defaultProjectile
L1-GH7//S33-K-3R 5 set. 2023 às 15:03 
Why would someone create a website called"versions"? I'm not intentionally linking anything to this page
L1-GH7//S33-K-3R 5 set. 2023 às 15:01 
@Arquebus No I mean the advanced versions of the pistol,the shotgun and the S.rifle are using the projectiles defs of their basic versions.In the ThingDefs.I'm sorry for causing misunderstanding my english skill is terrible
Arquebus  [autor] 5 set. 2023 às 8:28 
@Jesse1079 I assume you mean in CE?
L1-GH7//S33-K-3R 5 set. 2023 às 5:09 
Some of the weapons are using wrong projectile defs.Most advanced Psy-Weapons are using basic ammunition in XML code
Osetrokarasek 25 ago. 2023 às 1:01 
and maybe it should deal more damage?
Osetrokarasek 25 ago. 2023 às 0:37 
love this mod, but brain dump should only be available to psycasters, imho
Flesh Forge 19 abr. 2023 às 17:07 
this looks so pretty, great work!
Arquebus  [autor] 9 mar. 2023 às 1:29 
@no profile ty for the comment and complement. I will look into this!
no profile 9 mar. 2023 às 1:24 
Thank you for the fun mod. I think Rimworld will be more fun if more of your mods come out.
It's a machine translation.

Creating a brain dump is strange.
Crafting skills are not referenced and there are no unfinished items.
It works very slowly but cannot be interrupted.

Other weapons in this mod are referenced and some are made normally.
Arquebus  [autor] 23 fev. 2023 às 7:52 
Pushed an update that included an implementation of my newest mod Mod Icons, adding an icon to the mod entry in the loading screen. As always, please let me know if you see any bugs!
Arquebus  [autor] 23 jan. 2023 às 13:34 
@Maritisa there is no cap on the damage it can do. But the armpen and size is fixed, slightly more armpen and larger than a doomsday rocket. Iirc, the damage it will do is about the same if you spend 45ish heat. In unmodded royalty, a level 6 psycaster with no other upgrades has a base of 60 max heat.
Maritisa 19 jan. 2023 às 18:24 
...I look at how that rocket launcher works, glance back at one of my old, stupidly powerful colonies, and now I ponder if that rat would just be firing the equivalent of a thermonuclear bomb... Is there a cap? Does it make the explosion bigger? Can I barricade myself in the toughest embrasures I have, and just obliterate an entire map with an archo-psion?
Because god damn would it be awesome if I could
Woffleman  [autor] 10 jan. 2023 às 10:22 
@Raxlos I can't say destiny was a direct inspiration. Originally the guns looked more akin to halo's forerunner weaponry, before shifting to something closer to warframe's prime weapons (they even had the colour scheme at one point). Ultimately I didn't want them to look too close to certain video games, which is why the designs ended up with more sweeping curves instead of angular pieces.
Kenko 9 jan. 2023 às 17:55 
I also would like to comment that this mod is especially a bugger to patch because of the bullet code in the mod requiring a field from the vanilla projectile class not found in the CE one so I am very much not surprised that no one has taken on the task to make a CE patch for this mod.
Daeharde Trihardt 7 jan. 2023 às 23:56 
Psyper rifle made me W H E E Z E . Well played.
Raxlos 7 jan. 2023 às 19:38 
Out of curiosity, was the design for these inspired by the Destiny 2 Prophecy weapons? They look similar(ly cool)
Sir Fragalicious 7 jan. 2023 às 18:41 
Would be cool to see these as persona weapons too.
Aranador 7 jan. 2023 às 18:33 
People who want a CE patch, the usual approach is to ask the CE team to make a patch. Please respect that not every modder really knows how to mod for CE, and some modders would rather spend their time producing the content they want.
Arquebus  [autor] 7 jan. 2023 às 11:49 
@dalebarrett I've never done a CE compat patch.So will have to see what needs to change for it and then figure out how psyblasters' mechanic will work with it. I see many people interested in it though, so might have to play a CE run to help me get hyped for it too :D.
EchoBlue 7 jan. 2023 às 9:29 
"wIlL cE eVeNtuALlY bE cOmpAtIbLe"
Daunmi 7 jan. 2023 às 9:04 
Psyper rifle.

PSYPER rifle.

