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Rapporter et oversættelsesproblem
that's the CE compatibility list and this mod is on it fyi :D
https://github.com/CombatExtended-Continued/CombatExtended/pull/3428
thanks in advance!
It's a machine translation.
Creating a brain dump is strange.
Crafting skills are not referenced and there are no unfinished items.
It works very slowly but cannot be interrupted.
Other weapons in this mod are referenced and some are made normally.
Because god damn would it be awesome if I could
PSYPER rifle.
I hate you so much.
Other people probably won't appreciate it but I think Eltex is a great way to limit player growth. You can't just buy what you need.
In our tests, the normal psyblasters consumed around 30-50% of a psyfocus bar and never went over the safezone of a lvl6 caster for a 2500 point raid depending on positioning. The neuroblasters half as much focus and double the heat.
We're monitoring balance and player feedback, as this is the most balance intensive mod we've made so far and I'm really still learning.
The sensitivity idea is a good idea though. I'll have to think about it a little.
@K.M.P.I.H.E. I personally don't see it, but even if you do, I wouldn't recommend using it like one ;)
@mscomies The numerical info is in the gun list. But that's very true, we'll keep that in mind for the next time or if we do revisions to the infographic.
@Emperor Lowa good idea. We'll keep that in mind if we need to do revisions!
@shane_357a melee psyblaster was on the cards but was eventually dropped from feature scope. If we decide to do feature extensions, this is definitely one I also want to do!
@Hamacelos That's the neat part. There isn't!
@Vesparum I know right?! Exactly what we were going for! So super happy you think this!
@Riei Oooo psybolter. Sounds awesome. Similar to shane, I'll add this to the feature backlog and we'll consider adding it if we extend this in the future.
Wish they would just give Heat instead of consuming Psyfocus but that's just how I feel, otherwise these are amazing for smacking enemies with lots o' armor, would be interesting to see their damage scale with Psychic Sensitivity too but I'm sure that would require a lot of code wizardry to do.
Would just suggest to add some melee options and bows/xbows that launch psyschic arrows/bolts as those would make this perfect for our medieval fantasy playthoughs :D
Otherwise great idea, integrate psycasters with their weapon systems! now to add psitech for maximum "brain power!" :D