Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

UnlimitedCAP
216 Comments
MorganaPlays 5 Aug @ 1:32pm 
Yo my man, I'm having an issue, it seems that it's not working for me on 1.2.10, and I have the mod manager and butterlib on. Are there any others having issues?
Piero 29 Jul @ 10:13am 
harmony and butterlib is neccesary
???  [author] 29 Jun @ 6:08am 
I forgot to mention that companion limit doesn't affect the war stats! From all my mods, this is the single thing that seems to be affecting WAR stats just by increasing the limit but not actually having the parties.
???  [author] 29 Jun @ 6:04am 
IMPORTANT - For people that said factions go at war with them.

After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.

Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!

Here is the code that decides that:

num2 += (float)partyLimitForTier * 80f * ((clan.Leader == clan.MapFaction.Leader) ? 1.25f : 1f);

This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map.

I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.

For questions, let me know!
???  [author] 28 Jun @ 6:45am 
Hey @tsrtuip, seems like this mod still works on v1.2.10.

If you encounter any issues please let me know!
tsrtuip 28 Jun @ 6:25am 
Can update?
subzero9171 23 Jun @ 10:46am 
there is an issue where upon joining a faction, it declares war on everyone, i fiddled with the mods and i'm positive it's unlimited cap, can the issue be fixed soon?
DeadCell 17 Jun @ 6:14am 
unlimited soldiers limit ?
Chaonic 14 May @ 5:38am 
Any chance you can bring UnlimitedWS to Steam? (Which I've noticed cannot be loaded just now)
???  [author] 6 May @ 11:39am 
@ALPS Try to wait a day or two in-game with the mod activated. I've checked all my mods 2 days ago and they all work fine to me on 1.2.9.
ALPS 6 May @ 11:26am 
I put max on party size but only gives 500. When i check my party size in game, it only give me 335 max.
ALPS 6 May @ 11:24am 
Where do i find unlimitedPS?
ALPS 6 May @ 11:16am 
it's not working btw
???  [author] 6 May @ 10:43am 
@ALPS This mod enables you to modify companion limit and "party size" limit from the clan menu. For soldiers, use UnlimitedPS (Unlimited Party Sizes).
ALPS 6 May @ 9:28am 
Just for clarification. So this mod enables me to have 10k soldiers just for me? or does it include my companions?
jleechan 1 May @ 1:07am 
I think this mod doens't work well with realm of thrones. When disable it then realm of thrones works ok

https://report.butr.link/5DA1BB
Yoboi_Beta 2 Apr @ 7:22am 
For some reason the unit cap its not going up its staying the same, The limit is 500 but its still on 116 I dont understand.
Yas 30 Mar @ 6:54pm 
Thank you for explaining ???. I wish that it could be pinned or in the description above. I was able to alleviate the issue with the Diplomacy mod. Messing around with the costs of war and war reparations helped get everything close to baseline.
Human72 24 Mar @ 5:41pm 
that would explain it. fair enough on that front. though if anything for me i would use it to get enough to run a trading empire to ensure enough caravans are going at all times and have a few with the parties to have a mercenary route be an option of sorts.
???  [author] 24 Mar @ 3:20am 
Hey guys! I've talked about this subject before. My mod only modifies the companion and parties limit, it does not modify any of the power calculation.

The game calculates your faction power based on troops, companions and so on. If you have 50 companions for example, the power of your faction will add up to very high numbers, because a companion gives much more power as you can modify their equipment, skills and so on, and they are also hard to kill permanently.

If your faction power is high, that will make the game balancing system target you, as the game wants to balance the factions. Basically if you have too much power, a lot of other kingdoms will target you just so your power goes down.

I can't modify this behavior without modifying the power calculation system, so be careful of this power system when you recruit companions.
The source code is easy to inspect using an app like dnSpy if you want to see what game functions UnlimitedCAP mod modifies.
Yas 23 Mar @ 4:25pm 
Constant wars when you're a vassal. Either the kingdom you're a part of is declared war on, or other vassals will propose war - always at 100% approval. Once I left the kingdom, every kingdom at war with the kingdom I left - literally every other kingdom in the game, no matter the war exhaustion declared peace within a few in game days. This never happened before adding this mod.
Grogrick 12 Mar @ 7:29pm 
Kingdoms still go crazy with war declarations whenever I'm playing as a vassal. 100% support for going to war with another kingdom all the time. When I leave my kingdom then it starts making peace with all the others
???  [author] 4 Mar @ 8:43am 
Also remember this mod requires MCM and its required modules.
???  [author] 4 Mar @ 8:43am 
Hey guys! I was about to update this mod, and while checking the issues, everything worked well for me on the latest version.

1.2.9 with all my mods enabled I get 0 crashes.

Please download this mod from NexusMods and let me know if the issue persists. If it still persists, it would help me a lot if you open a bug report with more details so I can find out where the issue is!