I hate you so much. :slimehappy:
dalebarrett 7 jan. 2023 às 5:15 
will CE eventually be compatible?
Arquebus  [autor] 7 jan. 2023 às 3:53 
Minor update to the mod which makes eltex a crafting ingredient if VPE is installed. @Sir Humphrey Appleby thanks for the help with this!
Vartarhoz 7 jan. 2023 às 2:08 
I really hope for Medieval and Neolithic versions of this mod.
AZGreentea 6 jan. 2023 às 17:08 
This is needed. Other than a few casts, there isn't much to use focus on day to day. Most of my casters spend more time gaining focus than they ever come close to using.
sapitt6214 6 jan. 2023 às 15:13 
mod looks great. but i always thought some armor for psycasters to give them better protection while enhancing psychic sensitivity would be awesome
Sir Humphrey Appleby 6 jan. 2023 às 13:13 
Consider throwing <VPE_Eltex MayRequire="VanillaExpanded.VPsycastsE">#</VPE_Eltex> into the /costList. I made a dirty patch to do that. 1 for pistol, 2 for shotgun, rifle, sniper, 3 for launcher.

Other people probably won't appreciate it but I think Eltex is a great way to limit player growth. You can't just buy what you need.
Scalapher The Artificer 6 jan. 2023 às 11:14 
I'm not really sure where to suggest this, or to who, but I think it would be really neat to have a psy-generator mod that allows psylink users to generate electricity at the cost of psychic heat.
Sun-In-Splendour ( Kai )  6 jan. 2023 às 8:58 
I really love the concept and art for this mod. Can't wait for the test drive on that pistol.
Arquebus  [autor] 6 jan. 2023 às 8:11 
Updated contents for numbers!
Arquebus  [autor] 6 jan. 2023 às 2:36 
@Dietrich Yeah, this mod proved quite difficult to balance honestly. Our initial implementation had the neuroblasters only create heat, but that was busted as hell. Heat recovery and cap are so easy to stack that the bonus was essentially free. So we either had to lower the damage bonus or make it limited in some way. So that's when we decided to add a very small focus cost to them.
In our tests, the normal psyblasters consumed around 30-50% of a psyfocus bar and never went over the safezone of a lvl6 caster for a 2500 point raid depending on positioning. The neuroblasters half as much focus and double the heat.
We're monitoring balance and player feedback, as this is the most balance intensive mod we've made so far and I'm really still learning.

The sensitivity idea is a good idea though. I'll have to think about it a little.

@K.M.P.I.H.E. I personally don't see it, but even if you do, I wouldn't recommend using it like one ;)
Arquebus  [autor] 6 jan. 2023 às 2:36 
@Kokorocodon glad to hear you think so! :)

@mscomies The numerical info is in the gun list. But that's very true, we'll keep that in mind for the next time or if we do revisions to the infographic.

@Emperor Lowa good idea. We'll keep that in mind if we need to do revisions!

@shane_357a melee psyblaster was on the cards but was eventually dropped from feature scope. If we decide to do feature extensions, this is definitely one I also want to do!

@Hamacelos That's the neat part. There isn't!

@Vesparum I know right?! Exactly what we were going for! So super happy you think this!

@Riei Oooo psybolter. Sounds awesome. Similar to shane, I'll add this to the feature backlog and we'll consider adding it if we extend this in the future.
K.M.P.I.H.E. 6 jan. 2023 às 0:13 
Its cool mod,but why rifle is looking like dildo?
Dietrich 5 jan. 2023 às 22:49 
Interesting idea, dislike they use Psyfocus as it is such a precious resource that takes a lot of time to get back, but otherwise I'm happy my Psycasters with great shooting skill arent being wasted.

Wish they would just give Heat instead of consuming Psyfocus but that's just how I feel, otherwise these are amazing for smacking enemies with lots o' armor, would be interesting to see their damage scale with Psychic Sensitivity too but I'm sure that would require a lot of code wizardry to do.
Helios 5 jan. 2023 às 21:15 
Great work!

Would just suggest to add some melee options and bows/xbows that launch psyschic arrows/bolts as those would make this perfect for our medieval fantasy playthoughs :D
Vesparum 5 jan. 2023 às 20:50 
at long last, a ranged weapon for my psycasters!
Hamacelos 5 jan. 2023 às 15:30 
out of curiosity, is there a cap for the damage for the rocket launcher?
shane_357 5 jan. 2023 às 15:29 
Could you add psy-blades? Always wanted psychic swordsmen wielding crystal blades.
Emperor Lowa 5 jan. 2023 às 15:24 
Okay this is an idea! I would add they require Eltex if you DO have vanilla psycasts expanded. Not sure who would make a patch for that however.

Otherwise great idea, integrate psycasters with their weapon systems! now to add psitech for maximum "brain power!" :D
mscomies 5 jan. 2023 às 15:19 
Maybe include numbers in the weapon stat graphic and a comparison with their equivalent vanilla weapons. I can't tell if these weapons are supposed to be balanced for vanilla or if they were meant for OP god mode runs