RimWorld
PsyBlasters
51 件のコメント
Arquebus  [作成者] 2024年10月18日 1時31分 
Sweet! I wanted to eventually revisit this mod but for CE, but i guess 'Mind Bullets' can go to the retirement home before its birth :D
AnneThrax 2024年10月16日 1時51分 
RealLifeHobgoblin 2024年9月17日 21時09分 
Arquebus  [作成者] 2024年7月28日 13時15分 
I subclassed the bullet class and overwrote the base damage method in that subclass. Check out the plaguegun tutorial on the rimwprld wiki or check the code in the github repo
CTH2004 2024年7月26日 7時22分 
i'm curious, how exactly did you go about makeing the power related to the sensitivity? I am planning on making a gene with similar capabilities, but I don't know where to begin...

thanks in advance!
Macky 2024年5月10日 15時41分 
I agree with AKEKHQ, a lot of the imperials spawn with the weapons. It would be nice to have an option in the mod settings to increase the rarity of these weapons for NPCs. Either way, I really like the mod, its really fun brain blasting enemies!
AKEKHQ 2023年11月21日 9時59分 
Would it be possible to lower the comonality of those weapons? since a LOT of imperials spawn with it. or maybe make it soo only pawns with psychic link can spawn with it?
Ros[É] 2023年11月3日 19時42分 
I agree with @Osetrokarasek an option to go over the normal "empowered" limit that's linked with psysensitivity would do wonders
L1-GH7//S33-K-3R 2023年9月7日 17時06分 
What I'm trying to say is that the aforementioned weapons have their defaultProjectile made in ThingDefs but not actually applied to their Verbs.I think my Lv.0 social skill finally figured out how to speak properly.My apologies for any confusion.
L1-GH7//S33-K-3R 2023年9月5日 17時06分 
The errors can be located in Thingdef/[name of the thing]/verbs/Verb_Shoot/defaultProjectile
L1-GH7//S33-K-3R 2023年9月5日 15時03分 
Why would someone create a website called"versions"? I'm not intentionally linking anything to this page
L1-GH7//S33-K-3R 2023年9月5日 15時01分 
@Arquebus No I mean the advanced versions of the pistol,the shotgun and the S.rifle are using the projectiles defs of their basic versions.In the ThingDefs.I'm sorry for causing misunderstanding my english skill is terrible
Arquebus  [作成者] 2023年9月5日 8時28分 
@Jesse1079 I assume you mean in CE?
L1-GH7//S33-K-3R 2023年9月5日 5時09分 
Some of the weapons are using wrong projectile defs.Most advanced Psy-Weapons are using basic ammunition in XML code
Osetrokarasek 2023年8月25日 1時01分 
and maybe it should deal more damage?
Osetrokarasek 2023年8月25日 0時37分 
love this mod, but brain dump should only be available to psycasters, imho
Flesh Forge 2023年4月19日 17時07分 
this looks so pretty, great work!
Arquebus  [作成者] 2023年3月9日 1時29分 
@no profile ty for the comment and complement. I will look into this!
no profile 2023年3月9日 1時24分 
Thank you for the fun mod. I think Rimworld will be more fun if more of your mods come out.
It's a machine translation.

Creating a brain dump is strange.
Crafting skills are not referenced and there are no unfinished items.
It works very slowly but cannot be interrupted.

Other weapons in this mod are referenced and some are made normally.
Arquebus  [作成者] 2023年2月23日 7時52分 
Pushed an update that included an implementation of my newest mod Mod Icons, adding an icon to the mod entry in the loading screen. As always, please let me know if you see any bugs!
Arquebus  [作成者] 2023年1月23日 13時34分 
@Maritisa there is no cap on the damage it can do. But the armpen and size is fixed, slightly more armpen and larger than a doomsday rocket. Iirc, the damage it will do is about the same if you spend 45ish heat. In unmodded royalty, a level 6 psycaster with no other upgrades has a base of 60 max heat.
Maritisa 2023年1月19日 18時24分 
...I look at how that rocket launcher works, glance back at one of my old, stupidly powerful colonies, and now I ponder if that rat would just be firing the equivalent of a thermonuclear bomb... Is there a cap? Does it make the explosion bigger? Can I barricade myself in the toughest embrasures I have, and just obliterate an entire map with an archo-psion?
Because god damn would it be awesome if I could
Woffleman  [作成者] 2023年1月10日 10時22分 
@Raxlos I can't say destiny was a direct inspiration. Originally the guns looked more akin to halo's forerunner weaponry, before shifting to something closer to warframe's prime weapons (they even had the colour scheme at one point). Ultimately I didn't want them to look too close to certain video games, which is why the designs ended up with more sweeping curves instead of angular pieces.
Kenko 2023年1月9日 17時55分 
I also would like to comment that this mod is especially a bugger to patch because of the bullet code in the mod requiring a field from the vanilla projectile class not found in the CE one so I am very much not surprised that no one has taken on the task to make a CE patch for this mod.
Daeharde Trihardt 2023年1月7日 23時56分 
Psyper rifle made me W H E E Z E . Well played.
Raxlos 2023年1月7日 19時38分 
Out of curiosity, was the design for these inspired by the Destiny 2 Prophecy weapons? They look similar(ly cool)
Sir Fragalicious 2023年1月7日 18時41分 
Would be cool to see these as persona weapons too.
Aranador 2023年1月7日 18時33分 
People who want a CE patch, the usual approach is to ask the CE team to make a patch. Please respect that not every modder really knows how to mod for CE, and some modders would rather spend their time producing the content they want.
Arquebus  [作成者] 2023年1月7日 11時49分 
@dalebarrett I've never done a CE compat patch.So will have to see what needs to change for it and then figure out how psyblasters' mechanic will work with it. I see many people interested in it though, so might have to play a CE run to help me get hyped for it too :D.
EchoBlue 2023年1月7日 9時29分 
"wIlL cE eVeNtuALlY bE cOmpAtIbLe"
Daunmi 2023年1月7日 9時04分 
Psyper rifle.

