RimWorld
PsyBlasters
63 σχόλια
Mahya 30 Αυγ, 20:37 
psyper rifle LOL
Futstub 27 Αυγ, 3:33 
Any chance you could add the crafting costs?
szmtex 19 Ιουλ, 14:06 
Ok thx
Arquebus  [Δημιουργός] 19 Ιουλ, 13:15 
@szmtex I was misremembering, so I just checked my files. The Focus set is the one that does 60ish% more added damage at the cost of more focus and less entropy, while the Neuro set, does the same damage but uses less focus and causes more entropy. Sorry for the mixup.
szmtex 19 Ιουλ, 13:10 
@Arquebus but didnt it say in description that focus set uses more focus not less?
I thought it will be like focus set takes more focus and heat set takes more heat.

So technicaly Heat variant deals most dmg yes?
Arquebus  [Δημιουργός] 19 Ιουλ, 12:43 
@szmtex they all have the same base damage, but the focus set use less focus than the base set, and the entropy set does 60% more added damage at the cost of using much more entropy (and less focus)
szmtex 19 Ιουλ, 12:25 
@Arquebus how much exactly is difference in dmg between normal ones and special versions?
Arquebus  [Δημιουργός] 10 Ιουλ, 1:52 
Updated to 1.6 :)
Bat stealer 7 Ιουλ, 17:16 
the raiders watching a 1K heat bomb going in their general direction (they have accepted their fate)
filipfrantz 28 Ιουν, 1:58 
Pretty cool mod, wondering if this is getting updated to 1.6
Arquebus  [Δημιουργός] 5 Φεβ, 0:20 
@EmberToInferno Spacer, same as charge weapons
EmberToInferno 1 Φεβ, 18:15 
whats the tech level?
Arquebus  [Δημιουργός] 18 Οκτ 2024, 1:31 
Sweet! I wanted to eventually revisit this mod but for CE, but i guess 'Mind Bullets' can go to the retirement home before its birth :D
AnneThrax 16 Οκτ 2024, 1:51 
RealLifeHobgoblin 17 Σεπ 2024, 21:09 
Arquebus  [Δημιουργός] 28 Ιουλ 2024, 13:15 
I subclassed the bullet class and overwrote the base damage method in that subclass. Check out the plaguegun tutorial on the rimwprld wiki or check the code in the github repo
CTH2004 26 Ιουλ 2024, 7:22 
i'm curious, how exactly did you go about makeing the power related to the sensitivity? I am planning on making a gene with similar capabilities, but I don't know where to begin...

thanks in advance!
Macky 10 Μαϊ 2024, 15:41 
I agree with AKEKHQ, a lot of the imperials spawn with the weapons. It would be nice to have an option in the mod settings to increase the rarity of these weapons for NPCs. Either way, I really like the mod, its really fun brain blasting enemies!
AKEKHQ 21 Νοε 2023, 9:59 
Would it be possible to lower the comonality of those weapons? since a LOT of imperials spawn with it. or maybe make it soo only pawns with psychic link can spawn with it?
Ros[É] 3 Νοε 2023, 19:42 
I agree with @Osetrokarasek an option to go over the normal "empowered" limit that's linked with psysensitivity would do wonders
L1-GH7//S33-K-3R 7 Σεπ 2023, 17:06 
What I'm trying to say is that the aforementioned weapons have their defaultProjectile made in ThingDefs but not actually applied to their Verbs.I think my Lv.0 social skill finally figured out how to speak properly.My apologies for any confusion.
L1-GH7//S33-K-3R 5 Σεπ 2023, 17:06 
The errors can be located in Thingdef/[name of the thing]/verbs/Verb_Shoot/defaultProjectile
L1-GH7//S33-K-3R 5 Σεπ 2023, 15:03 
Why would someone create a website called"versions"? I'm not intentionally linking anything to this page
L1-GH7//S33-K-3R 5 Σεπ 2023, 15:01 
@Arquebus No I mean the advanced versions of the pistol,the shotgun and the S.rifle are using the projectiles defs of their basic versions.In the ThingDefs.I'm sorry for causing misunderstanding my english skill is terrible
Arquebus  [Δημιουργός] 5 Σεπ 2023, 8:28 
@Jesse1079 I assume you mean in CE?
L1-GH7//S33-K-3R 5 Σεπ 2023, 5:09 
Some of the weapons are using wrong projectile defs.Most advanced Psy-Weapons are using basic ammunition in XML code
Osetrokarasek 25 Αυγ 2023, 1:01 
and maybe it should deal more damage?
Osetrokarasek 25 Αυγ 2023, 0:37 
love this mod, but brain dump should only be available to psycasters, imho
Flesh Forge 19 Απρ 2023, 17:07 
this looks so pretty, great work!
Arquebus  [Δημιουργός] 9 Μαρ 2023, 1:29 
@no profile ty for the comment and complement. I will look into this!
no profile 9 Μαρ 2023, 1:24 
Thank you for the fun mod. I think Rimworld will be more fun if more of your mods come out.
It's a machine translation.

