Hearts of Iron IV

Hearts of Iron IV

Toolpack without the Errors
726 Comments
marijn211  [author] 22 May @ 2:51pm 
@franek this is still the page for the most modern toolpack, however new features that have downsides would go into submods
SmolThink 22 May @ 2:06pm 
@marjin211 gotcha, do you think that if I were to go into the files and find the actual resource tags and replaced them in your toolpack would work? so instead of rubber for instance it spawns water in hoi4 owb erx.
franek 22 May @ 10:33am 
it"s only my questions this mod we continude or be you create new version
marijn211  [author] 21 May @ 5:07pm 
@Yugoslavia unsupported language or mod conflict
@Smol probably a mod conflict, although resources in general are finicky
SmolThink 21 May @ 4:42pm 
@marjin211 In OWB ERX I cant change the amount of resources there is, am I just not understanding how to use the tool? I click on a province, select the resource I want to manage, and I tried to add some but ultimately nothing happened?
Kingdom of Yugoslavia 21 May @ 11:27am 
The text doesn't show up
marijn211  [author] 20 May @ 9:32am 
that line of code is one of the effects that refreshes the building menu, it being in other menus means you dont have to reopen it for any changes to show
I can put more dependencies in where it helps, but its better to just make a small submod in case of issues like that
Gaffate 20 May @ 9:09am 
after that, the mod just needs to add other mods as dependencies in the descriptor. there should be no crashes and most of the features should work
Gaffate 20 May @ 7:49am 
in the mod, there are a lot of "bst_count_civf = yes" lines that makes toolpack crash in a lot of overhaul mods. If I have to guess, this makes the game check for civilian factories, which causes a CTD if a mod replaced a civ factory with something else.

The line appears in windows that I don't even think needed a civ factory check, and when I personally removed it, no problems occurred. Please consider looking into this
Kaiser 18 May @ 5:15pm 
Or better yet, a submod for this one?
Kaiser 18 May @ 5:08pm 
@marijn211 That's fine. Do do you know a mod that can recolour nations and isn't horribly out of date?
marijn211  [author] 18 May @ 4:32pm 
@flying objecter, the ship tool is the most work intensive thing in the mod to update, unless commissioned Im not adapting it for other mods
marijn211  [author] 18 May @ 4:17pm 
I didnt see your comment, Kaiser, until now, but that feature is in the exclusion list as I believe it cant be added without horrible mod compatibility
Kaiser 18 May @ 3:57pm 
Dropped some points
Kaiser 18 May @ 3:56pm 
I'll drop some points now to prove i'll do it. and i'll drop some more points after you do it (Don't worry if don't want to, or can't)
Flying Objecter 17 May @ 8:35pm 
How about add compatibility with OWB?
(The Ship Spawn tool doesn't work in OWB just that tool)
Kaiser 17 May @ 6:14pm 
Is there a way to add a colour changing tool to the pack? If you can/do I will drop some points on this mod:steamthumbsup:
marijn211  [author] 15 May @ 1:56am 
Not possible*
Flying Objecter 15 May @ 1:25am 
Is there a way to manipulate the focus days?
Like decrease the total days inorder to complete a focus from 70 to 5 days?
marijn211  [author] 14 May @ 12:39pm 
Bruh what bug, also country switching is easily done by console command, and would almost certainly cause issues if used in multiplayer
franek 14 May @ 12:10pm 
and bug fix
franek 14 May @ 12:06pm 
I have a suggestion for the next update e.p you can add to second card country change of country, that e.g. from Poland you are moving to Lithunia to USSR and more are you understand what I mean it's only my suggestion
marijn211  [author] 13 May @ 11:49am 
Well it must not be compatible
franek 13 May @ 11:38am 
why it's not working on kaiser redux and i onky have one option in toolpack on kaiser redux
Kiudster 7 May @ 5:29am 
good and usefull mod
marijn211  [author] 6 May @ 4:26am 
The mod has no known bugs except the very minor listed ones, just test for yourself if a mod works or if issues come from them
bRAed 6 May @ 3:30am 
does this work for kx
Trevor Stalin 6 May @ 12:32am 
my 2 menu wont pop up when i press anything on the 1 menu
Oretan 5 May @ 5:43pm 
it wont core states for whatever reason, might have something to do with the fact im using reichskommisariats+ and it's sister mods
MrJaMan 4 May @ 6:26pm 
does it work for TNO
marijn211  [author] 3 May @ 6:53am 
@我是魂9 set game to Chinese
我是魂9 3 May @ 6:13am 
请问中文如何启动?
marijn211  [author] 26 Apr @ 5:54am 
Select state, click any state of the country that should claim, click claim button
i_know_whats_up 23 Apr @ 10:08pm 
how to make claims on a state i try and it does not work
marijn211  [author] 23 Apr @ 1:51pm 
You might be able to change the designs it gives you and then if you spawn new ships it might apply
Blackjack 23 Apr @ 1:49pm 
How can you modify ship design of ship spawner so it doesn't spawn trash ones
@Moinsen What you can do its type 'Debug' into the console, then do remove_ideas and enter the specific thing it gives you when you hover over the spirit.
marijn211  [author] 19 Apr @ 8:33am 
@Moinsen, no, its only possible when you specifically enter all the ideas which can exist, or using something to manually enter it like the console
Moinsen 19 Apr @ 8:08am 
is there a way to remove national spirits?
marijn211  [author] 19 Apr @ 8:06am 
every time you use it, it marks that faction name as used and it goes to the next one it seems
@unhelpful not compatible then
@Thahiri already exists...
lockheed 17 Apr @ 7:24am 
breaks when you open a tab like the research tab

im using novum vexillum if that helps (im stupid)
Thahiri 15 Apr @ 12:35pm 
I love if you make a little button for remove all faction in the world :D
marijn211  [author] 14 Apr @ 8:09am 
@Ziemniak Ill revise the code so only countries with spawned units can use it
@дэкьюсьб💢I dont currently want to test other mods but you can try manually add this to be a submod, same way Magna Europa already is
@Tecknocrats <3
Tecknocrats 13 Apr @ 10:41am 
based marijn
зэткьюсьб💢 11 Apr @ 8:01am 
pls add patch for another world)
Ziemniak 10 Apr @ 12:10pm 
Hey is it possible to fix so many AI units from being called "Crack unit"? It's not a big issue but it is a bit weird to see everything being named Crack unit
marijn211  [author] 9 Apr @ 1:47am 
The game doesnt tell mods who is "a random guy" and who is the host, if you have that problem just make sure to claim the tool in decisions
TheGamingPop 8 Apr @ 5:38pm 
you should make it a game rule so some guy cant join and start annexing random countries
marijn211  [author] 8 Apr @ 12:17pm 
All player countries will have the MP decisions
TheGamingPop 8 Apr @ 12:13pm 
which country has multiplayer decisiions