PSYPER rifle.

I hate you so much. :slimehappy:
dalebarrett 2023年1月7日 5時15分 
will CE eventually be compatible?
Arquebus  [作成者] 2023年1月7日 3時53分 
Minor update to the mod which makes eltex a crafting ingredient if VPE is installed. @Sir Humphrey Appleby thanks for the help with this!
Vartarhoz 2023年1月7日 2時08分 
I really hope for Medieval and Neolithic versions of this mod.
AZGreentea 2023年1月6日 17時08分 
This is needed. Other than a few casts, there isn't much to use focus on day to day. Most of my casters spend more time gaining focus than they ever come close to using.
sapitt6214 2023年1月6日 15時13分 
mod looks great. but i always thought some armor for psycasters to give them better protection while enhancing psychic sensitivity would be awesome
Sir Humphrey Appleby 2023年1月6日 13時13分 
Consider throwing <VPE_Eltex MayRequire="VanillaExpanded.VPsycastsE">#</VPE_Eltex> into the /costList. I made a dirty patch to do that. 1 for pistol, 2 for shotgun, rifle, sniper, 3 for launcher.

Other people probably won't appreciate it but I think Eltex is a great way to limit player growth. You can't just buy what you need.
Scalapher The Artificer 2023年1月6日 11時14分 
I'm not really sure where to suggest this, or to who, but I think it would be really neat to have a psy-generator mod that allows psylink users to generate electricity at the cost of psychic heat.
Sun-In-Splendour ( Kai )  2023年1月6日 8時58分 
I really love the concept and art for this mod. Can't wait for the test drive on that pistol.
Arquebus  [作成者] 2023年1月6日 8時11分 
Updated contents for numbers!
Arquebus  [作成者] 2023年1月6日 2時36分 
@Dietrich Yeah, this mod proved quite difficult to balance honestly. Our initial implementation had the neuroblasters only create heat, but that was busted as hell. Heat recovery and cap are so easy to stack that the bonus was essentially free. So we either had to lower the damage bonus or make it limited in some way. So that's when we decided to add a very small focus cost to them.
In our tests, the normal psyblasters consumed around 30-50% of a psyfocus bar and never went over the safezone of a lvl6 caster for a 2500 point raid depending on positioning. The neuroblasters half as much focus and double the heat.
We're monitoring balance and player feedback, as this is the most balance intensive mod we've made so far and I'm really still learning.

The sensitivity idea is a good idea though. I'll have to think about it a little.

@K.M.P.I.H.E. I personally don't see it, but even if you do, I wouldn't recommend using it like one ;)
Arquebus  [作成者] 2023年1月6日 2時36分 
@Kokorocodon glad to hear you think so! :)

@mscomies The numerical info is in the gun list. But that's very true, we'll keep that in mind for the next time or if we do revisions to the infographic.

@Emperor Lowa good idea. We'll keep that in mind if we need to do revisions!

@shane_357a melee psyblaster was on the cards but was eventually dropped from feature scope. If we decide to do feature extensions, this is definitely one I also want to do!

@Hamacelos That's the neat part. There isn't!

@Vesparum I know right?! Exactly what we were going for! So super happy you think this!

@Riei Oooo psybolter. Sounds awesome. Similar to shane, I'll add this to the feature backlog and we'll consider adding it if we extend this in the future.
K.M.P.I.H.E. 2023年1月6日 0時13分 
Its cool mod,but why rifle is looking like dildo?
Dietrich 2023年1月5日 22時49分 
Interesting idea, dislike they use Psyfocus as it is such a precious resource that takes a lot of time to get back, but otherwise I'm happy my Psycasters with great shooting skill arent being wasted.

Wish they would just give Heat instead of consuming Psyfocus but that's just how I feel, otherwise these are amazing for smacking enemies with lots o' armor, would be interesting to see their damage scale with Psychic Sensitivity too but I'm sure that would require a lot of code wizardry to do.
Helios 2023年1月5日 21時15分 
Great work!

Would just suggest to add some melee options and bows/xbows that launch psyschic arrows/bolts as those would make this perfect for our medieval fantasy playthoughs :D
Vesparum 2023年1月5日 20時50分 
at long last, a ranged weapon for my psycasters!
Hamacelos 2023年1月5日 15時30分 
out of curiosity, is there a cap for the damage for the rocket launcher?
shane_357 2023年1月5日 15時29分 
Could you add psy-blades? Always wanted psychic swordsmen wielding crystal blades.
Emperor Lowa 2023年1月5日 15時24分 
Okay this is an idea! I would add they require Eltex if you DO have vanilla psycasts expanded. Not sure who would make a patch for that however.

Otherwise great idea, integrate psycasters with their weapon systems! now to add psitech for maximum "brain power!" :D
mscomies 2023年1月5日 15時19分 
Maybe include numbers in the weapon stat graphic and a comparison with their equivalent vanilla weapons. I can't tell if these weapons are supposed to be balanced for vanilla or if they were meant for OP god mode runs