Creating a brain dump is strange.
Crafting skills are not referenced and there are no unfinished items.
It works very slowly but cannot be interrupted.

Other weapons in this mod are referenced and some are made normally.
Arquebus  [Δημιουργός] 23 Φεβ 2023, 7:52 
Pushed an update that included an implementation of my newest mod Mod Icons, adding an icon to the mod entry in the loading screen. As always, please let me know if you see any bugs!
Arquebus  [Δημιουργός] 23 Ιαν 2023, 13:34 
@Maritisa there is no cap on the damage it can do. But the armpen and size is fixed, slightly more armpen and larger than a doomsday rocket. Iirc, the damage it will do is about the same if you spend 45ish heat. In unmodded royalty, a level 6 psycaster with no other upgrades has a base of 60 max heat.
Maritisa 19 Ιαν 2023, 18:24 
...I look at how that rocket launcher works, glance back at one of my old, stupidly powerful colonies, and now I ponder if that rat would just be firing the equivalent of a thermonuclear bomb... Is there a cap? Does it make the explosion bigger? Can I barricade myself in the toughest embrasures I have, and just obliterate an entire map with an archo-psion?
Because god damn would it be awesome if I could
Woffleman  [Δημιουργός] 10 Ιαν 2023, 10:22 
@Raxlos I can't say destiny was a direct inspiration. Originally the guns looked more akin to halo's forerunner weaponry, before shifting to something closer to warframe's prime weapons (they even had the colour scheme at one point). Ultimately I didn't want them to look too close to certain video games, which is why the designs ended up with more sweeping curves instead of angular pieces.
Kenko 9 Ιαν 2023, 17:55 
I also would like to comment that this mod is especially a bugger to patch because of the bullet code in the mod requiring a field from the vanilla projectile class not found in the CE one so I am very much not surprised that no one has taken on the task to make a CE patch for this mod.
Daeharde Trihardt 7 Ιαν 2023, 23:56 
Psyper rifle made me W H E E Z E . Well played.
Raxlos 7 Ιαν 2023, 19:38 
Out of curiosity, was the design for these inspired by the Destiny 2 Prophecy weapons? They look similar(ly cool)
Sir Fragalicious 7 Ιαν 2023, 18:41 
Would be cool to see these as persona weapons too.
Aranador 7 Ιαν 2023, 18:33 
People who want a CE patch, the usual approach is to ask the CE team to make a patch. Please respect that not every modder really knows how to mod for CE, and some modders would rather spend their time producing the content they want.
Arquebus  [Δημιουργός] 7 Ιαν 2023, 11:49 
@dalebarrett I've never done a CE compat patch.So will have to see what needs to change for it and then figure out how psyblasters' mechanic will work with it. I see many people interested in it though, so might have to play a CE run to help me get hyped for it too :D.
EchoBlue 7 Ιαν 2023, 9:29 
"wIlL cE eVeNtuALlY bE cOmpAtIbLe"
Daunmi 7 Ιαν 2023, 9:04 
Psyper rifle.

PSYPER rifle.

I hate you so much. :slimehappy:
dalebarrett 7 Ιαν 2023, 5:15 
will CE eventually be compatible?
Arquebus  [Δημιουργός] 7 Ιαν 2023, 3:53 
Minor update to the mod which makes eltex a crafting ingredient if VPE is installed. @Sir Humphrey Appleby thanks for the help with this!
Vartarhoz 7 Ιαν 2023, 2:08 
I really hope for Medieval and Neolithic versions of this mod.
AZGreentea 6 Ιαν 2023, 17:08 
This is needed. Other than a few casts, there isn't much to use focus on day to day. Most of my casters spend more time gaining focus than they ever come close to using.
sapitt6214 6 Ιαν 2023, 15:13 
mod looks great. but i always thought some armor for psycasters to give them better protection while enhancing psychic sensitivity would be awesome
Sir Humphrey Appleby 6 Ιαν 2023, 13:13 
Consider throwing <VPE_Eltex MayRequire="VanillaExpanded.VPsycastsE">#</VPE_Eltex> into the /costList. I made a dirty patch to do that. 1 for pistol, 2 for shotgun, rifle, sniper, 3 for launcher.

Other people probably won't appreciate it but I think Eltex is a great way to limit player growth. You can't just buy what you need.
Scalapher The Artificer 6 Ιαν 2023, 11:14 
I'm not really sure where to suggest this, or to who, but I think it would be really neat to have a psy-generator mod that allows psylink users to generate electricity at the cost of psychic heat.