Thanks for understanding.
Hebrux 4 Mar @ 7:08am 
Thank you!
???  [author] 4 Mar @ 4:46am 
Hey guys! Later today I will update this mod for the new version. Thanks for letting me know about the crashes.
WoodSnake_ 3 Mar @ 10:39am 
getting crashes when loading in with this mod
Gi.Doughboy 27 Feb @ 2:12pm 
The game crashes every time I try to enable this mod.
Hebrux 23 Feb @ 1:58pm 
This work for latest version?
HARV 21 Feb @ 9:27pm 
whenever i join a faction as a vassal they immediately start votes to declare war on every single faction in the game even factions the opposite side of the map is there any way this can be fixed
Cazurro 18 Feb @ 6:39am 
when the other mods here (workshop)?
ty for your job :D
FIL 23 Jan @ 10:29am 
Thats a tale worlds bug talk to them and assign a role it wont show the picture but they will get XP and Buffs
mute all chat 21 Jan @ 1:47am 
I cant assign any party member on jobs like engeneer/medic/quartermaster/scout
New member can be assigned, but after I lose a battle they cant be assigned.
the paranoid fish 14 Jan @ 5:55pm 
is there a way to download a version of the mod that works with 1.2.7?
ScottyP 14 Jan @ 10:54am 
Any chance we will see your unlimited workshop mod on steam??
Yggdrasil 11 Jan @ 4:41pm 
There is a bug in the current version of your mod, when you join a faction as a vassal they immediately start votes to declare war on every single faction in the game. :)
JKH GAMING 11 Jan @ 1:04pm 
Will this work with 1.1.6?
James Stone 9 Jan @ 7:51am 
With this mod installed, and having followed every instruction, the game fails to launch by claiming some kind of "read-only" error. I have dozens of other mods active and never saw this error anywhere else, and removing this mod also stops the error. Any idea of what this could be?
banz326 8 Jan @ 5:25pm 
could you bring to the steam workshop the unlimited workshops mod? please
[KoL] GreekApe 7 Jan @ 7:55am 
Does this give also to AI lords? I look for a mod that doesnt limit ai lords the amount of parties the can have on the map
???  [author] 4 Jan @ 3:49pm 
@judasky

I can check to see exactly if Realm of Thrones creates unwanted effects with my mod, however, before I do that, I would appreciate if you can tell me if Realm of Thrones has any patches regarding the maximum amount of companions and parties, different from vanilla.

You're the first person telling me about UnlimitedCAP corrupting saves since I released this mod in 2021, so I would appreciate if you open a bug report on NexusMods or a discussion here, on Steam, providing me more details so we can find the cause. (e.g what version you're playing on, what mods you use, etc)

2/2
???  [author] 4 Jan @ 3:49pm 
@judasky This mod only changes two things which are calculated in key moments such as opening the clan window or recruiting a companion.

It changes the actual calculated maximum amount of companions from bannerlord to the value you set in your settings.
It also changes the calculated maximum amount of parties in the same way.

Those values are changed only if you check the "activate" button in mod options.

UnlimitedCAP can't be the cause of missing companions or crashes, however, using my mod with another mod that may affect the maximum amount of companions or parties in an ambiguous way (and not directly) could create unwanted effects or issues.

Make sure you play on the latest version of the game while using this mod via Steam. Else, download an older version of my mod from Nexus Mods -> Files -> Older versions.

1/2
judasky 4 Jan @ 2:20pm 
I have little problem. I downloaded the mod, started save in wich I have like 60-70 hours. And on load up, it said on of companions was lost. And it even erased her from encyclopedia. I play with Realm of Thrones, so all companions are from books/show, not random ones. So I didn´t want mod, that erases them. I exited the game WITHOUT SAVING and started it again without this unlimited companions mod. And it crashed. Tried everything, but game crash on loading of ALL saves, if I load them without this mod. When I load game with this mod, it is ok. But when I do without it, it crashes the game. Can I continue the game with this mod? Or will it corrupt all future saves and randomly terminate wanderers?
predatorworld 1 Jan @ 12:17pm 
Great mod, stable with up to 30 other mods in my list, using it over 1000 hours meanwhile. thanks
JongleMyBongles 31 Dec, 2023 @ 3:43pm 
where does UIextender fit in the load order?
☆FAVOR1TES☆ 30 Dec, 2023 @ 10:35am 
Yes, it works for version 1.2.8
Gonchganch 30 Dec, 2023 @ 4:57am 
Does it works for 1.28 ?
Gman9090 17 Dec, 2023 @ 6:18pm 
@Joebear yes it is!
Joebear 22 Nov, 2023 @ 8:57am 
Is this mod save game compatible?
Streifer 18 Nov, 2023 @ 12:06am 
any chance u can add workshop to the list? :)