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Báo cáo lỗi dịch thuật
After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.
Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!
Here is the code that decides that:
num2 += (float)partyLimitForTier * 80f * ((clan.Leader == clan.MapFaction.Leader) ? 1.25f : 1f);
This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map.
I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.
For questions, let me know!
If you encounter any issues please let me know!
https://report.butr.link/5DA1BB
The game calculates your faction power based on troops, companions and so on. If you have 50 companions for example, the power of your faction will add up to very high numbers, because a companion gives much more power as you can modify their equipment, skills and so on, and they are also hard to kill permanently.
If your faction power is high, that will make the game balancing system target you, as the game wants to balance the factions. Basically if you have too much power, a lot of other kingdoms will target you just so your power goes down.
I can't modify this behavior without modifying the power calculation system, so be careful of this power system when you recruit companions.
The source code is easy to inspect using an app like dnSpy if you want to see what game functions UnlimitedCAP mod modifies.
1.2.9 with all my mods enabled I get 0 crashes.
Please download this mod from NexusMods and let me know if the issue persists. If it still persists, it would help me a lot if you open a bug report with more details so I can find out where the issue is!
Thanks for understanding.
ty for your job :D
New member can be assigned, but after I lose a battle they cant be assigned.
I can check to see exactly if Realm of Thrones creates unwanted effects with my mod, however, before I do that, I would appreciate if you can tell me if Realm of Thrones has any patches regarding the maximum amount of companions and parties, different from vanilla.
You're the first person telling me about UnlimitedCAP corrupting saves since I released this mod in 2021, so I would appreciate if you open a bug report on NexusMods or a discussion here, on Steam, providing me more details so we can find the cause. (e.g what version you're playing on, what mods you use, etc)
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It changes the actual calculated maximum amount of companions from bannerlord to the value you set in your settings.
It also changes the calculated maximum amount of parties in the same way.
Those values are changed only if you check the "activate" button in mod options.
UnlimitedCAP can't be the cause of missing companions or crashes, however, using my mod with another mod that may affect the maximum amount of companions or parties in an ambiguous way (and not directly) could create unwanted effects or issues.
Make sure you play on the latest version of the game while using this mod via Steam. Else, download an older version of my mod from Nexus Mods -> Files -> Older versions.
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